Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Sequencer.Build.cs
Max Preussner 9927a96cbb MovieScene: Renamed module; reorganized files.
[CL 2597352 by Max Preussner in Main branch]
2015-06-23 12:47:53 -04:00

47 lines
877 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sequencer : ModuleRules
{
public Sequencer(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/Sequencer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"EditorWidgets",
"SequencerWidgets",
"BlueprintGraph"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"Kismet"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"WorkspaceMenuStructure"
}
);
CircularlyReferencedDependentModules.Add("MovieSceneTools");
}
}