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UnrealEngineUWP/Engine/Source/Editor/Persona/Private/SAnimNotifyPanel.cpp

4574 lines
155 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "PersonaPrivatePCH.h"
#include "SAnimNotifyPanel.h"
#include "ScopedTransaction.h"
#include "SCurveEditor.h"
#include "Editor/KismetWidgets/Public/SScrubWidget.h"
#include "AssetRegistryModule.h"
#include "Editor/UnrealEd/Public/AssetNotifications.h"
#include "AssetSelection.h"
#include "STextEntryPopup.h"
#include "SExpandableArea.h"
#include "Toolkits/AssetEditorManager.h"
#include "BlueprintActionDatabase.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "SAnimTimingPanel.h"
// Track Panel drawing
const float NotificationTrackHeight = 20.0f;
// AnimNotify Drawing
const float NotifyHeightOffset = 0.f;
const float NotifyHeight = NotificationTrackHeight + 3.f;
const FVector2D ScrubHandleSize(8.f, NotifyHeight);
const FVector2D AlignmentMarkerSize(8.f, NotifyHeight);
const FVector2D TextBorderSize(1.f, 1.f);
#define LOCTEXT_NAMESPACE "AnimNotifyPanel"
DECLARE_DELEGATE_OneParam( FOnDeleteNotify, struct FAnimNotifyEvent*)
DECLARE_DELEGATE_RetVal_FourParams( FReply, FOnNotifyNodeDragStarted, TSharedRef<SAnimNotifyNode>, const FPointerEvent&, const FVector2D&, const bool)
DECLARE_DELEGATE_RetVal_FiveParams(FReply, FOnNotifyNodesDragStarted, TArray<TSharedPtr<SAnimNotifyNode>>, TSharedRef<SWidget>, const FVector2D&, const FVector2D&, const bool)
DECLARE_DELEGATE_RetVal( float, FOnGetDraggedNodePos )
DECLARE_DELEGATE_TwoParams( FPanTrackRequest, int32, FVector2D)
DECLARE_DELEGATE_FourParams(FPasteNotifies, SAnimNotifyTrack*, float, ENotifyPasteMode::Type, ENotifyPasteMultipleMode::Type)
DECLARE_DELEGATE_RetVal_OneParam(EVisibility, FOnGetTimingNodeVisibilityForNode, TSharedPtr<SAnimNotifyNode>)
class FNotifyDragDropOp;
//////////////////////////////////////////////////////////////////////////
// SAnimNotifyNode
class SAnimNotifyNode : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS( SAnimNotifyNode )
: _Sequence()
, _AnimNotify()
, _OnNodeDragStarted()
, _OnUpdatePanel()
, _PanTrackRequest()
, _OnDeselectAllNotifies()
, _ViewInputMin()
, _ViewInputMax()
, _MarkerBars()
{
}
SLATE_ARGUMENT( class UAnimSequenceBase*, Sequence )
SLATE_ARGUMENT( FAnimNotifyEvent *, AnimNotify )
SLATE_EVENT( FOnNotifyNodeDragStarted, OnNodeDragStarted )
SLATE_EVENT( FOnUpdatePanel, OnUpdatePanel )
SLATE_EVENT( FPanTrackRequest, PanTrackRequest )
SLATE_EVENT( FDeselectAllNotifies, OnDeselectAllNotifies )
SLATE_ATTRIBUTE( float, ViewInputMin )
SLATE_ATTRIBUTE( float, ViewInputMax )
SLATE_ATTRIBUTE( TArray<FTrackMarkerBar>, MarkerBars )
SLATE_ARGUMENT(TSharedPtr<SAnimTimingNode>, StateEndTimingNode)
SLATE_END_ARGS()
void Construct(const FArguments& Declaration);
// SWidget interface
virtual FReply OnDragDetected( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override;
virtual void OnFocusLost(const FFocusEvent& InFocusEvent) override;
virtual bool SupportsKeyboardFocus() const override;
virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
// End of SWidget interface
// SNodePanel::SNode interface
void UpdateSizeAndPosition(const FGeometry& AllottedGeometry);
FVector2D GetWidgetPosition() const;
FVector2D GetNotifyPosition() const;
FVector2D GetNotifyPositionOffset() const;
FVector2D GetSize() const;
bool HitTest(const FGeometry& AllottedGeometry, FVector2D MouseLocalPose) const;
// Extra hit testing to decide whether or not the duration handles were hit on a state node
ENotifyStateHandleHit::Type DurationHandleHitTest(const FVector2D& CursorScreenPosition) const;
UObject* GetObjectBeingDisplayed() const;
// End of SNodePanel::SNode
virtual FVector2D ComputeDesiredSize(float) const override;
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const /*override*/;
/** Helpers to draw scrub handles and snap offsets */
void DrawHandleOffset( const float& Offset, const float& HandleCentre, FSlateWindowElementList& OutDrawElements, int32 MarkerLayer, const FGeometry &AllottedGeometry, const FSlateRect& MyClippingRect ) const;
void DrawScrubHandle( float ScrubHandleCentre, FSlateWindowElementList& OutDrawElements, int32 ScrubHandleID, const FGeometry &AllottedGeometry, const FSlateRect& MyClippingRect, FLinearColor NodeColour ) const;
FLinearColor GetNotifyColor() const;
FText GetNotifyText() const;
/** The notify that is being visualized by this node */
FAnimNotifyEvent* NotifyEvent;
void DropCancelled();
/** Returns the size of this notifies duration in screen space */
float GetDurationSize() const { return NotifyDurationSizeX;}
/** Sets the position the mouse was at when this node was last hit */
void SetLastMouseDownPosition(const FVector2D& CursorPosition) {LastMouseDownPosition = CursorPosition;}
/** The minimum possible duration that a notify state can have */
static const float MinimumStateDuration;
const FVector2D& GetScreenPosition() const
{
return ScreenPosition;
}
const float GetLastSnappedTime() const
{
return LastSnappedTime;
}
void ClearLastSnappedTime()
{
LastSnappedTime = -1.0f;
}
void SetLastSnappedTime(float NewSnapTime)
{
LastSnappedTime = NewSnapTime;
}
private:
FText GetNodeTooltip() const;
/** Detects any overflow on the anim notify track and requests a track pan */
float HandleOverflowPan( const FVector2D& ScreenCursorPos, float TrackScreenSpaceXPosition );
/** Finds a snap position if possible for the provided scrub handle, if it is not possible, returns -1.0f */
float GetScrubHandleSnapPosition(float NotifyLocalX, ENotifyStateHandleHit::Type HandleToCheck);
/** The sequence that the AnimNotifyEvent for Notify lives in */
UAnimSequenceBase* Sequence;
FSlateFontInfo Font;
TAttribute<float> ViewInputMin;
TAttribute<float> ViewInputMax;
FVector2D CachedAllotedGeometrySize;
FVector2D ScreenPosition;
float LastSnappedTime;
bool bDrawTooltipToRight;
bool bBeingDragged;
bool bSelected;
// Index for undo transactions for dragging, as a check to make sure it's active
int32 DragMarkerTransactionIdx;
/** The scrub handle currently being dragged, if any */
ENotifyStateHandleHit::Type CurrentDragHandle;
float NotifyTimePositionX;
float NotifyDurationSizeX;
float NotifyScrubHandleCentre;
float WidgetX;
FVector2D WidgetSize;
FVector2D TextSize;
float LabelWidth;
FVector2D BranchingPointIconSize;
/** Last position the user clicked in the widget */
FVector2D LastMouseDownPosition;
/** Delegate that is called when the user initiates dragging */
FOnNotifyNodeDragStarted OnNodeDragStarted;
/** Delegate to pan the track, needed if the markers are dragged out of the track */
FPanTrackRequest PanTrackRequest;
/** Marker bars for snapping to when dragging the markers in a state notify node */
TAttribute<TArray<FTrackMarkerBar>> MarkerBars;
/** Delegate to deselect notifies and clear the details panel */
FDeselectAllNotifies OnDeselectAllNotifies;
/** Cached owning track geometry */
FGeometry CachedTrackGeometry;
TSharedPtr<SOverlay> EndMarkerNodeOverlay;
friend class SAnimNotifyTrack;
};
class SAnimNotifyPair : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SAnimNotifyPair)
{}
SLATE_NAMED_SLOT(FArguments, LeftContent)
SLATE_ARGUMENT(TSharedPtr<SAnimNotifyNode>, Node);
SLATE_EVENT(FOnGetTimingNodeVisibilityForNode, OnGetTimingNodeVisibilityForNode)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
float GetWidgetPaddingLeft();
protected:
TSharedPtr<SWidget> PairedWidget;
TSharedPtr<SAnimNotifyNode> NodePtr;
};
void SAnimNotifyPair::Construct(const FArguments& InArgs)
{
NodePtr = InArgs._Node;
PairedWidget = InArgs._LeftContent.Widget;
check(NodePtr.IsValid());
check(PairedWidget.IsValid());
float ScaleMult = 1.0f;
FVector2D NodeSize = NodePtr->ComputeDesiredSize(ScaleMult);
this->ChildSlot
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SBox)
.HAlign(EHorizontalAlignment::HAlign_Center)
.VAlign(EVerticalAlignment::VAlign_Center)
[
PairedWidget->AsShared()
]
]
+ SHorizontalBox::Slot()
[
NodePtr->AsShared()
]
];
}
float SAnimNotifyPair::GetWidgetPaddingLeft()
{
return NodePtr->GetWidgetPosition().X - PairedWidget->GetDesiredSize().X;
}
//////////////////////////////////////////////////////////////////////////
// SAnimNotifyTrack
class SAnimNotifyTrack : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SAnimNotifyTrack )
: _Persona()
, _Sequence(NULL)
, _ViewInputMin()
, _ViewInputMax()
, _TrackIndex()
, _TrackColor(FLinearColor::White)
, _OnSelectionChanged()
, _OnUpdatePanel()
, _OnGetNotifyBlueprintData()
, _OnGetNotifyStateBlueprintData()
, _OnGetNotifyNativeClasses()
, _OnGetNotifyStateNativeClasses()
, _OnGetScrubValue()
, _OnGetDraggedNodePos()
, _OnNodeDragStarted()
, _OnRequestTrackPan()
, _OnRequestOffsetRefresh()
, _OnDeleteNotify()
, _OnGetIsAnimNotifySelectionValidForReplacement()
, _OnReplaceSelectedWithNotify()
, _OnReplaceSelectedWithBlueprintNotify()
, _OnDeselectAllNotifies()
, _OnCopyNotifies()
, _OnPasteNotifies()
, _OnSetInputViewRange()
{}
SLATE_ARGUMENT( TSharedPtr<FPersona>, Persona )
SLATE_ARGUMENT( class UAnimSequenceBase*, Sequence )
SLATE_ARGUMENT( TArray<FAnimNotifyEvent *>, AnimNotifies )
SLATE_ATTRIBUTE( float, ViewInputMin )
SLATE_ATTRIBUTE( float, ViewInputMax )
SLATE_ATTRIBUTE( TArray<FTrackMarkerBar>, MarkerBars)
SLATE_ARGUMENT( int32, TrackIndex )
SLATE_ARGUMENT( FLinearColor, TrackColor )
SLATE_ATTRIBUTE(EVisibility, QueuedNotifyTimingNodeVisibility)
SLATE_ATTRIBUTE(EVisibility, BranchingPointTimingNodeVisibility)
SLATE_EVENT(FOnTrackSelectionChanged, OnSelectionChanged)
SLATE_EVENT( FOnUpdatePanel, OnUpdatePanel )
SLATE_EVENT( FOnGetBlueprintNotifyData, OnGetNotifyBlueprintData )
SLATE_EVENT( FOnGetBlueprintNotifyData, OnGetNotifyStateBlueprintData )
SLATE_EVENT( FOnGetNativeNotifyClasses, OnGetNotifyNativeClasses )
SLATE_EVENT( FOnGetNativeNotifyClasses, OnGetNotifyStateNativeClasses )
SLATE_EVENT( FOnGetScrubValue, OnGetScrubValue )
SLATE_EVENT( FOnGetDraggedNodePos, OnGetDraggedNodePos )
SLATE_EVENT( FOnNotifyNodesDragStarted, OnNodeDragStarted )
SLATE_EVENT( FPanTrackRequest, OnRequestTrackPan )
SLATE_EVENT( FRefreshOffsetsRequest, OnRequestOffsetRefresh )
SLATE_EVENT( FDeleteNotify, OnDeleteNotify )
SLATE_EVENT( FOnGetIsAnimNotifySelectionValidForReplacement, OnGetIsAnimNotifySelectionValidForReplacement)
SLATE_EVENT( FReplaceWithNotify, OnReplaceSelectedWithNotify )
SLATE_EVENT( FReplaceWithBlueprintNotify, OnReplaceSelectedWithBlueprintNotify)
SLATE_EVENT( FDeselectAllNotifies, OnDeselectAllNotifies)
SLATE_EVENT( FCopyNotifies, OnCopyNotifies )
SLATE_EVENT( FPasteNotifies, OnPasteNotifies )
SLATE_EVENT( FOnSetInputViewRange, OnSetInputViewRange )
SLATE_EVENT( FOnGetTimingNodeVisibility, OnGetTimingNodeVisibility )
SLATE_END_ARGS()
public:
/** Type used for list widget of tracks */
void Construct(const FArguments& InArgs);
// SWidget interface
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override { UpdateCachedGeometry( AllottedGeometry ); }
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
// End of SWidget interface
/**
* Update the nodes to match the data that the panel is observing
*/
void Update();
/** Returns the cached rendering geometry of this track */
const FGeometry& GetCachedGeometry() const { return CachedGeometry; }
FTrackScaleInfo GetCachedScaleInfo() const { return FTrackScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0.f, 0.f, CachedGeometry.Size); }
/** Updates sequences when a notify node has been successfully dragged to a new position
* @param Offset - Offset from the widget to the time handle
*/
void HandleNodeDrop(TSharedPtr<SAnimNotifyNode> Node, float Offset = 0.0f);
// Number of nodes in the track currently selected
int32 GetNumSelectedNodes() const { return SelectedNotifyIndices.Num(); }
// Index of the track in the notify panel
int32 GetTrackIndex() const { return TrackIndex; }
// Time at the position of the last mouseclick
float GetLastClickedTime() const { return LastClickedTime; }
// Removes the node widgets from the track and adds them to the provided Array
void DisconnectSelectedNodesForDrag(TArray<TSharedPtr<SAnimNotifyNode>>& DragNodes);
// Adds our current selection to the provided set
void AppendSelectionToSet(FGraphPanelSelectionSet& SelectionSet);
// Adds our current selection to the provided array
void AppendSelectionToArray(TArray<FAnimNotifyEvent*>& Selection) const;
// Gets the currently selected SAnimNotifyNode instances
void AppendSelectedNodeWidgetsToArray(TArray<TSharedPtr<SAnimNotifyNode>>& NodeArray) const;
// Gets the indices of the selected notifies
TArray<int32> GetSelectedNotifyIndices() const {return SelectedNotifyIndices;}
/**
* Deselects all currently selected notify nodes
* @param bUpdateSelectionSet - Whether we should report a selection change to the panel
*/
void DeselectAllNotifyNodes(bool bUpdateSelectionSet = true);
