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24 lines
782 B
C++
24 lines
782 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class ISequencerSection;
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class FTrackNode;
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class FSectionLayoutBuilder : public ISectionLayoutBuilder
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{
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public:
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FSectionLayoutBuilder( TSharedRef<FTrackNode> InRootNode );
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/** ISectionLayoutBuilder Interface */
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virtual void PushCategory( FName CategoryName, const FText& DisplayLabel ) override;
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virtual void SetSectionAsKeyArea( TSharedRef<IKeyArea> KeyArea ) override;
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virtual void AddKeyArea( FName KeyAreaName, const FText& DisplayName, TSharedRef<IKeyArea> KeyArea ) override;
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virtual void PopCategory() override;
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private:
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/** Root node of the tree */
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TSharedRef<FTrackNode> RootNode;
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/** The current node that other nodes are added to */
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TSharedRef<FSequencerDisplayNode> CurrentNode;
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};
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