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- Reworked UI hierarchy to better afford input on its constituent panels - Added scroll-zoom/pan support to the track area and curve editor (using CTRL and SHIFT mouse wheel modifiers) - View range no longer zooms when changing the size of the sequencer window [CL 2585565 by Andrew Rodham in Main branch]
12 lines
754 B
C++
12 lines
754 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SequencerPrivatePCH.h"
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#include "SSequencerSectionOverlay.h"
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#include "TimeSliderController.h"
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int32 SSequencerSectionOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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TimeSliderController->OnPaintSectionView( AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, ShouldBeEnabled( bParentEnabled ), bDisplayTickLines.Get(), bDisplayScrubPosition.Get() );
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return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
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} |