// get Property Data of one element (NotifyIndex) from Notifies property of Sequence
static uint8* FindNotifyPropertyData(UAnimSequenceBase* Sequence, int32 NotifyIndex, UArrayProperty*& ArrayProperty);
// Paste a single Notify into this track from an exported string
void PasteSingleNotify(FString& NotifyString, float PasteTime);
// Uses the given track space rect and marquee information to refresh selection information
void RefreshMarqueeSelectedNodes(FSlateRect& Rect, FNotifyMarqueeOperation& Marquee);
// Create new notifies
FAnimNotifyEvent& CreateNewBlueprintNotify(FString NewNotifyName, FString BlueprintPath, float StartTime);
FAnimNotifyEvent& CreateNewNotify(FString NewNotifyName, UClass* NotifyClass, float StartTime);
// Get the Blueprint Class from the path of the Blueprint
static TSubclassOf<UObject> GetBlueprintClassFromPath(FString BlueprintPath);
// Get the default Notify Name for a given blueprint notify asset
FString MakeBlueprintNotifyName(FAssetData& NotifyAssetData);
protected:
void CreateCommands();
// Build up a "New Notify..." menu
void FillNewNotifyMenu(FMenuBuilder& MenuBuilderbool, bool bIsReplaceWithMenu = false);
void FillNewNotifyStateMenu(FMenuBuilder& MenuBuilder, bool bIsReplaceWithMenu = false);
// New notify functions
void CreateNewBlueprintNotifyAtCursor(FString NewNotifyName, FString BlueprintPath);
void CreateNewNotifyAtCursor(FString NewNotifyName, UClass* NotifyClass);
void OnNewNotifyClicked();
void AddNewNotify(const FText& NewNotifyName, ETextCommit::Type CommitInfo);
// Trigger weight functions
void OnSetTriggerWeightNotifyClicked(int32 NotifyIndex);
void SetTriggerWeight(const FText& TriggerWeight, ETextCommit::Type CommitInfo, int32 NotifyIndex);
// "Replace with... " commands
void ReplaceSelectedWithBlueprintNotify(FString NewNotifyName, FString BlueprintPath);
void ReplaceSelectedWithNotify(FString NewNotifyName, UClass* NotifyClass);
void OnSetNotifyTimeClicked(int32 NotifyIndex);
void SetNotifyTime(const FText& NotifyTimeText, ETextCommit::Type CommitInfo, int32 NotifyIndex);
void OnSetNotifyFrameClicked(int32 NotifyIndex);
void SetNotifyFrame(const FText& NotifyFrameText, ETextCommit::Type CommitInfo, int32 NotifyIndex);
// Whether we have one node selected
bool IsSingleNodeSelected();
// Checks the clipboard for an anim notify buffer, and returns whether there's only one notify
bool IsSingleNodeInClipboard();
void OnSetDurationNotifyClicked(int32 NotifyIndex);
void SetDuration(const FText& DurationText, ETextCommit::Type CommitInfo, int32 NotifyIndex);
/** Function to copy anim notify event */
void OnCopyNotifyClicked(int32 NotifyIndex);
/** Function to check whether it is possible to paste anim notify event */
bool CanPasteAnimNotify() const;
/** Reads the contents of the clipboard for a notify to paste.
* If successful OutBuffer points to the start of the notify object's data */
bool ReadNotifyPasteHeader(FString& OutPropertyString, const TCHAR*& OutBuffer, float& OutOriginalTime, float& OutOriginalLength) const;
/** Handler for context menu paste command */
void OnPasteNotifyClicked(ENotifyPasteMode::Type PasteMode, ENotifyPasteMultipleMode::Type MultiplePasteType = ENotifyPasteMultipleMode::Absolute);
/** Handler for popup window asking the user for a paste time */
void OnPasteNotifyTimeSet(const FText& TimeText, ETextCommit::Type CommitInfo);
/** Function to paste a previously copied notify */
void OnPasteNotify(float TimeToPasteAt, ENotifyPasteMultipleMode::Type MultiplePasteType = ENotifyPasteMultipleMode::Absolute);
/** Provides direct access to the notify menu from the context menu */
void OnManageNotifies();
/** Opens the supplied blueprint in an editor */
void OnOpenNotifySource(UBlueprint* InSourceBlueprint) const;
/**
* Selects a notify node in the graph. Supports multi selection
* @param NotifyIndex - Index of the notify node to select.
* @param Append - Whether to append to to current selection or start a new one.
* @param bUpdateSelection - Whether to immediately inform Persona of a selection change
*/
void SelectNotifyNode(int32 NotifyIndex, bool Append, bool bUpdateSelection = true);
/**
* Toggles the selection status of a notify node, for example when
* Control is held when clicking.
* @param NotifyIndex - Index of the notify to toggle the selection status of
* @param bUpdateSelection - Whether to immediately inform Persona of a selection change
*/
void ToggleNotifyNodeSelectionStatus(int32 NotifyIndex, bool bUpdateSelection = true);
/**
* Deselects requested notify node
* @param NotifyIndex - Index of the notify node to deselect
* @param bUpdateSelection - Whether to immediately inform Persona of a selection change
*/
void DeselectNotifyNode(int32 NotifyIndex, bool bUpdateSelection = true);
int32 GetHitNotifyNode(const FGeometry& MyGeometry, const FVector2D& Position);
TSharedPtr<SWidget> SummonContextMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent);
virtual FVector2D ComputeDesiredSize(float) const override;
virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override;
virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
float CalculateTime( const FGeometry& MyGeometry, FVector2D NodePos, bool bInputIsAbsolute = true );
// Handler that is called when the user starts dragging a node
FReply OnNotifyNodeDragStarted( TSharedRef<SAnimNotifyNode> NotifyNode, const FPointerEvent& MouseEvent, const FVector2D& ScreenNodePosition, const bool bDragOnMarker, int32 NotifyIndex );
const EVisibility GetTimingNodeVisibility(TSharedPtr<SAnimNotifyNode> NotifyNode);
private:
// Data structure for bluprint notify context menu entries
struct BlueprintNotifyMenuInfo
{
FString NotifyName;
FString BlueprintPath;
};
// Format notify asset data into the information needed for menu display
void GetNotifyMenuData(TArray<FAssetData>& NotifyAssetData, TArray<BlueprintNotifyMenuInfo>& OutNotifyMenuData);
// Store the tracks geometry for later use
void UpdateCachedGeometry(const FGeometry& InGeometry);
// Returns the padding needed to render the notify in the correct track position
FMargin GetNotifyTrackPadding(int32 NotifyIndex) const
{
float LeftMargin = NotifyPairs[NotifyIndex]->GetWidgetPaddingLeft();
float RightMargin = CachedGeometry.Size.X - NotifyNodes[NotifyIndex]->GetWidgetPosition().X - NotifyNodes[NotifyIndex]->GetSize().X;
return FMargin(LeftMargin, 0, RightMargin, 0);
}
// Builds a UObject selection set and calls the OnSelectionChanged delegate
void SendSelectionChanged()
{
OnSelectionChanged.ExecuteIfBound();
}
protected:
TSharedPtr<FUICommandList> AnimSequenceEditorActions;
float LastClickedTime;
class UAnimSequenceBase* Sequence; // need for menu generation of anim notifies -
TArray<TSharedPtr<SAnimNotifyNode>> NotifyNodes;
TArray<TSharedPtr<SAnimNotifyPair>> NotifyPairs;
TArray<FAnimNotifyEvent*> AnimNotifies;
TAttribute<float> ViewInputMin;
TAttribute<float> ViewInputMax;
TAttribute<FLinearColor> TrackColor;
int32 TrackIndex;
TAttribute<EVisibility> NotifyTimingNodeVisibility;
TAttribute<EVisibility> BranchingPointTimingNodeVisibility;
FOnTrackSelectionChanged OnSelectionChanged;
FOnUpdatePanel OnUpdatePanel;
FOnGetBlueprintNotifyData OnGetNotifyBlueprintData;
FOnGetBlueprintNotifyData OnGetNotifyStateBlueprintData;
FOnGetNativeNotifyClasses OnGetNotifyNativeClasses;
FOnGetNativeNotifyClasses OnGetNotifyStateNativeClasses;
FOnGetScrubValue OnGetScrubValue;
FOnGetDraggedNodePos OnGetDraggedNodePos;
FOnNotifyNodesDragStarted OnNodeDragStarted;
FPanTrackRequest OnRequestTrackPan;
FDeselectAllNotifies OnDeselectAllNotifies;
FCopyNotifies OnCopyNotifies;
FPasteNotifies OnPasteNotifies;
FOnSetInputViewRange OnSetInputViewRange;
FOnGetTimingNodeVisibility OnGetTimingNodeVisibility;
/** Delegate to call when offsets should be refreshed in a montage */
FRefreshOffsetsRequest OnRequestRefreshOffsets;
/** Delegate to call when deleting notifies */
FDeleteNotify OnDeleteNotify;
/** Delegates to call when replacing notifies */
FOnGetIsAnimNotifySelectionValidForReplacement OnGetIsAnimNotifySelectionValidforReplacement;
FReplaceWithNotify OnReplaceSelectedWithNotify;
FReplaceWithBlueprintNotify OnReplaceSelectedWithBlueprintNotify;
TSharedPtr<SBorder> TrackArea;
TWeakPtr<FPersona> PersonaPtr;
/** Cache the SOverlay used to store all this tracks nodes */
TSharedPtr<SOverlay> NodeSlots;
/** Cached for drag drop handling code */
FGeometry CachedGeometry;
/** Attribute for accessing any marker positions we have to draw */
TAttribute<TArray<FTrackMarkerBar>> MarkerBars;
/** Nodes that are currently selected */
TArray<int32> SelectedNotifyIndices;
};
//////////////////////////////////////////////////////////////////////////
//
/** Widget for drawing a single track */
class SNotifyEdTrack : public SCompoundWidget
{
private:
/** Index of Track in Sequence **/
int32 TrackIndex;
/** Anim Sequence **/
class UAnimSequenceBase* Sequence;
/** Pointer to notify panel for drawing*/
TWeakPtr<SAnimNotifyPanel> AnimPanelPtr;
public:
SLATE_BEGIN_ARGS( SNotifyEdTrack )
: _TrackIndex(INDEX_NONE)
, _AnimNotifyPanel()
, _Sequence()
, _WidgetWidth()
, _ViewInputMin()
, _ViewInputMax()
, _OnSelectionChanged()
, _OnUpdatePanel()
, _OnDeleteNotify()
, _OnDeselectAllNotifies()
, _OnCopyNotifies()
, _OnSetInputViewRange()
{}
SLATE_ARGUMENT( int32, TrackIndex )
SLATE_ARGUMENT( TSharedPtr<SAnimNotifyPanel>, AnimNotifyPanel)
SLATE_ARGUMENT( class UAnimSequenceBase*, Sequence )
SLATE_ARGUMENT( float, WidgetWidth )
SLATE_ATTRIBUTE( float, ViewInputMin )
SLATE_ATTRIBUTE( float, ViewInputMax )
SLATE_ATTRIBUTE( TArray<FTrackMarkerBar>, MarkerBars)
SLATE_ATTRIBUTE( EVisibility, NotifyTimingNodeVisibility )
SLATE_ATTRIBUTE( EVisibility, BranchingPointTimingNodeVisibility )
SLATE_EVENT( FOnTrackSelectionChanged, OnSelectionChanged)
SLATE_EVENT( FOnGetScrubValue, OnGetScrubValue )
SLATE_EVENT( FOnGetDraggedNodePos, OnGetDraggedNodePos )
SLATE_EVENT( FOnUpdatePanel, OnUpdatePanel )
SLATE_EVENT( FOnGetBlueprintNotifyData, OnGetNotifyBlueprintData )
SLATE_EVENT( FOnGetBlueprintNotifyData, OnGetNotifyStateBlueprintData )
SLATE_EVENT( FOnGetNativeNotifyClasses, OnGetNotifyNativeClasses )
SLATE_EVENT( FOnGetNativeNotifyClasses, OnGetNotifyStateNativeClasses )
SLATE_EVENT( FOnNotifyNodesDragStarted, OnNodeDragStarted )
SLATE_EVENT( FRefreshOffsetsRequest, OnRequestRefreshOffsets )
SLATE_EVENT( FDeleteNotify, OnDeleteNotify )
SLATE_EVENT( FDeselectAllNotifies, OnDeselectAllNotifies)
SLATE_EVENT( FCopyNotifies, OnCopyNotifies )
SLATE_EVENT( FPasteNotifies, OnPasteNotifies )
SLATE_EVENT( FOnSetInputViewRange, OnSetInputViewRange )
SLATE_EVENT( FOnGetTimingNodeVisibility, OnGetTimingNodeVisibility )
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
bool CanDeleteTrack();
/** Pointer to actual anim notify track */
TSharedPtr<class SAnimNotifyTrack> NotifyTrack;
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FNotifyDragDropOp : public FDragDropOperation
{
public:
FNotifyDragDropOp(float& InCurrentDragXPosition) :
CurrentDragXPosition(InCurrentDragXPosition),
SnapTime(-1.f),
SelectionTimeLength(0.0f)
{
}
struct FTrackClampInfo
{
int32 TrackPos;
int32 TrackSnapTestPos;
float TrackMax;
float TrackMin;
float TrackWidth;
TSharedPtr<SAnimNotifyTrack> NotifyTrack;
};
DRAG_DROP_OPERATOR_TYPE(FNotifyDragDropOp, FDragDropOperation)
virtual void OnDrop( bool bDropWasHandled, const FPointerEvent& MouseEvent ) override
{
if ( bDropWasHandled == false )
{
int32 NumNodes = SelectedNodes.Num();
for(int32 CurrentNode = 0 ; CurrentNode < NumNodes ; ++CurrentNode)
{
TSharedPtr<SAnimNotifyNode> Node = SelectedNodes[CurrentNode];
float NodePositionOffset = NodeXOffsets[CurrentNode];
const FTrackClampInfo& ClampInfo = GetTrackClampInfo(Node->GetScreenPosition());
ClampInfo.NotifyTrack->HandleNodeDrop(Node, NodePositionOffset);
Node->DropCancelled();
}
Sequence->MarkPackageDirty();
OnUpdatePanel.ExecuteIfBound();
}
FDragDropOperation::OnDrop(bDropWasHandled, MouseEvent);
}
virtual void OnDragged( const class FDragDropEvent& DragDropEvent ) override
{
// Reset snapped node pointer
SnappedNode = NULL;
NodeGroupPosition = DragDropEvent.GetScreenSpacePosition() + DragOffset;
FVector2D SelectionBeginPosition = NodeGroupPosition + SelectedNodes[0]->GetNotifyPositionOffset();
FTrackClampInfo* SelectionPositionClampInfo = &GetTrackClampInfo(DragDropEvent.GetScreenSpacePosition());
if(SelectionPositionClampInfo->NotifyTrack->GetTrackIndex() < TrackSpan)
{
// Our selection has moved off the bottom of the notify panel, adjust the clamping information to keep it on the panel
SelectionPositionClampInfo = &ClampInfos[ClampInfos.Num() - TrackSpan - 1];
}
const FGeometry& TrackGeom = SelectionPositionClampInfo->NotifyTrack->GetCachedGeometry();
const FTrackScaleInfo& TrackScaleInfo = SelectionPositionClampInfo->NotifyTrack->GetCachedScaleInfo();
// Tracks the movement amount to apply to the selection due to a snap.
