Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Templates
Chris Wood 4abb2b8fa1 Sanitized widgets and their variables' names in the UMGEditor
[UE-9480] - UMG: Default names for Custom Widget variables in the Hierarchy and My Blueprint have ugly unsanitized names

#change Always tries to generate friendly labels for widgets in the UMG hierarchy panel (still always shown as the real object name in the variables list on the BP)
#change UWidgets created by adding items to the hierarchy panel are given sanitised object names when generated from BP classes

#codereview Nick.Darnell

[CL 2506737 by Chris Wood in Main branch]
2015-04-09 09:46:13 -04:00
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