Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsPages/TextureStatsPage.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

32 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TextureStats.h"
/** Stats page representing texture stats */
class FTextureStatsPage : public FStatsPage<UTextureStats>
{
public:
/** Singleton accessor */
static FTextureStatsPage& Get();
/** Begin IStatsPage interface */
virtual void Generate( TArray< TWeakObjectPtr<UObject> >& OutObjects ) const override;
virtual void GenerateTotals( const TArray< TWeakObjectPtr<UObject> >& InObjects, TMap<FString, FText>& OutTotals ) const override;
virtual void OnShow( TWeakPtr< class IStatsViewer > InParentStatsViewer ) override;
virtual void OnHide() override;
/** End IStatsPage interface */
virtual ~FTextureStatsPage() {}
private:
/** Delegate to allow is to trigger a refresh on actor selection */
void OnEditorSelectionChanged( UObject* NewSelection, TWeakPtr< class IStatsViewer > InParentStatsViewer );
/** Delegate to allow is to trigger a refresh on new level */
void OnEditorNewCurrentLevel( TWeakPtr< class IStatsViewer > InParentStatsViewer );
};