float SnapMovement= 0.0f;
// Clamp the selection into the track
const float SelectionLocalLength = TrackScaleInfo.PixelsPerInput * SelectionTimeLength;
const float ClampedEnd = FMath::Clamp(SelectionBeginPosition.X + NodeGroupSize.X, SelectionPositionClampInfo->TrackMin, SelectionPositionClampInfo->TrackMax);
const float ClampedBegin = FMath::Clamp(SelectionBeginPosition.X, SelectionPositionClampInfo->TrackMin, SelectionPositionClampInfo->TrackMax);
if(ClampedBegin > SelectionBeginPosition.X)
{
SelectionBeginPosition.X = ClampedBegin;
}
else if(ClampedEnd < SelectionBeginPosition.X + SelectionLocalLength)
{
SelectionBeginPosition.X = ClampedEnd - SelectionLocalLength;
}
// Handle node snaps
for(int32 NodeIdx = 0 ; NodeIdx < SelectedNodes.Num() ; ++NodeIdx)
{
TSharedPtr<SAnimNotifyNode> CurrentNode = SelectedNodes[NodeIdx];
FAnimNotifyEvent* CurrentEvent = CurrentNode->NotifyEvent;
// Clear off any snap time currently stored
CurrentNode->ClearLastSnappedTime();
const FTrackClampInfo& NodeClamp = GetTrackClampInfo(CurrentNode->GetScreenPosition());
FVector2D EventPosition = SelectionBeginPosition + FVector2D(TrackScaleInfo.PixelsPerInput * NodeTimeOffsets[NodeIdx], 0.0f);
// Look for a snap on the first scrub handle
FVector2D TrackNodePos = TrackGeom.AbsoluteToLocal(EventPosition);
const FVector2D OriginalNodePosition = TrackNodePos;
float SequenceEnd = TrackScaleInfo.InputToLocalX(Sequence->SequenceLength);
float SnapX = GetSnapPosition(NodeClamp, TrackNodePos.X);
if(SnapX >= 0.f)
{
EAnimEventTriggerOffsets::Type Offset = EAnimEventTriggerOffsets::NoOffset;
if(SnapX == 0.0f || SnapX == SequenceEnd)
{
Offset = SnapX > 0.0f ? EAnimEventTriggerOffsets::OffsetBefore : EAnimEventTriggerOffsets::OffsetAfter;
}
else
{
Offset = (SnapX < TrackNodePos.X) ? EAnimEventTriggerOffsets::OffsetAfter : EAnimEventTriggerOffsets::OffsetBefore;
}
CurrentEvent->TriggerTimeOffset = GetTriggerTimeOffsetForType(Offset);
CurrentNode->SetLastSnappedTime(TrackScaleInfo.LocalXToInput(SnapX));
if(SnapMovement == 0.0f)
{
SnapMovement = SnapX - TrackNodePos.X;
TrackNodePos.X = SnapX;
SnapTime = TrackScaleInfo.LocalXToInput(SnapX);
SnappedNode = CurrentNode;
}
EventPosition = NodeClamp.NotifyTrack->GetCachedGeometry().LocalToAbsolute(TrackNodePos);
}
else
{
CurrentEvent->TriggerTimeOffset = GetTriggerTimeOffsetForType(EAnimEventTriggerOffsets::NoOffset);
}
// Always clamp the Y to the current track
SelectionBeginPosition.Y = SelectionPositionClampInfo->TrackPos;
if(CurrentNode.IsValid() && CurrentEvent->GetDuration() > 0)
{
// If we didn't snap the beginning of the node, attempt to snap the end
if(SnapX == -1.0f)
{
FVector2D TrackNodeEndPos = TrackNodePos + CurrentNode->GetDurationSize();
SnapX = GetSnapPosition(*SelectionPositionClampInfo, TrackNodeEndPos.X);
// Only attempt to snap if the node will fit on the track
if(SnapX >= CurrentNode->GetDurationSize())
{
EAnimEventTriggerOffsets::Type Offset = EAnimEventTriggerOffsets::NoOffset;
if(SnapX == SequenceEnd)
{
// Only need to check the end of the sequence here; end handle can't hit the beginning
Offset = EAnimEventTriggerOffsets::OffsetBefore;
}
else
{
Offset = (SnapX < TrackNodeEndPos.X) ? EAnimEventTriggerOffsets::OffsetAfter : EAnimEventTriggerOffsets::OffsetBefore;
}
CurrentEvent->EndTriggerTimeOffset = GetTriggerTimeOffsetForType(Offset);
if(SnapMovement == 0.0f)
{
SnapMovement = SnapX - TrackNodeEndPos.X;
SnapTime = TrackScaleInfo.LocalXToInput(SnapX) - CurrentEvent->GetDuration();
CurrentNode->SetLastSnappedTime(SnapTime);
SnappedNode = CurrentNode;
}
}
else
{
// Remove any trigger time if we can't fit the node in.
CurrentEvent->EndTriggerTimeOffset = GetTriggerTimeOffsetForType(EAnimEventTriggerOffsets::NoOffset);
}
}
}
}
SelectionBeginPosition.X += SnapMovement;
CurrentDragXPosition = SelectionPositionClampInfo->NotifyTrack->GetCachedGeometry().AbsoluteToLocal(FVector2D(SelectionBeginPosition.X,0.0f)).X;
CursorDecoratorWindow->MoveWindowTo(SelectionBeginPosition - SelectedNodes[0]->GetNotifyPositionOffset());
NodeGroupPosition = SelectionBeginPosition;
//scroll view
float MouseXPos = DragDropEvent.GetScreenSpacePosition().X;
if(MouseXPos < SelectionPositionClampInfo->TrackMin)
{
float ScreenDelta = MouseXPos - SelectionPositionClampInfo->TrackMin;
RequestTrackPan.Execute(ScreenDelta, FVector2D(SelectionPositionClampInfo->TrackWidth, 1.f));
}
else if(MouseXPos > SelectionPositionClampInfo->TrackMax)
{
float ScreenDelta = MouseXPos - SelectionPositionClampInfo->TrackMax;
RequestTrackPan.Execute(ScreenDelta, FVector2D(SelectionPositionClampInfo->TrackWidth, 1.f));
}
}
float GetSnapPosition(const FTrackClampInfo& ClampInfo, float WidgetSpaceNotifyPosition)
{
const FTrackScaleInfo& ScaleInfo = ClampInfo.NotifyTrack->GetCachedScaleInfo();
const float MaxSnapDist = 5.f;
float CurrentMinSnapDest = MaxSnapDist;
float SnapPosition = -1.f;
if(MarkerBars.IsBound())
{
const TArray<FTrackMarkerBar>& Bars = MarkerBars.Get();
if(Bars.Num() > 0)
{
for(int32 i = 0; i < Bars.Num(); ++i)
{
float WidgetSpaceSnapPosition = ScaleInfo.InputToLocalX(Bars[i].Time); // Do comparison in screen space so that zoom does not cause issues
float ThisMinSnapDist = FMath::Abs(WidgetSpaceSnapPosition - WidgetSpaceNotifyPosition);
if(ThisMinSnapDist < CurrentMinSnapDest)
{
CurrentMinSnapDest = ThisMinSnapDist;
SnapPosition = WidgetSpaceSnapPosition;
}
}
}
}
if(SnapPosition == -1.0f)
{
// Didn't snap to a bar, snap to the track bounds
float WidgetSpaceEndPosition = ScaleInfo.InputToLocalX(Sequence->SequenceLength);
float SnapDistBegin = FMath::Abs(-WidgetSpaceNotifyPosition);
float SnapDistEnd = FMath::Abs(WidgetSpaceEndPosition - WidgetSpaceNotifyPosition);
if(SnapDistBegin < CurrentMinSnapDest)
{
SnapPosition = 0.0f;
}
else if(SnapDistEnd < CurrentMinSnapDest)
{
SnapPosition = WidgetSpaceEndPosition;
}
}
return SnapPosition;
}
FTrackClampInfo& GetTrackClampInfo(const FVector2D NodePos)
{
int32 ClampInfoIndex = 0;
int32 SmallestNodeTrackDist = FMath::Abs(ClampInfos[0].TrackSnapTestPos - NodePos.Y);
for(int32 i = 0; i < ClampInfos.Num(); ++i)
{
int32 Dist = FMath::Abs(ClampInfos[i].TrackSnapTestPos - NodePos.Y);
if(Dist < SmallestNodeTrackDist)
{
SmallestNodeTrackDist = Dist;
ClampInfoIndex = i;
}
}
return ClampInfos[ClampInfoIndex];
}
class UAnimSequenceBase* Sequence; // The owning anim sequence
FVector2D DragOffset; // Offset from the mouse to place the decorator
TArray<FTrackClampInfo> ClampInfos; // Clamping information for all of the available tracks
float& CurrentDragXPosition; // Current X position of the drag operation
FPanTrackRequest RequestTrackPan; // Delegate to request a pan along the edges of a zoomed track
TArray<float> NodeTimes; // Times to drop each selected node at
float SnapTime; // The time that the snapped node was snapped to
TWeakPtr<SAnimNotifyNode> SnappedNode; // The node chosen for the snap
TAttribute<TArray<FTrackMarkerBar>> MarkerBars; // Branching point markers
TArray<TSharedPtr<SAnimNotifyNode>> SelectedNodes; // The nodes that are in the current selection
TArray<float> NodeTimeOffsets; // Time offsets from the beginning of the selection to the nodes.
TArray<float> NodeXOffsets; // Offsets in X from the widget position to the scrub handle for each node.
