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26 lines
824 B
C++
26 lines
824 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BaseToolkit.h"
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#include "SPlacementModeTools.h"
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class FPlacementModeToolkit : public FModeToolkit
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{
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public:
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FPlacementModeToolkit()
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{
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SAssignNew( PlacementModeTools, SPlacementModeTools );
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}
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/** IToolkit interface */
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virtual FName GetToolkitFName() const override { return FName("PlacementMode"); }
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virtual FText GetBaseToolkitName() const override { return NSLOCTEXT("BuilderModeToolkit", "DisplayName", "Builder"); }
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virtual class FEdMode* GetEditorMode() const override { return GLevelEditorModeTools().GetActiveMode( FBuiltinEditorModes::EM_Placement ); }
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virtual TSharedPtr<class SWidget> GetInlineContent() const override { return PlacementModeTools; }
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private:
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TSharedPtr<SPlacementModeTools> PlacementModeTools;
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};
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