Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsPages/PrimitiveStatsPage.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

39 lines
1.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PrimitiveStats.h"
/** Stats page representing primitive component stats */
class FPrimitiveStatsPage : public FStatsPage<UPrimitiveStats>
{
public:
/** Singleton accessor */
static FPrimitiveStatsPage& Get();
/** Begin IStatsPage interface */
virtual void Generate( TArray< TWeakObjectPtr<UObject> >& OutObjects ) const override;
virtual void GenerateTotals( const TArray< TWeakObjectPtr<UObject> >& InObjects, TMap<FString, FText>& OutTotals ) const override;
virtual void OnShow( TWeakPtr< class IStatsViewer > InParentStatsViewer ) override;
virtual void OnHide() override;
/** End IStatsPage interface */
virtual ~FPrimitiveStatsPage() {}
private:
/**
* Delegate to allow is to trigger a refresh on object selection
* @param NewSelection The new selected object
* @param InParentStatsViewer The parent stats viewer of this page
*/
void OnEditorSelectionChanged( UObject* NewSelection, TWeakPtr< class IStatsViewer > InParentStatsViewer );
/**
* Delegate to allow is to trigger a refresh on new level
* @param InParentStatsViewer The parent stats viewer of this page
*/
void OnEditorNewCurrentLevel( TWeakPtr< class IStatsViewer > InParentStatsViewer );
};