FVector2D NodeGroupPosition; // Position of the beginning of the selection
FVector2D NodeGroupSize; // Size of the entire selection
TSharedPtr<SWidget> Decorator; // The widget to display when dragging
float SelectionTimeLength; // Length of time that the selection covers
int32 TrackSpan; // Number of tracks that the selection spans
FOnUpdatePanel OnUpdatePanel; // Delegate to redraw the notify panel
static TSharedRef<FNotifyDragDropOp> New(
TArray<TSharedPtr<SAnimNotifyNode>> NotifyNodes,
TSharedPtr<SWidget> Decorator,
const TArray<TSharedPtr<SAnimNotifyTrack>>& NotifyTracks,
class UAnimSequenceBase* InSequence,
const FVector2D& CursorPosition,
const FVector2D& SelectionScreenPosition,
const FVector2D& SelectionSize,
float& CurrentDragXPosition,
FPanTrackRequest& RequestTrackPanDelegate,
TAttribute<TArray<FTrackMarkerBar>> MarkerBars,
FOnUpdatePanel& UpdatePanel
)
{
TSharedRef<FNotifyDragDropOp> Operation = MakeShareable(new FNotifyDragDropOp(CurrentDragXPosition));
Operation->Sequence = InSequence;
Operation->RequestTrackPan = RequestTrackPanDelegate;
Operation->OnUpdatePanel = UpdatePanel;
Operation->NodeGroupPosition = SelectionScreenPosition;
Operation->NodeGroupSize = SelectionSize;
Operation->DragOffset = SelectionScreenPosition - CursorPosition;
Operation->MarkerBars = MarkerBars;
Operation->Decorator = Decorator;
Operation->SelectedNodes = NotifyNodes;
Operation->TrackSpan = NotifyNodes[0]->NotifyEvent->TrackIndex - NotifyNodes.Last()->NotifyEvent->TrackIndex;
// Caclulate offsets for the selected nodes
float BeginTime = MAX_flt;
for(TSharedPtr<SAnimNotifyNode> Node : NotifyNodes)
{
float NotifyTime = Node->NotifyEvent->GetTime();
if(NotifyTime < BeginTime)
{
BeginTime = NotifyTime;
}
}
// Initialise node data
for(TSharedPtr<SAnimNotifyNode> Node : NotifyNodes)
{
float NotifyTime = Node->NotifyEvent->GetTime();
Node->ClearLastSnappedTime();
Operation->NodeTimeOffsets.Add(NotifyTime - BeginTime);
Operation->NodeTimes.Add(NotifyTime);
Operation->NodeXOffsets.Add(Node->GetNotifyPositionOffset().X);
// Calculate the time length of the selection. Because it is possible to have states
// with arbitrary durations we need to search all of the nodes and find the furthest
// possible point
Operation->SelectionTimeLength = FMath::Max(Operation->SelectionTimeLength, NotifyTime + Node->NotifyEvent->GetDuration() - BeginTime);
}
Operation->Construct();
for(int32 i = 0; i < NotifyTracks.Num(); ++i)
{
FTrackClampInfo Info;
Info.NotifyTrack = NotifyTracks[i];
const FGeometry& CachedGeometry = Info.NotifyTrack->GetCachedGeometry();
Info.TrackPos = CachedGeometry.AbsolutePosition.Y;
Info.TrackWidth = CachedGeometry.Size.X;
Info.TrackMin = CachedGeometry.AbsolutePosition.X;
Info.TrackMax = Info.TrackMin + Info.TrackWidth;
Info.TrackSnapTestPos = Info.TrackPos + (CachedGeometry.Size.Y / 2);
Operation->ClampInfos.Add(Info);
}
Operation->CursorDecoratorWindow->SetOpacity(0.5f);
return Operation;
}
/** The widget decorator to use */
virtual TSharedPtr<SWidget> GetDefaultDecorator() const override
{
return Decorator;
}
FText GetHoverText() const
{
FText HoverText = LOCTEXT("Invalid", "Invalid");
if(SelectedNodes[0].IsValid())
{
HoverText = FText::FromName( SelectedNodes[0]->NotifyEvent->NotifyName );
}
return HoverText;
}
};
//////////////////////////////////////////////////////////////////////////
// FAnimSequenceEditorCommands
class FAnimSequenceEditorCommands : public TCommands<FAnimSequenceEditorCommands>
{
public:
FAnimSequenceEditorCommands()
: TCommands<FAnimSequenceEditorCommands>(
TEXT("AnimSequenceEditor"),
NSLOCTEXT("Contexts", "AnimSequenceEditor", "Sequence Editor"),
NAME_None, FEditorStyle::GetStyleSetName()
)
{
}
virtual void RegisterCommands() override
{
UI_COMMAND( SomeSequenceAction, "Some Sequence Action", "Does some sequence action", EUserInterfaceActionType::Button, FInputChord() );
}
public:
TSharedPtr<FUICommandInfo> SomeSequenceAction;
};
//////////////////////////////////////////////////////////////////////////
// SAnimNotifyNode
const float SAnimNotifyNode::MinimumStateDuration = (1.0f / 30.0f);
void SAnimNotifyNode::Construct(const FArguments& InArgs)
{
Sequence = InArgs._Sequence;
NotifyEvent = InArgs._AnimNotify;
Font = FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 10 );
bBeingDragged = false;
CurrentDragHandle = ENotifyStateHandleHit::None;
bDrawTooltipToRight = true;
bSelected = false;
DragMarkerTransactionIdx = INDEX_NONE;
// Cache notify name for blueprint / Native notifies.
if(NotifyEvent->Notify)
{
NotifyEvent->NotifyName = FName(*NotifyEvent->Notify->GetNotifyName());
}
else if(NotifyEvent->NotifyStateClass)
{
NotifyEvent->NotifyName = FName(*NotifyEvent->NotifyStateClass->GetNotifyName());
}
OnNodeDragStarted = InArgs._OnNodeDragStarted;
PanTrackRequest = InArgs._PanTrackRequest;
OnDeselectAllNotifies = InArgs._OnDeselectAllNotifies;
ViewInputMin = InArgs._ViewInputMin;
ViewInputMax = InArgs._ViewInputMax;
MarkerBars = InArgs._MarkerBars;
if(InArgs._StateEndTimingNode.IsValid())
{
// The overlay will use the desired size to calculate the notify node size,
// compute that once here.
InArgs._StateEndTimingNode->SlatePrepass(1.0f);
SAssignNew(EndMarkerNodeOverlay, SOverlay)
+ SOverlay::Slot()
[
InArgs._StateEndTimingNode.ToSharedRef()
];
}
SetToolTipText(TAttribute<FText>(this, &SAnimNotifyNode::GetNodeTooltip));
}
FReply SAnimNotifyNode::OnDragDetected( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
FVector2D ScreenNodePosition = MyGeometry.AbsolutePosition;
// Whether the drag has hit a duration marker
bool bDragOnMarker = false;
bBeingDragged = true;
if(GetDurationSize() > 0.0f)
{
// This is a state node, check for a drag on the markers before movement. Use last screen space position before the drag started
// as using the last position in the mouse event gives us a mouse position after the drag was started.
ENotifyStateHandleHit::Type MarkerHit = DurationHandleHitTest(LastMouseDownPosition);
if(MarkerHit == ENotifyStateHandleHit::Start || MarkerHit == ENotifyStateHandleHit::End)
{
bDragOnMarker = true;
bBeingDragged = false;
CurrentDragHandle = MarkerHit;
// Modify the owning sequence as we're now dragging the marker and begin a transaction
check(DragMarkerTransactionIdx == INDEX_NONE);
DragMarkerTransactionIdx = GEditor->BeginTransaction(NSLOCTEXT("AnimNotifyNode", "StateNodeDragTransation", "Drag State Node Marker"));
Sequence->Modify();
}
}
return OnNodeDragStarted.Execute(SharedThis(this), MouseEvent, ScreenNodePosition, bDragOnMarker);
}
FLinearColor SAnimNotifyNode::GetNotifyColor() const
{
FLinearColor BaseColor;
if (NotifyEvent->Notify)
{
BaseColor = NotifyEvent->Notify->GetEditorColor();
}
else if (NotifyEvent->NotifyStateClass)
{
BaseColor = NotifyEvent->NotifyStateClass->GetEditorColor();
}
else
{
// Color for Custom notifies
BaseColor = FLinearColor(1, 1, 0.5f);
}
BaseColor.A = 0.67f;
return BaseColor;
}
FText SAnimNotifyNode::GetNotifyText() const
{
// Combine comment from notify struct and from function on object
return FText::FromName( NotifyEvent->NotifyName );
}
FText SAnimNotifyNode::GetNodeTooltip() const
{
const float Time = NotifyEvent->GetTime();
const FText Frame = FText::AsNumber(Sequence->GetFrameAtTime(NotifyEvent->GetTime()));
const FText Seconds = FText::AsNumber( Time );
FText ToolTipText;
if (NotifyEvent->GetDuration() > 0.0f)
{
const FText Duration = FText::AsNumber( NotifyEvent->GetDuration() );
ToolTipText = FText::Format( LOCTEXT("NodeToolTipLong", "@ {0} sec (frame {1}) for {2} sec"), Seconds, Frame, Duration );
}
else
{
ToolTipText = FText::Format(LOCTEXT("NodeToolTipShort", "@ {0} sec (frame {1})"), Seconds, Frame);
}
if (NotifyEvent->IsBranchingPoint())
{
ToolTipText = FText::Format(LOCTEXT("AnimNotify_ToolTipBranchingPoint", "{0} (BranchingPoint)"), ToolTipText);
}
return ToolTipText;
}
/** @return the Node's position within the graph */
UObject* SAnimNotifyNode::GetObjectBeingDisplayed() const
{
if (NotifyEvent->Notify)
{
return NotifyEvent->Notify;
}
if (NotifyEvent->NotifyStateClass)
{
return NotifyEvent->NotifyStateClass;
}
return Sequence;
}
void SAnimNotifyNode::DropCancelled()
{
bBeingDragged = false;
}
FVector2D SAnimNotifyNode::ComputeDesiredSize( float ) const
{
return GetSize();
}
bool SAnimNotifyNode::HitTest(const FGeometry& AllottedGeometry, FVector2D MouseLocalPose) const
{
FVector2D Position = GetWidgetPosition();
FVector2D Size = GetSize();
return MouseLocalPose >= Position && MouseLocalPose <= (Position + Size);
}
ENotifyStateHandleHit::Type SAnimNotifyNode::DurationHandleHitTest(const FVector2D& CursorTrackPosition) const
{
ENotifyStateHandleHit::Type MarkerHit = ENotifyStateHandleHit::None;
// Make sure this node has a duration box (meaning it is a state node)
if(NotifyDurationSizeX > 0.0f)
{
// Test for mouse inside duration box with handles included
float ScrubHandleHalfWidth = ScrubHandleSize.X / 2.0f;
// Position and size of the notify node including the scrub handles
FVector2D NotifyNodePosition(NotifyScrubHandleCentre - ScrubHandleHalfWidth, 0.0f);
FVector2D NotifyNodeSize(NotifyDurationSizeX + ScrubHandleHalfWidth * 2.0f, NotifyHeight);
FVector2D MouseRelativePosition(CursorTrackPosition - GetWidgetPosition());
if(MouseRelativePosition > NotifyNodePosition && MouseRelativePosition < (NotifyNodePosition + NotifyNodeSize))
{
// Definitely inside the duration box, need to see which handle we hit if any
if(MouseRelativePosition.X <= (NotifyNodePosition.X + ScrubHandleSize.X))
{
// Left Handle
MarkerHit = ENotifyStateHandleHit::Start;
}
else if(MouseRelativePosition.X >= (NotifyNodePosition.X + NotifyNodeSize.X - ScrubHandleSize.X))
{
// Right Handle
MarkerHit = ENotifyStateHandleHit::End;
}
}
}
return MarkerHit;
}
void SAnimNotifyNode::UpdateSizeAndPosition(const FGeometry& AllottedGeometry)
{
FTrackScaleInfo ScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0, 0, AllottedGeometry.Size);
// Cache the geometry information, the alloted geometry is the same size as the track.
CachedAllotedGeometrySize = AllottedGeometry.Size;
NotifyTimePositionX = ScaleInfo.InputToLocalX(NotifyEvent->GetTime());
NotifyDurationSizeX = ScaleInfo.PixelsPerInput * NotifyEvent->GetDuration();
const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
TextSize = FontMeasureService->Measure( GetNotifyText(), Font );
LabelWidth = TextSize.X + (TextBorderSize.X * 2.f) + (ScrubHandleSize.X / 2.f);
bool bDrawBranchingPoint = NotifyEvent->IsBranchingPoint();
BranchingPointIconSize = FVector2D(TextSize.Y, TextSize.Y);
if (bDrawBranchingPoint)
{
LabelWidth += BranchingPointIconSize.X + TextBorderSize.X * 2.f;
}
//Calculate scrub handle box size (the notional box around the scrub handle and the alignment marker)
float NotifyHandleBoxWidth = FMath::Max(ScrubHandleSize.X, AlignmentMarkerSize.X * 2);
// Work out where we will have to draw the tool tip
FVector2D Size = GetSize();
float LeftEdgeToNotify = NotifyTimePositionX;
float RightEdgeToNotify = AllottedGeometry.Size.X - NotifyTimePositionX;
bDrawTooltipToRight = (RightEdgeToNotify > LabelWidth) || (RightEdgeToNotify > LeftEdgeToNotify);
// Calculate widget width/position based on where we are drawing the tool tip
WidgetX = bDrawTooltipToRight ? (NotifyTimePositionX - (NotifyHandleBoxWidth / 2.f)) : (NotifyTimePositionX - LabelWidth);
WidgetSize = bDrawTooltipToRight ? FVector2D(FMath::Max(LabelWidth, NotifyDurationSizeX), NotifyHeight) : FVector2D((LabelWidth + NotifyDurationSizeX), NotifyHeight);
WidgetSize.X += NotifyHandleBoxWidth;
if(EndMarkerNodeOverlay.IsValid())
{
FVector2D OverlaySize = EndMarkerNodeOverlay->ComputeDesiredSize(1.0f);
WidgetSize.X += OverlaySize.X;
}
// Widget position of the notify marker
NotifyScrubHandleCentre = bDrawTooltipToRight ? NotifyHandleBoxWidth / 2.f : LabelWidth;
}
/** @return the Node's position within the track */
FVector2D SAnimNotifyNode::GetWidgetPosition() const
{
return FVector2D(WidgetX, NotifyHeightOffset);
}
FVector2D SAnimNotifyNode::GetNotifyPosition() const
{
return FVector2D(NotifyTimePositionX, NotifyHeightOffset);
}
FVector2D SAnimNotifyNode::GetNotifyPositionOffset() const
{
return GetNotifyPosition() - GetWidgetPosition();
}
FVector2D SAnimNotifyNode::GetSize() const
{
return WidgetSize;
}
int32 SAnimNotifyNode::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
int32 MarkerLayer = LayerId + 1;
int32 ScrubHandleID = MarkerLayer + 1;
int32 TextLayerID = ScrubHandleID + 1;
int32 BranchPointLayerID = TextLayerID + 1;
// Paint marker node if we have one
if(EndMarkerNodeOverlay.IsValid())
{
FVector2D MarkerSize = EndMarkerNodeOverlay->ComputeDesiredSize(1.0f);
FVector2D MarkerOffset(NotifyDurationSizeX + MarkerSize.X * 0.5f + 5.0f, (NotifyHeight - MarkerSize.Y) * 0.5f);
EndMarkerNodeOverlay->Paint(Args.WithNewParent(this), AllottedGeometry.MakeChild(MarkerOffset, MarkerSize, 1.0f), MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
const FSlateBrush* StyleInfo = FEditorStyle::GetBrush( TEXT("SpecialEditableTextImageNormal") );
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId,
AllottedGeometry.ToPaintGeometry(FVector2D(0,0), AllottedGeometry.Size),
StyleInfo,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor(1.0f, 1.0f, 1.0f,0.1f));
FText Text = GetNotifyText();
FLinearColor NodeColour = bSelected ? FLinearColor(1.0f, 0.5f, 0.0f) : FLinearColor::Red;
float HalfScrubHandleWidth = ScrubHandleSize.X / 2.0f;
// Show duration of AnimNotifyState
if( NotifyDurationSizeX > 0.f )
{
FLinearColor BoxColor = (NotifyEvent->TrackIndex % 2) == 0 ? FLinearColor(0.0f,1.0f,0.5f,0.5f) : FLinearColor(0.0f,0.5f,1.0f,0.5f);
FVector2D DurationBoxSize = FVector2D(NotifyDurationSizeX, NotifyHeight);
FVector2D DurationBoxPosition = FVector2D(NotifyScrubHandleCentre, 0.f);
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId,
AllottedGeometry.ToPaintGeometry(DurationBoxPosition, DurationBoxSize),
StyleInfo,
MyClippingRect,
ESlateDrawEffect::None,
BoxColor);
DrawScrubHandle(DurationBoxPosition.X + DurationBoxSize.X, OutDrawElements, ScrubHandleID, AllottedGeometry, MyClippingRect, NodeColour);
// Render offsets if necessary
if(NotifyEvent->EndTriggerTimeOffset != 0.f) //Do we have an offset to render?
