Files
UnrealEngineUWP/Engine/Source/Editor/SoundCueEditor/Public/SoundCueEditorModule.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
905 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "ISoundCueEditor.h"
extern const FName SoundCueEditorAppIdentifier;
DECLARE_LOG_CATEGORY_EXTERN(LogSoundCueEditor, Log, All);
/*-----------------------------------------------------------------------------
ISoundCueEditorModule
-----------------------------------------------------------------------------*/
class ISoundCueEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new material editor, either for a material or a material function */
virtual TSharedRef<ISoundCueEditor> CreateSoundCueEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundCue* SoundCue) = 0;
};