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27 lines
905 B
C++
27 lines
905 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnrealEd.h"
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#include "ModuleInterface.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#include "Toolkits/IToolkit.h"
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#include "ISoundCueEditor.h"
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extern const FName SoundCueEditorAppIdentifier;
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DECLARE_LOG_CATEGORY_EXTERN(LogSoundCueEditor, Log, All);
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/*-----------------------------------------------------------------------------
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ISoundCueEditorModule
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-----------------------------------------------------------------------------*/
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class ISoundCueEditorModule : public IModuleInterface,
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public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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/** Creates a new material editor, either for a material or a material function */
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virtual TSharedRef<ISoundCueEditor> CreateSoundCueEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundCue* SoundCue) = 0;
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};
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