{
float EndTime = NotifyEvent->GetTime() + NotifyEvent->GetDuration();
if(EndTime != Sequence->SequenceLength) //Don't render offset when we are at the end of the sequence, doesnt help the user
{
// ScrubHandle
float HandleCentre = NotifyDurationSizeX + ScrubHandleSize.X;
DrawHandleOffset(NotifyEvent->EndTriggerTimeOffset, HandleCentre, OutDrawElements, MarkerLayer, AllottedGeometry, MyClippingRect);
}
}
}
// Branching point
bool bDrawBranchingPoint = NotifyEvent->IsBranchingPoint();
// Background
FVector2D LabelSize = TextSize + TextBorderSize * 2.f;
LabelSize.X += HalfScrubHandleWidth + (bDrawBranchingPoint ? (BranchingPointIconSize.X + TextBorderSize.X * 2.f) : 0.f);
float LabelX = bDrawTooltipToRight ? NotifyScrubHandleCentre : NotifyScrubHandleCentre - LabelSize.X;
float BoxHeight = (NotifyDurationSizeX > 0.f) ? (NotifyHeight - LabelSize.Y) : ((NotifyHeight - LabelSize.Y) / 2.f);
FVector2D LabelPosition(LabelX, BoxHeight);
FLinearColor NodeColor = SAnimNotifyNode::GetNotifyColor();
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId,
AllottedGeometry.ToPaintGeometry(LabelPosition, LabelSize),
StyleInfo,
MyClippingRect,
ESlateDrawEffect::None,
NodeColor);
// Frame
// Drawing lines is slow, reserved for single selected node
if( bSelected )
{
TArray<FVector2D> LinePoints;
LinePoints.Empty();
LinePoints.Add(LabelPosition);
LinePoints.Add(LabelPosition + FVector2D(LabelSize.X, 0.f));
LinePoints.Add(LabelPosition + FVector2D(LabelSize.X, LabelSize.Y));
LinePoints.Add(LabelPosition + FVector2D(0.f, LabelSize.Y));
LinePoints.Add(LabelPosition);
FSlateDrawElement::MakeLines(
OutDrawElements,
LayerId,
AllottedGeometry.ToPaintGeometry(),
LinePoints,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::Black,
false
);
}
// Text
FVector2D TextPosition = LabelPosition + TextBorderSize;
if(bDrawTooltipToRight)
{
TextPosition.X += HalfScrubHandleWidth;
}
TextPosition -= FVector2D(1.f, 1.f);
FSlateDrawElement::MakeText(
OutDrawElements,
TextLayerID,
AllottedGeometry.ToPaintGeometry(TextPosition, TextSize),
Text,
Font,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::Black
);
DrawScrubHandle(NotifyScrubHandleCentre , OutDrawElements, ScrubHandleID, AllottedGeometry, MyClippingRect, NodeColour);
if(NotifyEvent->TriggerTimeOffset != 0.f) //Do we have an offset to render?
{
float NotifyTime = NotifyEvent->GetTime();
if(NotifyTime != 0.f && NotifyTime != Sequence->SequenceLength) //Don't render offset when we are at the start/end of the sequence, doesn't help the user
{
float HandleCentre = NotifyScrubHandleCentre;
float &Offset = NotifyEvent->TriggerTimeOffset;
DrawHandleOffset(NotifyEvent->TriggerTimeOffset, NotifyScrubHandleCentre, OutDrawElements, MarkerLayer, AllottedGeometry, MyClippingRect);
}
}
// Draw Branching Point
if (bDrawBranchingPoint)
{
FVector2D BranchPointIconPos = LabelPosition + LabelSize - BranchingPointIconSize - FVector2D(bDrawTooltipToRight ? TextBorderSize.X * 2.f : TextBorderSize.X * 4.f, 0.f);
FSlateDrawElement::MakeBox(
OutDrawElements,
BranchPointLayerID,
AllottedGeometry.ToPaintGeometry(BranchPointIconPos, BranchingPointIconSize),
FEditorStyle::GetBrush(TEXT("AnimNotifyEditor.BranchingPoint")),
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::White
);
}
return TextLayerID;
}
FReply SAnimNotifyNode::OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Don't do scrub handle dragging if we haven't captured the mouse.
if(!this->HasMouseCapture()) return FReply::Unhandled();
// IF we get this far we should definitely have a handle to move.
check(CurrentDragHandle != ENotifyStateHandleHit::None);
FTrackScaleInfo ScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0, 0, CachedAllotedGeometrySize);
float XPositionInTrack = MyGeometry.AbsolutePosition.X - CachedTrackGeometry.AbsolutePosition.X + ScrubHandleSize.X;
float TrackScreenSpaceXPosition = MyGeometry.AbsolutePosition.X - XPositionInTrack;
if(CurrentDragHandle == ENotifyStateHandleHit::Start)
{
// Check track bounds
float OldDisplayTime = NotifyEvent->GetTime();
if(MouseEvent.GetScreenSpacePosition().X >= TrackScreenSpaceXPosition && MouseEvent.GetScreenSpacePosition().X <= TrackScreenSpaceXPosition + CachedAllotedGeometrySize.X)
{
float NewDisplayTime = ScaleInfo.LocalXToInput((MouseEvent.GetScreenSpacePosition() - MyGeometry.AbsolutePosition + XPositionInTrack).X);
float NewDuration = NotifyEvent->GetDuration() + OldDisplayTime - NewDisplayTime;
// Check to make sure the duration is not less than the minimum allowed
if(NewDuration < MinimumStateDuration)
{
NewDisplayTime -= MinimumStateDuration - NewDuration;
}
NotifyEvent->SetTime(NewDisplayTime);
NotifyEvent->SetDuration(NotifyEvent->GetDuration() + OldDisplayTime - NotifyEvent->GetTime());
}
else if(NotifyEvent->GetDuration() > MinimumStateDuration)
{
float Overflow = HandleOverflowPan(MouseEvent.GetScreenSpacePosition(), TrackScreenSpaceXPosition);
// Update scale info to the new view inputs after panning
ScaleInfo.ViewMinInput = ViewInputMin.Get();
ScaleInfo.ViewMaxInput = ViewInputMax.Get();
NotifyEvent->SetTime(ScaleInfo.LocalXToInput(Overflow < 0.0f ? 0.0f : CachedAllotedGeometrySize.X));
NotifyEvent->SetDuration(NotifyEvent->GetDuration() + OldDisplayTime - NotifyEvent->GetTime());
// Adjust incase we went under the minimum
if(NotifyEvent->GetDuration() < MinimumStateDuration)
{
float EndTimeBefore = NotifyEvent->GetTime() + NotifyEvent->GetDuration();
NotifyEvent->SetTime(NotifyEvent->GetTime() + NotifyEvent->GetDuration() - MinimumStateDuration);
NotifyEvent->SetDuration(MinimumStateDuration);
float EndTimeAfter = NotifyEvent->GetTime() + NotifyEvent->GetDuration();
}
}
// Now we know where the marker should be, look for possible snaps on montage marker bars
float NodePositionX = ScaleInfo.InputToLocalX(NotifyEvent->GetTime());
float MarkerSnap = GetScrubHandleSnapPosition(NodePositionX, ENotifyStateHandleHit::Start);
if(MarkerSnap != -1.0f)
{
// We're near to a snap bar
EAnimEventTriggerOffsets::Type Offset = (MarkerSnap < NodePositionX) ? EAnimEventTriggerOffsets::OffsetAfter : EAnimEventTriggerOffsets::OffsetBefore;
NotifyEvent->TriggerTimeOffset = GetTriggerTimeOffsetForType(Offset);
NodePositionX = MarkerSnap;
// Adjust our start marker
OldDisplayTime = NotifyEvent->GetTime();
NotifyEvent->SetTime(ScaleInfo.LocalXToInput(NodePositionX));
NotifyEvent->SetDuration(NotifyEvent->GetDuration() + OldDisplayTime - NotifyEvent->GetTime());
}
else
{
NotifyEvent->TriggerTimeOffset = GetTriggerTimeOffsetForType(EAnimEventTriggerOffsets::NoOffset);
}
}
else
{
if(MouseEvent.GetScreenSpacePosition().X >= TrackScreenSpaceXPosition && MouseEvent.GetScreenSpacePosition().X <= TrackScreenSpaceXPosition + CachedAllotedGeometrySize.X)
{
float NewDuration = ScaleInfo.LocalXToInput((MouseEvent.GetScreenSpacePosition() - MyGeometry.AbsolutePosition + XPositionInTrack).X) - NotifyEvent->GetTime();
NotifyEvent->SetDuration(FMath::Max(NewDuration, MinimumStateDuration));
}
else if(NotifyEvent->GetDuration() > MinimumStateDuration)
{
float Overflow = HandleOverflowPan(MouseEvent.GetScreenSpacePosition(), TrackScreenSpaceXPosition);
// Update scale info to the new view inputs after panning
ScaleInfo.ViewMinInput = ViewInputMin.Get();
ScaleInfo.ViewMaxInput = ViewInputMax.Get();
NotifyEvent->SetDuration(FMath::Max(ScaleInfo.LocalXToInput(Overflow > 0.0f ? CachedAllotedGeometrySize.X : 0.0f) - NotifyEvent->GetTime(), MinimumStateDuration));
}
// Now we know where the scrub handle should be, look for possible snaps on montage marker bars
float NodePositionX = ScaleInfo.InputToLocalX(NotifyEvent->GetTime() + NotifyEvent->GetDuration());
float MarkerSnap = GetScrubHandleSnapPosition(NodePositionX, ENotifyStateHandleHit::End);
if(MarkerSnap != -1.0f)
{
// We're near to a snap bar
EAnimEventTriggerOffsets::Type Offset = (MarkerSnap < NodePositionX) ? EAnimEventTriggerOffsets::OffsetAfter : EAnimEventTriggerOffsets::OffsetBefore;
NotifyEvent->EndTriggerTimeOffset = GetTriggerTimeOffsetForType(Offset);
NodePositionX = MarkerSnap;
// Adjust our end marker
NotifyEvent->SetDuration(ScaleInfo.LocalXToInput(NodePositionX) - NotifyEvent->GetTime());
}
else
{
NotifyEvent->EndTriggerTimeOffset = GetTriggerTimeOffsetForType(EAnimEventTriggerOffsets::NoOffset);
}
}
return FReply::Handled();
}
FReply SAnimNotifyNode::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bLeftButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
if(bLeftButton && CurrentDragHandle != ENotifyStateHandleHit::None)
{
// Clear the drag marker and give the mouse back
CurrentDragHandle = ENotifyStateHandleHit::None;
OnDeselectAllNotifies.ExecuteIfBound();
// End drag transaction before handing mouse back
check(DragMarkerTransactionIdx != INDEX_NONE);
GEditor->EndTransaction();
DragMarkerTransactionIdx = INDEX_NONE;
return FReply::Handled().ReleaseMouseCapture();
}
return FReply::Unhandled();
}
float SAnimNotifyNode::GetScrubHandleSnapPosition( float NotifyLocalX, ENotifyStateHandleHit::Type HandleToCheck )
{
FTrackScaleInfo ScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0, 0, CachedAllotedGeometrySize);
const float MaxSnapDist = 5.0f;
float CurrentMinSnapDistance = MaxSnapDist;
float SnapPosition = -1.0f;
float SnapTime = -1.0f;
if(MarkerBars.IsBound())
{
const TArray<FTrackMarkerBar>& Bars = MarkerBars.Get();
if(Bars.Num() > 0)
{
for(auto Iter(Bars.CreateConstIterator()) ; Iter ; ++Iter)
{
const FTrackMarkerBar& Bar = *Iter;
float LocalSnapPosition = ScaleInfo.InputToLocalX(Bar.Time);
float ThisNodeMinSnapDistance = FMath::Abs(LocalSnapPosition - NotifyLocalX);
if(ThisNodeMinSnapDistance < CurrentMinSnapDistance)
{
CurrentMinSnapDistance = ThisNodeMinSnapDistance;
SnapPosition = LocalSnapPosition;
}
}
}
}
return SnapPosition;
}
float SAnimNotifyNode::HandleOverflowPan( const FVector2D &ScreenCursorPos, float TrackScreenSpaceXPosition )
{
float Overflow = 0.0f;
if(ScreenCursorPos.X < TrackScreenSpaceXPosition)
{
// Overflow left edge
Overflow = ScreenCursorPos.X - TrackScreenSpaceXPosition;
}
else
{
// Overflow right edge
Overflow = ScreenCursorPos.X - (TrackScreenSpaceXPosition + CachedAllotedGeometrySize.X);
}
PanTrackRequest.ExecuteIfBound(Overflow, CachedAllotedGeometrySize);
return Overflow;
}
void SAnimNotifyNode::DrawScrubHandle( float ScrubHandleCentre, FSlateWindowElementList& OutDrawElements, int32 ScrubHandleID, const FGeometry &AllottedGeometry, const FSlateRect& MyClippingRect, FLinearColor NodeColour ) const
{
FVector2D ScrubHandlePosition(ScrubHandleCentre - ScrubHandleSize.X / 2.0f, (NotifyHeight - ScrubHandleSize.Y) / 2.f);
FSlateDrawElement::MakeBox(
OutDrawElements,
ScrubHandleID,
AllottedGeometry.ToPaintGeometry(ScrubHandlePosition, ScrubHandleSize),
FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleWhole" ) ),
MyClippingRect,
ESlateDrawEffect::None,
NodeColour
);
}
void SAnimNotifyNode::DrawHandleOffset( const float& Offset, const float& HandleCentre, FSlateWindowElementList& OutDrawElements, int32 MarkerLayer, const FGeometry &AllottedGeometry, const FSlateRect& MyClippingRect ) const
{
FVector2D MarkerPosition;
FVector2D MarkerSize = AlignmentMarkerSize;
if(Offset < 0.f)
{
MarkerPosition.Set( (HandleCentre) - AlignmentMarkerSize.X, (NotifyHeight - AlignmentMarkerSize.Y) / 2.f);
}
else
{
MarkerPosition.Set( HandleCentre + AlignmentMarkerSize.X, (NotifyHeight - AlignmentMarkerSize.Y) / 2.f);
MarkerSize.X = -AlignmentMarkerSize.X;
}
FSlateDrawElement::MakeBox(
OutDrawElements,
MarkerLayer,
AllottedGeometry.ToPaintGeometry(MarkerPosition, MarkerSize),
FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.NotifyAlignmentMarker" ) ),
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor(0.f, 0.f, 1.f)
);
}
void SAnimNotifyNode::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
ScreenPosition = AllottedGeometry.AbsolutePosition;
}
void SAnimNotifyNode::OnFocusLost(const FFocusEvent& InFocusEvent)
{
if(CurrentDragHandle != ENotifyStateHandleHit::None)
{
// Lost focus while dragging a state node, clear the drag and end the current transaction
CurrentDragHandle = ENotifyStateHandleHit::None;
OnDeselectAllNotifies.ExecuteIfBound();
check(DragMarkerTransactionIdx != INDEX_NONE);
GEditor->EndTransaction();
DragMarkerTransactionIdx = INDEX_NONE;
}
}
bool SAnimNotifyNode::SupportsKeyboardFocus() const
{
// Need to support focus on the node so we can end drag transactions if the user alt-tabs
// from the editor while in the proceess of dragging a state notify duration marker.
