Files
UnrealEngineUWP/Engine/Source/Editor/PlacementMode/Private/PlacementModeToolkit.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

26 lines
824 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseToolkit.h"
#include "SPlacementModeTools.h"
class FPlacementModeToolkit : public FModeToolkit
{
public:
FPlacementModeToolkit()
{
SAssignNew( PlacementModeTools, SPlacementModeTools );
}
/** IToolkit interface */
virtual FName GetToolkitFName() const override { return FName("PlacementMode"); }
virtual FText GetBaseToolkitName() const override { return NSLOCTEXT("BuilderModeToolkit", "DisplayName", "Builder"); }
virtual class FEdMode* GetEditorMode() const override { return GLevelEditorModeTools().GetActiveMode( FBuiltinEditorModes::EM_Placement ); }
virtual TSharedPtr<class SWidget> GetInlineContent() const override { return PlacementModeTools; }
private:
TSharedPtr<SPlacementModeTools> PlacementModeTools;
};