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275 lines
6.5 KiB
C++
275 lines
6.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SequencerPrivatePCH.h"
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USequencerSettings* USequencerSettingsContainer::GetOrCreate(const TCHAR* InName)
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{
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static const TCHAR* SettingsContainerName = TEXT("SequencerSettingsContainer");
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auto* Outer = FindObject<USequencerSettingsContainer>(GetTransientPackage(), SettingsContainerName);
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if (!Outer)
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{
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Outer = NewObject<USequencerSettingsContainer>(GetTransientPackage(), USequencerSettingsContainer::StaticClass(), SettingsContainerName);
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Outer->AddToRoot();
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}
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USequencerSettings* Inst = FindObject<USequencerSettings>( Outer, InName );
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if (!Inst)
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{
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Inst = NewObject<USequencerSettings>( Outer, USequencerSettings::StaticClass(), InName );
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Inst->LoadConfig();
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}
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return Inst;
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}
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USequencerSettings::USequencerSettings( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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bIsSnapEnabled = true;
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TimeSnapInterval = .05f;
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bSnapKeyTimesToInterval = true;
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bSnapKeyTimesToKeys = true;
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bSnapSectionTimesToInterval = true;
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bSnapSectionTimesToSections = true;
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bSnapPlayTimeToInterval = true;
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bSnapPlayTimeToDraggedKey = true;
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CurveValueSnapInterval = 10.0f;
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bSnapCurveValueToInterval = true;
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bIsUsingCleanView = false;
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bAutoScrollEnabled = true;
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bShowCurveEditor = false;
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bShowCurveEditorCurveToolTips = true;
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CurveVisibility = ESequencerCurveVisibility::AllCurves;
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}
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bool USequencerSettings::GetIsSnapEnabled() const
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{
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return bIsSnapEnabled;
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}
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void USequencerSettings::SetIsSnapEnabled(bool InbIsSnapEnabled)
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{
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if ( bIsSnapEnabled != InbIsSnapEnabled )
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{
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bIsSnapEnabled = InbIsSnapEnabled;
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SaveConfig();
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}
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}
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float USequencerSettings::GetTimeSnapInterval() const
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{
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return TimeSnapInterval;
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}
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void USequencerSettings::SetTimeSnapInterval(float InTimeSnapInterval)
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{
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if ( TimeSnapInterval != InTimeSnapInterval )
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{
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TimeSnapInterval = InTimeSnapInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapKeyTimesToInterval() const
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{
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return bSnapKeyTimesToInterval;
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}
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void USequencerSettings::SetSnapKeyTimesToInterval(bool InbSnapKeyTimesToInterval)
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{
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if ( bSnapKeyTimesToInterval != InbSnapKeyTimesToInterval )
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{
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bSnapKeyTimesToInterval = InbSnapKeyTimesToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapKeyTimesToKeys() const
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{
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return bSnapKeyTimesToKeys;
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}
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void USequencerSettings::SetSnapKeyTimesToKeys(bool InbSnapKeyTimesToKeys)
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{
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if ( bSnapKeyTimesToKeys != InbSnapKeyTimesToKeys )
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{
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bSnapKeyTimesToKeys = InbSnapKeyTimesToKeys;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapSectionTimesToInterval() const
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{
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return bSnapSectionTimesToInterval;
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}
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void USequencerSettings::SetSnapSectionTimesToInterval(bool InbSnapSectionTimesToInterval)
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{
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if ( bSnapSectionTimesToInterval != InbSnapSectionTimesToInterval )
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{
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bSnapSectionTimesToInterval = InbSnapSectionTimesToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapSectionTimesToSections() const
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{
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return bSnapSectionTimesToSections;
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}
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void USequencerSettings::SetSnapSectionTimesToSections( bool InbSnapSectionTimesToSections )
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{
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if ( bSnapSectionTimesToSections != InbSnapSectionTimesToSections )
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{
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bSnapSectionTimesToSections = InbSnapSectionTimesToSections;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToInterval() const
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{
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return bSnapPlayTimeToInterval;
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}
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void USequencerSettings::SetSnapPlayTimeToInterval(bool InbSnapPlayTimeToInterval)