return true;
}
FCursorReply SAnimNotifyNode::OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const
{
// Show resize cursor if the cursor is hoverring over either of the scrub handles of a notify state node
if(IsHovered() && GetDurationSize() > 0.0f)
{
FVector2D RelMouseLocation = MyGeometry.AbsoluteToLocal(CursorEvent.GetScreenSpacePosition());
const float HandleHalfWidth = ScrubHandleSize.X / 2.0f;
const float DistFromFirstHandle = FMath::Abs(RelMouseLocation.X - NotifyScrubHandleCentre);
const float DistFromSecondHandle = FMath::Abs(RelMouseLocation.X - (NotifyScrubHandleCentre + NotifyDurationSizeX));
if(DistFromFirstHandle < HandleHalfWidth || DistFromSecondHandle < HandleHalfWidth || CurrentDragHandle != ENotifyStateHandleHit::None)
{
return FCursorReply::Cursor(EMouseCursor::ResizeLeftRight);
}
}
return FCursorReply::Unhandled();
}
//////////////////////////////////////////////////////////////////////////
// SAnimNotifyTrack
void SAnimNotifyTrack::Construct(const FArguments& InArgs)
{
FAnimSequenceEditorCommands::Register();
CreateCommands();
PersonaPtr = InArgs._Persona;
Sequence = InArgs._Sequence;
ViewInputMin = InArgs._ViewInputMin;
ViewInputMax = InArgs._ViewInputMax;
OnSelectionChanged = InArgs._OnSelectionChanged;
AnimNotifies = InArgs._AnimNotifies;
OnUpdatePanel = InArgs._OnUpdatePanel;
OnGetNotifyBlueprintData = InArgs._OnGetNotifyBlueprintData;
OnGetNotifyStateBlueprintData = InArgs._OnGetNotifyStateBlueprintData;
OnGetNotifyNativeClasses = InArgs._OnGetNotifyNativeClasses;
OnGetNotifyStateNativeClasses = InArgs._OnGetNotifyStateNativeClasses;
TrackIndex = InArgs._TrackIndex;
OnGetScrubValue = InArgs._OnGetScrubValue;
OnGetDraggedNodePos = InArgs._OnGetDraggedNodePos;
OnNodeDragStarted = InArgs._OnNodeDragStarted;
TrackColor = InArgs._TrackColor;
MarkerBars = InArgs._MarkerBars;
OnRequestTrackPan = InArgs._OnRequestTrackPan;
OnRequestRefreshOffsets = InArgs._OnRequestOffsetRefresh;
OnDeleteNotify = InArgs._OnDeleteNotify;
OnGetIsAnimNotifySelectionValidforReplacement = InArgs._OnGetIsAnimNotifySelectionValidForReplacement;
OnReplaceSelectedWithNotify = InArgs._OnReplaceSelectedWithNotify;
OnReplaceSelectedWithBlueprintNotify = InArgs._OnReplaceSelectedWithBlueprintNotify;
OnDeselectAllNotifies = InArgs._OnDeselectAllNotifies;
OnCopyNotifies = InArgs._OnCopyNotifies;
OnPasteNotifies = InArgs._OnPasteNotifies;
OnSetInputViewRange = InArgs._OnSetInputViewRange;
OnGetTimingNodeVisibility = InArgs._OnGetTimingNodeVisibility;
this->ChildSlot
[
SAssignNew( TrackArea, SBorder )
.BorderImage( FEditorStyle::GetBrush("NoBorder") )
.Padding( FMargin(0.f, 0.f) )
];
Update();
}
FVector2D SAnimNotifyTrack::ComputeDesiredSize( float ) const
{
FVector2D Size;
Size.X = 200;
Size.Y = NotificationTrackHeight;
return Size;
}
int32 SAnimNotifyTrack::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
const FSlateBrush* StyleInfo = FEditorStyle::GetBrush( TEXT( "Persona.NotifyEditor.NotifyTrackBackground" ) );
FLinearColor Color = TrackColor.Get();
FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry();
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId,
MyGeometry,
StyleInfo,
MyClippingRect,
ESlateDrawEffect::None,
Color
);
int32 CustomLayerId = LayerId + 1;
// draw line for every 1/4 length
FTrackScaleInfo ScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0.f, 0.f, AllottedGeometry.Size);
if (Sequence->GetNumberOfFrames() > 0 )
{
int32 Divider = SScrubWidget::GetDivider( ViewInputMin.Get(), ViewInputMax.Get(), AllottedGeometry.Size, Sequence->SequenceLength, Sequence->GetNumberOfFrames());
float TimePerKey = Sequence->SequenceLength/(float)Sequence->GetNumberOfFrames();
for (int32 I=1; I<Sequence->GetNumberOfFrames(); ++I)
{
if ( I % Divider == 0 )
{
float XPos = ScaleInfo.InputToLocalX(TimePerKey*I);
TArray<FVector2D> LinePoints;
LinePoints.Add(FVector2D(XPos, 0.f));
LinePoints.Add(FVector2D(XPos, AllottedGeometry.Size.Y));
FSlateDrawElement::MakeLines(
OutDrawElements,
CustomLayerId,
MyGeometry,
LinePoints,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::Black
);
}
}
}
++CustomLayerId;
for ( int32 I=0; I<NotifyNodes.Num(); ++I )
{
if ( NotifyNodes[I].Get()->bBeingDragged == false )
{
NotifyNodes[I].Get()->UpdateSizeAndPosition(AllottedGeometry);
}
}
++CustomLayerId;
float Value = 0.f;
if ( OnGetScrubValue.IsBound() )
{
Value = OnGetScrubValue.Execute();
}
{
float XPos = ScaleInfo.InputToLocalX(Value);
TArray<FVector2D> LinePoints;
LinePoints.Add(FVector2D(XPos, 0.f));
LinePoints.Add(FVector2D(XPos, AllottedGeometry.Size.Y));
FSlateDrawElement::MakeLines(
OutDrawElements,
CustomLayerId,
MyGeometry,
LinePoints,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor::Red
);
}
++CustomLayerId;
if ( OnGetDraggedNodePos.IsBound() )
{
Value = OnGetDraggedNodePos.Execute();
if(Value >= 0.0f)
{
float XPos = Value;
TArray<FVector2D> LinePoints;
LinePoints.Add(FVector2D(XPos, 0.f));
LinePoints.Add(FVector2D(XPos, AllottedGeometry.Size.Y));
FSlateDrawElement::MakeLines(
OutDrawElements,
CustomLayerId,
MyGeometry,
LinePoints,
MyClippingRect,
ESlateDrawEffect::None,
FLinearColor(1.0f, 0.5f, 0.0f)
);
}
}
++CustomLayerId;
// Draggable Bars
for ( int32 I=0; MarkerBars.IsBound() && I < MarkerBars.Get().Num(); I++ )
{
// Draw lines
FTrackMarkerBar Bar = MarkerBars.Get()[I];
float XPos = ScaleInfo.InputToLocalX(Bar.Time);
TArray<FVector2D> LinePoints;
LinePoints.Add(FVector2D(XPos, 0.f));
LinePoints.Add(FVector2D(XPos, AllottedGeometry.Size.Y));
FSlateDrawElement::MakeLines(
OutDrawElements,
CustomLayerId,
MyGeometry,
LinePoints,
MyClippingRect,
ESlateDrawEffect::None,
Bar.DrawColour
);
}
return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, CustomLayerId, InWidgetStyle, bParentEnabled);
}
FReply SAnimNotifyTrack::OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
const float ZoomDelta = -0.1f * MouseEvent.GetWheelDelta();
const FVector2D WidgetSpace = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
const float ZoomRatio = FMath::Clamp( (WidgetSpace.X / MyGeometry.Size.X), 0.f, 1.f);
{
const float InputViewSize = ViewInputMax.Get() - ViewInputMin.Get();
const float InputChange = InputViewSize * ZoomDelta;
float ViewMinInput = ViewInputMin.Get() - (InputChange * ZoomRatio);
float ViewMaxInput = ViewInputMax.Get() + (InputChange * (1.f - ZoomRatio));
OnSetInputViewRange.ExecuteIfBound(ViewMinInput, ViewMaxInput);
}
return FReply::Handled();
}
FCursorReply SAnimNotifyTrack::OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const
{
if (ViewInputMin.Get() > 0.f || ViewInputMax.Get() < Sequence->SequenceLength)
{
return FCursorReply::Cursor(EMouseCursor::GrabHand);
}
return FCursorReply::Unhandled();
}
// Fill "new notify state" menu, or "replace with notify state menu"
void SAnimNotifyTrack::FillNewNotifyStateMenu(FMenuBuilder& MenuBuilder, bool bIsReplaceWithMenu /* = false */)
{
// Run the native query first to update the allowed classes for blueprints.
