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UnrealEngineUWP
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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
UMGEditor
/
Private
/
Animation
History
Max Preussner
46f38304a3
MovieScene: Started to move refactored/cleaned up legacy code into binding manager replacement
...
[CL 2606703 by Max Preussner in Main branch]
2015-06-30 19:16:40 -04:00
..
MarginTrackEditor.cpp
MovieScene: Moved tools module into Editor; reorganized files; removed Classes folder.
2015-06-22 16:54:34 -04:00
MarginTrackEditor.h
Sequencer - Add features to allow for better in-timeline editing of animations.
2015-06-10 21:28:02 -04:00
Sequencer2DTransformTrackEditor.cpp
MovieScene: Moved tools module into Editor; reorganized files; removed Classes folder.
2015-06-22 16:54:34 -04:00
Sequencer2DTransformTrackEditor.h
Sequencer - Add features to allow for better in-timeline editing of animations.
2015-06-10 21:28:02 -04:00
UMGBindingManager.cpp
MovieScene: Started to move refactored/cleaned up legacy code into binding manager replacement
2015-06-30 19:16:40 -04:00
UMGBindingManager.h
MovieScene: Started to move refactored/cleaned up legacy code into binding manager replacement
2015-06-30 19:16:40 -04:00
UMGDetailKeyframeHandler.cpp
Sequencer - Add features to allow for better in-timeline editing of animations.
2015-06-10 21:28:02 -04:00
UMGDetailKeyframeHandler.h
Sequencer - Add features to allow for better in-timeline editing of animations.
2015-06-10 21:28:02 -04:00
UMGSequencerObjectBindingManager.cpp
Sequencer: Get actor name for outliner display.
2015-06-24 14:58:37 -04:00
UMGSequencerObjectBindingManager.h
Backend improvements to the Shot workflow in Sequencer. UI still needs improvement
2015-06-29 11:07:33 -04:00