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18 lines
424 B
C++
18 lines
424 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PropertyEditorDelegates.h"
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/**
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* Interface class for all detail views
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*/
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class IStructureDetailsView
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{
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public:
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virtual TSharedPtr<class SWidget> GetWidget() = 0;
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virtual void SetStructureData(TSharedPtr<class FStructOnScope> StructData) = 0;
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virtual FOnFinishedChangingProperties& GetOnFinishedChangingPropertiesDelegate() = 0;
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};
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