TArray<UClass*> NotifyStateClasses;
OnGetNotifyStateNativeClasses.ExecuteIfBound(NotifyStateClasses);
// Collect blueprint notify data
TArray<FAssetData> NotifyAssetData;
TArray<BlueprintNotifyMenuInfo> NotifyMenuData;
OnGetNotifyStateBlueprintData.ExecuteIfBound(NotifyAssetData);
GetNotifyMenuData(NotifyAssetData, NotifyMenuData);
for(BlueprintNotifyMenuInfo& NotifyData : NotifyMenuData)
{
const FText LabelText = FText::FromString(NotifyData.NotifyName);
FUIAction UIAction;
FText Description = FText::GetEmpty();
if (!bIsReplaceWithMenu)
{
Description = LOCTEXT("AddsAnExistingAnimNotify", "Add an existing notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::CreateNewBlueprintNotifyAtCursor,
NotifyData.NotifyName,
NotifyData.BlueprintPath);
}
else
{
Description = LOCTEXT("ReplaceWithAnExistingAnimNotify", "Replace with an existing notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::ReplaceSelectedWithBlueprintNotify,
NotifyData.NotifyName,
NotifyData.BlueprintPath);
}
MenuBuilder.AddMenuEntry(LabelText, Description, FSlateIcon(), UIAction);
}
MenuBuilder.BeginSection("NativeNotifyStates", LOCTEXT("NewStateNotifyMenu_Native", "Native Notify States"));
{
for(UClass* Class : NotifyStateClasses)
{
const FText Description = LOCTEXT("NewNotifyStateSubMenu_NativeToolTip", "Add an existing native notify state");
FString Label = Class->GetDisplayNameText().ToString();
const FText LabelText = FText::FromString(Label);
FUIAction UIAction;
if (!bIsReplaceWithMenu)
{
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::CreateNewNotifyAtCursor,
Label,
Class);
}
else
{
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::ReplaceSelectedWithNotify,
Label,
Class);
}
MenuBuilder.AddMenuEntry(LabelText, Description, FSlateIcon(), UIAction);
}
}
MenuBuilder.EndSection();
}
// Fill "new notify" menu, or "replace with notify menu"
void SAnimNotifyTrack::FillNewNotifyMenu(FMenuBuilder& MenuBuilder, bool bIsReplaceWithMenu /* = false */)
{
TArray<UClass*> NativeNotifyClasses;
OnGetNotifyNativeClasses.ExecuteIfBound(NativeNotifyClasses);
TArray<FAssetData> NotifyAssetData;
TArray<BlueprintNotifyMenuInfo> NotifyMenuData;
OnGetNotifyBlueprintData.ExecuteIfBound(NotifyAssetData);
GetNotifyMenuData(NotifyAssetData, NotifyMenuData);
for(BlueprintNotifyMenuInfo& NotifyData : NotifyMenuData)
{
const FText LabelText = FText::FromString( NotifyData.NotifyName );
FUIAction UIAction;
FText Description = FText::GetEmpty();
if (!bIsReplaceWithMenu)
{
Description = LOCTEXT("NewNotifySubMenu_ToolTip", "Add an existing notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::CreateNewBlueprintNotifyAtCursor,
NotifyData.NotifyName,
NotifyData.BlueprintPath);
}
else
{
Description = LOCTEXT("ReplaceWithNotifySubMenu_ToolTip", "Replace with an existing notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::ReplaceSelectedWithBlueprintNotify,
NotifyData.NotifyName,
NotifyData.BlueprintPath);
}
MenuBuilder.AddMenuEntry(LabelText, Description, FSlateIcon(), UIAction);
}
MenuBuilder.BeginSection("NativeNotifies", LOCTEXT("NewNotifyMenu_Native", "Native Notifies"));
{
for(UClass* Class : NativeNotifyClasses)
{
FString Label = Class->GetName();
const FText LabelText = FText::FromString(Label);
FUIAction UIAction;
FText Description = FText::GetEmpty();
if (!bIsReplaceWithMenu)
{
Description = LOCTEXT("NewNotifySubMenu_NativeToolTip", "Add an existing native notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::CreateNewNotifyAtCursor,
Label,
Class);
}
else
{
Description = LOCTEXT("ReplaceWithNotifySubMenu_NativeToolTip", "Replace with an existing native notify");
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::ReplaceSelectedWithNotify,
Label,
Class);
}
MenuBuilder.AddMenuEntry(LabelText, Description, FSlateIcon(), UIAction);
}
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("AnimNotifyCustom", LOCTEXT("NewNotifySubMenu_Custom", "Custom"));
{
// now add custom anim notifiers
USkeleton* SeqSkeleton = Sequence->GetSkeleton();
if (SeqSkeleton)
{
for (int32 I = 0; I<SeqSkeleton->AnimationNotifies.Num(); ++I)
{
FName NotifyName = SeqSkeleton->AnimationNotifies[I];
FString Label = NotifyName.ToString();
FText Description = FText::GetEmpty();
if (!bIsReplaceWithMenu)
{
Description = LOCTEXT("NewNotifySubMenu_ToolTip", "Add an existing notify");
}
else
{
Description = LOCTEXT("ReplaceWithNotifySubMenu_ToolTip", "Replace with an existing notify");
}
FUIAction UIAction;
if (!bIsReplaceWithMenu)
{
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::CreateNewNotifyAtCursor,
Label,
(UClass*)nullptr);
}
else
{
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::ReplaceSelectedWithNotify,
Label,
(UClass*)nullptr);
}
MenuBuilder.AddMenuEntry( FText::FromString( Label ), Description, FSlateIcon(), UIAction);
}
}
}
MenuBuilder.EndSection();
if (!bIsReplaceWithMenu)
{
MenuBuilder.BeginSection("AnimNotifyCreateNew");
{
FUIAction UIAction;
UIAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnNewNotifyClicked);
MenuBuilder.AddMenuEntry(LOCTEXT("NewNotify", "New Notify"), LOCTEXT("NewNotifyToolTip", "Create a new animation notify"), FSlateIcon(), UIAction);
}
MenuBuilder.EndSection();
}
}
FAnimNotifyEvent& SAnimNotifyTrack::CreateNewBlueprintNotify(FString NewNotifyName, FString BlueprintPath, float StartTime)
{
TSubclassOf<UObject> BlueprintClass = GetBlueprintClassFromPath(BlueprintPath);
check(BlueprintClass);
return CreateNewNotify(NewNotifyName, BlueprintClass, StartTime);
}
FAnimNotifyEvent& SAnimNotifyTrack::CreateNewNotify(FString NewNotifyName, UClass* NotifyClass, float StartTime)
{
// Insert a new notify record and spawn the new notify object
int32 NewNotifyIndex = Sequence->Notifies.Add(FAnimNotifyEvent());
FAnimNotifyEvent& NewEvent = Sequence->Notifies[NewNotifyIndex];
NewEvent.NotifyName = FName(*NewNotifyName);
NewEvent.Link(Sequence, StartTime);
NewEvent.TriggerTimeOffset = GetTriggerTimeOffsetForType(Sequence->CalculateOffsetForNotify(StartTime));
NewEvent.TrackIndex = TrackIndex;
if( NotifyClass )
{
class UObject* AnimNotifyClass = NewObject<UObject>(Sequence, NotifyClass, NAME_None, RF_Transactional);
NewEvent.NotifyStateClass = Cast<UAnimNotifyState>(AnimNotifyClass);
NewEvent.Notify = Cast<UAnimNotify>(AnimNotifyClass);
// Set default duration to 1 frame for AnimNotifyState.
if( NewEvent.NotifyStateClass )
{
NewEvent.NotifyName = FName(*NewEvent.NotifyStateClass->GetNotifyName());
NewEvent.SetDuration(1 / 30.f);
NewEvent.EndLink.Link(Sequence, NewEvent.EndLink.GetTime());
}
else
{
NewEvent.NotifyName = FName(*NewEvent.Notify->GetNotifyName());
}
}
else
{
NewEvent.Notify = NULL;
NewEvent.NotifyStateClass = NULL;
}
if(NewEvent.Notify)
{
TArray<FAssetData> SelectedAssets;
AssetSelectionUtils::GetSelectedAssets(SelectedAssets);
for( TFieldIterator<UObjectProperty> PropIt(NewEvent.Notify->GetClass()); PropIt; ++PropIt )
{
if(PropIt->GetBoolMetaData(TEXT("ExposeOnSpawn")))
{
UObjectProperty* Property = *PropIt;
const FAssetData* Asset = SelectedAssets.FindByPredicate([Property](const FAssetData& Other)
{
return Other.GetAsset()->IsA(Property->PropertyClass);
});
if( Asset )
{
uint8* Offset = (*PropIt)->ContainerPtrToValuePtr<uint8>(NewEvent.Notify);
(*PropIt)->ImportText( *Asset->GetAsset()->GetPathName(), Offset, 0, NewEvent.Notify );
break;
}
}
}
NewEvent.Notify->OnAnimNotifyCreatedInEditor(NewEvent);
}
else if (NewEvent.NotifyStateClass)
{
NewEvent.NotifyStateClass->OnAnimNotifyCreatedInEditor(NewEvent);
}
Sequence->MarkPackageDirty();
return NewEvent;
}
void SAnimNotifyTrack::CreateNewBlueprintNotifyAtCursor(FString NewNotifyName, FString BlueprintPath)
{
TSubclassOf<UObject> BlueprintClass = GetBlueprintClassFromPath(BlueprintPath);
check(BlueprintClass);
CreateNewNotifyAtCursor(NewNotifyName, BlueprintClass);
}
void SAnimNotifyTrack::CreateNewNotifyAtCursor(FString NewNotifyName, UClass* NotifyClass)
{
const FScopedTransaction Transaction(LOCTEXT("AddNotifyEvent", "Add Anim Notify"));
Sequence->Modify();
CreateNewNotify(NewNotifyName, NotifyClass, LastClickedTime);
OnUpdatePanel.ExecuteIfBound();
}
void SAnimNotifyTrack::ReplaceSelectedWithBlueprintNotify(FString NewNotifyName, FString BlueprintPath)
{
OnReplaceSelectedWithBlueprintNotify.ExecuteIfBound(NewNotifyName, BlueprintPath);
}
void SAnimNotifyTrack::ReplaceSelectedWithNotify(FString NewNotifyName, UClass* NotifyClass)
{
OnReplaceSelectedWithNotify.ExecuteIfBound(NewNotifyName, NotifyClass);
}
TSubclassOf<UObject> SAnimNotifyTrack::GetBlueprintClassFromPath(FString BlueprintPath)
{
TSubclassOf<UObject> BlueprintClass = NULL;
if (!BlueprintPath.IsEmpty())
{
UBlueprint* BlueprintLibPtr = LoadObject<UBlueprint>(NULL, *BlueprintPath, NULL, 0, NULL);
BlueprintClass = Cast<UClass>(BlueprintLibPtr->GeneratedClass);
}
return BlueprintClass;
}
FReply SAnimNotifyTrack::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
bool bRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton;
bool bShift = MouseEvent.IsShiftDown();
bool bCtrl = MouseEvent.IsControlDown();
if ( bRightMouseButton )
{
TSharedPtr<SWidget> WidgetToFocus;
WidgetToFocus = SummonContextMenu(MyGeometry, MouseEvent);
return (WidgetToFocus.IsValid())
? FReply::Handled().ReleaseMouseCapture().SetUserFocus(WidgetToFocus.ToSharedRef(), EFocusCause::SetDirectly)
: FReply::Handled().ReleaseMouseCapture();
}
else if ( bLeftMouseButton )
{
FVector2D CursorPos = MouseEvent.GetScreenSpacePosition();
CursorPos = MyGeometry.AbsoluteToLocal(CursorPos);
int32 NotifyIndex = GetHitNotifyNode(MyGeometry, CursorPos);
if(NotifyIndex == INDEX_NONE)
{
// Clicked in empty space, clear selection
OnDeselectAllNotifies.ExecuteIfBound();
}
else
{
if(bCtrl)
{
ToggleNotifyNodeSelectionStatus(NotifyIndex);
}
else
{
SelectNotifyNode(NotifyIndex, bShift);
}
}
return FReply::Handled();
}
return FReply::Unhandled();
}
void SAnimNotifyTrack::SelectNotifyNode(int32 NotifyIndex, bool Append, bool bUpdateSelection)
{
if( NotifyIndex != INDEX_NONE )
{
// Deselect all other notifies if necessary.