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{
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if ( bSnapPlayTimeToInterval != InbSnapPlayTimeToInterval )
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{
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bSnapPlayTimeToInterval = InbSnapPlayTimeToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToDraggedKey() const
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{
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return bSnapPlayTimeToDraggedKey;
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}
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void USequencerSettings::SetSnapPlayTimeToDraggedKey(bool InbSnapPlayTimeToDraggedKey)
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{
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if ( bSnapPlayTimeToDraggedKey != InbSnapPlayTimeToDraggedKey )
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{
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bSnapPlayTimeToDraggedKey = InbSnapPlayTimeToDraggedKey;
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SaveConfig();
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}
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}
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float USequencerSettings::GetCurveValueSnapInterval() const
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{
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return CurveValueSnapInterval;
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}
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void USequencerSettings::SetCurveValueSnapInterval( float InCurveValueSnapInterval )
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{
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if ( CurveValueSnapInterval != InCurveValueSnapInterval )
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{
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CurveValueSnapInterval = InCurveValueSnapInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapCurveValueToInterval() const
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{
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return bSnapCurveValueToInterval;
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}
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void USequencerSettings::SetSnapCurveValueToInterval( bool InbSnapCurveValueToInterval )
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{
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if ( bSnapCurveValueToInterval != InbSnapCurveValueToInterval )
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{
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bSnapCurveValueToInterval = InbSnapCurveValueToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetIsUsingCleanView() const
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{
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return bIsUsingCleanView;
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}
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void USequencerSettings::SetIsUsingCleanView(bool InbIsUsingCleanView )
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{
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if (bIsUsingCleanView != InbIsUsingCleanView)
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{
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bIsUsingCleanView = InbIsUsingCleanView;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetAutoScrollEnabled() const
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{
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return bAutoScrollEnabled;
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}
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void USequencerSettings::SetAutoScrollEnabled(bool bInAutoScrollEnabled)
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{
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if (bAutoScrollEnabled != bInAutoScrollEnabled)
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{
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bAutoScrollEnabled = bInAutoScrollEnabled;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowCurveEditor() const
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{
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return bShowCurveEditor;
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}
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void USequencerSettings::SetShowCurveEditor(bool InbShowCurveEditor)
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{
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if (bShowCurveEditor != InbShowCurveEditor)
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{
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bShowCurveEditor = InbShowCurveEditor;
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OnShowCurveEditorChanged.Broadcast();
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowCurveEditorCurveToolTips() const
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{
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return bShowCurveEditorCurveToolTips;
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}
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void USequencerSettings::SetShowCurveEditorCurveToolTips(bool InbShowCurveEditorCurveToolTips)
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{
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if (bShowCurveEditorCurveToolTips != InbShowCurveEditorCurveToolTips)
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{
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bShowCurveEditorCurveToolTips = InbShowCurveEditorCurveToolTips;
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SaveConfig();
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}
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}
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ESequencerCurveVisibility::Type USequencerSettings::GetCurveVisibility() const
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{
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return CurveVisibility;
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}
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void USequencerSettings::SetCurveVisibility(ESequencerCurveVisibility::Type InCurveVisibility)
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{
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if (CurveVisibility != InCurveVisibility)
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{
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CurveVisibility = InCurveVisibility;
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OnCurveVisibilityChanged.Broadcast();
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SaveConfig();
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}
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}
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float USequencerSettings::SnapTimeToInterval( float InTimeValue ) const
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{
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return TimeSnapInterval > 0
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? FMath::RoundToInt( InTimeValue / TimeSnapInterval ) * TimeSnapInterval
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: InTimeValue;
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}
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USequencerSettings::FOnCurveVisibilityChanged& USequencerSettings::GetOnCurveVisibilityChanged()
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{
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return OnCurveVisibilityChanged;
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}
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USequencerSettings::FOnShowCurveEditorChanged& USequencerSettings::GetOnShowCurveEditorChanged()
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{
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return OnShowCurveEditorChanged;
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}
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