Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Classes/CookerStats.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

43 lines
1.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CookerStats.generated.h"
/** Enum defining the object sets for this stats object */
UENUM()
enum ECookerStatsObjectSets
{
CookerStatsObjectSets_Default UMETA(DisplayName="Default", ToolTip="View cooker statistics"),
};
/**
* Statistics for a cooked asset.
*
* Note: We assume that asset files are not larger than 2GB, because the StatsViewer is still lacking int64 support.
*/
UCLASS(Transient, MinimalAPI, meta=(DisplayName="Cooker Stats", ObjectSetType="ECookerStatsObjectSets"))
class UCookerStats
: public UObject
{
GENERATED_UCLASS_BODY()
/** The assets contained in the file. */
UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category="Stats", meta=(DisplayName="Asset(s)", ColumnWidth="100"))
TArray<TWeakObjectPtr<UObject>> Assets;
/** The size of the assets before cooking. */
UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category="Stats", meta=(DisplayName="Size (Original)", ColumnWidth="50", ShowTotal="true", Unit="KB"))
float SizeBefore;
/** The size of the assets after cooking. */
UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category="Stats", meta=(DisplayName="Size (Cooked)", ColumnWidth="50", ShowTotal="true", Unit="KB"))
float SizeAfter;
/** Asset path without the name "package.[group.]" */
UPROPERTY(VisibleAnywhere, AssetRegistrySearchable, Category="Stats", meta=(ColumnWidth="300"))
FString Path;
};