if (Sequence && !Append)
{
OnDeselectAllNotifies.ExecuteIfBound();
}
// Check to see if we've already selected this node
if (!SelectedNotifyIndices.Contains(NotifyIndex))
{
// select new one
if (NotifyNodes.IsValidIndex(NotifyIndex))
{
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[NotifyIndex];
Node->bSelected = true;
SelectedNotifyIndices.Add(NotifyIndex);
if(bUpdateSelection)
{
SendSelectionChanged();
}
}
}
}
}
void SAnimNotifyTrack::ToggleNotifyNodeSelectionStatus( int32 NotifyIndex, bool bUpdateSelection )
{
check(NotifyNodes.IsValidIndex(NotifyIndex));
bool bSelected = SelectedNotifyIndices.Contains(NotifyIndex);
if(bSelected)
{
SelectedNotifyIndices.Remove(NotifyIndex);
}
else
{
SelectedNotifyIndices.Add(NotifyIndex);
}
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[NotifyIndex];
Node->bSelected = !Node->bSelected;
if(bUpdateSelection)
{
SendSelectionChanged();
}
}
void SAnimNotifyTrack::DeselectNotifyNode( int32 NotifyIndex, bool bUpdateSelection )
{
check(NotifyNodes.IsValidIndex(NotifyIndex));
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[NotifyIndex];
Node->bSelected = false;
int32 ItemsRemoved = SelectedNotifyIndices.Remove(NotifyIndex);
check(ItemsRemoved > 0);
if(bUpdateSelection)
{
SendSelectionChanged();
}
}
void SAnimNotifyTrack::DeselectAllNotifyNodes(bool bUpdateSelectionSet)
{
for(TSharedPtr<SAnimNotifyNode> Node : NotifyNodes)
{
Node->bSelected = false;
}
SelectedNotifyIndices.Empty();
if(bUpdateSelectionSet)
{
SendSelectionChanged();
}
}
TSharedPtr<SWidget> SAnimNotifyTrack::SummonContextMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
FVector2D CursorPos = MouseEvent.GetScreenSpacePosition();
int32 NotifyIndex = GetHitNotifyNode(MyGeometry, MyGeometry.AbsoluteToLocal(CursorPos));
LastClickedTime = CalculateTime(MyGeometry, MouseEvent.GetScreenSpacePosition());
const bool bCloseWindowAfterMenuSelection = true;
FMenuBuilder MenuBuilder( bCloseWindowAfterMenuSelection, AnimSequenceEditorActions );
FUIAction NewAction;
MenuBuilder.BeginSection("AnimNotify", LOCTEXT("NotifyHeading", "Notify") );
{
if ( NotifyIndex != INDEX_NONE )
{
if (!NotifyNodes[NotifyIndex]->bSelected)
{
SelectNotifyNode(NotifyIndex, MouseEvent.IsControlDown());
}
FAnimNotifyEvent* Event = AnimNotifies[NotifyIndex];
FNumberFormattingOptions Options;
Options.MinimumFractionalDigits = 5;
// Add item to directly set notify time
const FText CurrentTime = FText::AsNumber(Event->GetTime(), &Options);
const FText TimeMenuText = FText::Format(LOCTEXT("TimeMenuText", "Set Notify Begin Time: {0}..."), CurrentTime);
NewAction.ExecuteAction.BindRaw(this, &SAnimNotifyTrack::OnSetNotifyTimeClicked, NotifyIndex);
NewAction.CanExecuteAction.BindRaw(this, &SAnimNotifyTrack::IsSingleNodeSelected);
MenuBuilder.AddMenuEntry(TimeMenuText, LOCTEXT("SetTimeToolTip", "Set the time of this notify directly"), FSlateIcon(), NewAction);
// Add item to directly set notify frame
const FText Frame = FText::AsNumber(Sequence->GetFrameAtTime(Event->GetTime()));
const FText FrameMenuText = FText::Format(LOCTEXT("FrameMenuText", "Set Notify Frame: {0}..."), Frame);
NewAction.ExecuteAction.BindRaw(this, &SAnimNotifyTrack::OnSetNotifyFrameClicked, NotifyIndex);
NewAction.CanExecuteAction.BindRaw(this, &SAnimNotifyTrack::IsSingleNodeSelected);
MenuBuilder.AddMenuEntry(FrameMenuText, LOCTEXT("SetFrameToolTip", "Set the frame of this notify directly"), FSlateIcon(), NewAction);
// add menu to get threshold weight for triggering this notify
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnSetTriggerWeightNotifyClicked, NotifyIndex);
NewAction.CanExecuteAction.BindRaw(
this, &SAnimNotifyTrack::IsSingleNodeSelected);
const FText Threshold = FText::AsNumber( AnimNotifies[NotifyIndex]->TriggerWeightThreshold, &Options );
const FText MinTriggerWeightText = FText::Format( LOCTEXT("MinTriggerWeight", "Min Trigger Weight: {0}..."), Threshold );
MenuBuilder.AddMenuEntry(MinTriggerWeightText, LOCTEXT("MinTriggerWeightToolTip", "The minimum weight to trigger this notify"), FSlateIcon(), NewAction);
// Add menu for changing duration if this is an AnimNotifyState
if( AnimNotifies[NotifyIndex]->NotifyStateClass )
{
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnSetDurationNotifyClicked, NotifyIndex);
NewAction.CanExecuteAction.BindRaw(
this, &SAnimNotifyTrack::IsSingleNodeSelected);
FText SetAnimStateDurationText = FText::Format( LOCTEXT("SetAnimStateDuration", "Set AnimNotifyState duration ({0})"), FText::AsNumber( AnimNotifies[NotifyIndex]->GetDuration() ) );
MenuBuilder.AddMenuEntry(SetAnimStateDurationText, LOCTEXT("SetAnimStateDuration_ToolTip", "The duration of this AnimNotifyState"), FSlateIcon(), NewAction);
}
}
else
{
MenuBuilder.AddSubMenu(
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuAddNotify", "Add Notify..."),
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuAddNotifyToolTip", "Add AnimNotifyEvent"),
FNewMenuDelegate::CreateRaw( this, &SAnimNotifyTrack::FillNewNotifyMenu, false ) );
MenuBuilder.AddSubMenu(
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuAddNotifyState", "Add Notify State..."),
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuAddNotifyStateToolTip","Add AnimNotifyState"),
FNewMenuDelegate::CreateRaw( this, &SAnimNotifyTrack::FillNewNotifyStateMenu, false ) );
MenuBuilder.AddMenuEntry(
NSLOCTEXT("NewNotifySubMenu", "ManageNotifies", "Manage Notifies..."),
NSLOCTEXT("NewNotifySubMenu", "ManageNotifiesToolTip", "Opens the Manage Notifies window"),
FSlateIcon(),
FUIAction( FExecuteAction::CreateSP( this, &SAnimNotifyTrack::OnManageNotifies ) ) );
}
}
MenuBuilder.EndSection(); //AnimNotify
NewAction.CanExecuteAction = 0;
MenuBuilder.BeginSection("AnimEdit", LOCTEXT("NotifyEditHeading", "Edit") );
{
if ( NotifyIndex != INDEX_NONE )
{
// copy notify menu item
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnCopyNotifyClicked, NotifyIndex);
MenuBuilder.AddMenuEntry(LOCTEXT("Copy", "Copy"), LOCTEXT("CopyToolTip", "Copy animation notify event"), FSlateIcon(), NewAction);
// allow it to delete
NewAction.ExecuteAction = OnDeleteNotify;
MenuBuilder.AddMenuEntry(LOCTEXT("Delete", "Delete"), LOCTEXT("DeleteToolTip", "Delete animation notify"), FSlateIcon(), NewAction);
FAnimNotifyEvent* Notify = AnimNotifies[NotifyIndex];
// For the "Replace With..." menu, make sure the current AnimNotify selection is valid for replacement
if (OnGetIsAnimNotifySelectionValidforReplacement.IsBound() && OnGetIsAnimNotifySelectionValidforReplacement.Execute())
{
// If this is an AnimNotifyState (has duration) allow it to be replaced with other AnimNotifyStates
if (Notify && Notify->NotifyStateClass)
{
MenuBuilder.AddSubMenu(
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuReplaceWithNotifyState", "Replace with Notify State..."),
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuReplaceWithNotifyStateToolTip", "Replace with AnimNotifyState"),
FNewMenuDelegate::CreateRaw(this, &SAnimNotifyTrack::FillNewNotifyStateMenu, true));
}
// If this is a regular AnimNotify (no duration) allow it to be replaced with other AnimNotifies
else
{
MenuBuilder.AddSubMenu(
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuReplaceWithNotify", "Replace with Notify..."),
NSLOCTEXT("NewNotifySubMenu", "NewNotifySubMenuReplaceWithNotifyToolTip", "Replace with AnimNotifyEvent"),
FNewMenuDelegate::CreateRaw(this, &SAnimNotifyTrack::FillNewNotifyMenu, true));
}
}
}
else
{
FString PropertyString;
const TCHAR* Buffer;
float OriginalTime;
float OriginalLength;
//Check whether can we show menu item to paste anim notify event
if( ReadNotifyPasteHeader(PropertyString, Buffer, OriginalTime, OriginalLength) )
{
// paste notify menu item
if (IsSingleNodeInClipboard())
{
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnPasteNotifyClicked, ENotifyPasteMode::MousePosition, ENotifyPasteMultipleMode::Absolute);
MenuBuilder.AddMenuEntry(LOCTEXT("Paste", "Paste"), LOCTEXT("PasteToolTip", "Paste animation notify event here"), FSlateIcon(), NewAction);
}
else
{
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnPasteNotifyClicked, ENotifyPasteMode::MousePosition, ENotifyPasteMultipleMode::Relative);
MenuBuilder.AddMenuEntry(LOCTEXT("PasteMultRel", "Paste Multiple Relative"), LOCTEXT("PasteToolTip", "Paste multiple notifies beginning at the mouse cursor, maintaining the same relative spacing as the source."), FSlateIcon(), NewAction);
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnPasteNotifyClicked, ENotifyPasteMode::MousePosition, ENotifyPasteMultipleMode::Absolute);
MenuBuilder.AddMenuEntry(LOCTEXT("PasteMultAbs", "Paste Multiple Absolute"), LOCTEXT("PasteToolTip", "Paste multiple notifies beginning at the mouse cursor, maintaining absolute spacing."), FSlateIcon(), NewAction);
}
if(OriginalTime < Sequence->SequenceLength)
{
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnPasteNotifyClicked, ENotifyPasteMode::OriginalTime, ENotifyPasteMultipleMode::Absolute);
FText DisplayText = FText::Format( LOCTEXT("PasteAtOriginalTime", "Paste at original time ({0})"), FText::AsNumber( OriginalTime) );
MenuBuilder.AddMenuEntry(DisplayText, LOCTEXT("PasteAtOriginalTimeToolTip", "Paste animation notify event at the time it was set to when it was copied"), FSlateIcon(), NewAction);
}
}
}
}
MenuBuilder.EndSection(); //AnimEdit
if (NotifyIndex != INDEX_NONE)
{
FAnimNotifyEvent* Notify = AnimNotifies[NotifyIndex];
UObject* NotifyObject = Notify->Notify;
NotifyObject = NotifyObject ? NotifyObject : Notify->NotifyStateClass;
if (NotifyObject && Cast<UBlueprintGeneratedClass>(NotifyObject->GetClass()))
{
if (UBlueprint* Blueprint = Cast<UBlueprint>(NotifyObject->GetClass()->ClassGeneratedBy))
{
MenuBuilder.BeginSection("ViewSource", LOCTEXT("NotifyViewHeading", "View"));
NewAction.ExecuteAction.BindRaw(
this, &SAnimNotifyTrack::OnOpenNotifySource, Blueprint);
MenuBuilder.AddMenuEntry(LOCTEXT("OpenNotifyBlueprint", "Open Notify Blueprint"), LOCTEXT("OpenNotifyBlueprint", "Opens the source blueprint for this notify"), FSlateIcon(), NewAction);
MenuBuilder.EndSection(); //ViewSource
}
}
}
FWidgetPath WidgetPath = MouseEvent.GetEventPath() != nullptr ? *MouseEvent.GetEventPath() : FWidgetPath();
// Display the newly built menu
FSlateApplication::Get().PushMenu(SharedThis(this), WidgetPath, MenuBuilder.MakeWidget(), CursorPos, FPopupTransitionEffect(FPopupTransitionEffect::ContextMenu));
return TSharedPtr<SWidget>();
}
void SAnimNotifyTrack::CreateCommands()
{
check(!AnimSequenceEditorActions.IsValid());
AnimSequenceEditorActions = MakeShareable(new FUICommandList);
const FAnimSequenceEditorCommands& Commands = FAnimSequenceEditorCommands::Get();
/*
FUICommandList& ActionList = *AnimSequenceEditorActions;
ActionList.MapAction(
Commands.DeleteNotify,
FExecuteAction::CreateRaw( this, &SAnimNotifyTrack::OnDeleteNotifyClicked )
);*/
}
void SAnimNotifyTrack::OnCopyNotifyClicked(int32 NotifyIndex)
{
OnCopyNotifies.ExecuteIfBound();
}
bool SAnimNotifyTrack::CanPasteAnimNotify() const
{
FString PropertyString;
const TCHAR* Buffer;
float OriginalTime;
float OriginalLength;
return ReadNotifyPasteHeader(PropertyString, Buffer, OriginalTime, OriginalLength);
}
bool SAnimNotifyTrack::ReadNotifyPasteHeader(FString& OutPropertyString, const TCHAR*& OutBuffer, float& OutOriginalTime, float& OutOriginalLength) const
{
OutBuffer = NULL;
OutOriginalTime = -1.f;
FPlatformMisc::ClipboardPaste(OutPropertyString);
if( !OutPropertyString.IsEmpty() )
{
//Remove header text
const FString HeaderString( TEXT("COPY_ANIMNOTIFYEVENT") );
//Check for string identifier in order to determine whether the text represents an FAnimNotifyEvent.
if(OutPropertyString.StartsWith( HeaderString ) && OutPropertyString.Len() > HeaderString.Len() )
{
int32 HeaderSize = HeaderString.Len();
OutBuffer = *OutPropertyString;
OutBuffer += HeaderSize;
FString ReadLine;
// Read the original time from the first notify
FParse::Line(&OutBuffer, ReadLine);
FParse::Value( *ReadLine, TEXT( "OriginalTime=" ), OutOriginalTime );
FParse::Value( *ReadLine, TEXT( "OriginalLength=" ), OutOriginalLength );
return true;
}
}
return false;
}
void SAnimNotifyTrack::OnPasteNotifyClicked(ENotifyPasteMode::Type PasteMode, ENotifyPasteMultipleMode::Type MultiplePasteType)
{
float ClickTime = PasteMode == ENotifyPasteMode::MousePosition ? LastClickedTime : -1.0f;
OnPasteNotifies.ExecuteIfBound(this, ClickTime, PasteMode, MultiplePasteType);
}
void SAnimNotifyTrack::OnPasteNotifyTimeSet(const FText& TimeText, ETextCommit::Type CommitInfo)
{
if ( CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus )
{
float PasteTime = FCString::Atof( *TimeText.ToString() );
PasteTime = FMath::Clamp<float>(PasteTime, 0.f, Sequence->SequenceLength-0.01f);
OnPasteNotify(PasteTime);
}
FSlateApplication::Get().DismissAllMenus();
}
void SAnimNotifyTrack::OnPasteNotify(float TimeToPasteAt, ENotifyPasteMultipleMode::Type MultiplePasteType)
{
FString PropertyString;
const TCHAR* Buffer;
float OriginalTime; // Time in the original track that the node was placed
float OriginalLength; // Length of the original anim sequence
float Shift = 0.0f; // The amount to shift the saved display time of subsequent nodes
float ScaleMultiplier = 1.0f; // Scale value to place nodes relatively in different sequences
if( ReadNotifyPasteHeader(PropertyString, Buffer, OriginalTime, OriginalLength) )
{
// If we're using relative mode, calculate the scale between the two sequences
if (MultiplePasteType == ENotifyPasteMultipleMode::Relative)
{
ScaleMultiplier = Sequence->SequenceLength / OriginalLength;
}
//Store object to undo pasting anim notify
const FScopedTransaction Transaction( LOCTEXT("PasteNotifyEvent", "Paste Anim Notify") );
Sequence->Modify();
FString NotifyLine;
while (FParse::Line(&Buffer, NotifyLine))
{
// Add a new Anim Notify Event structure to the array
int32 NewNotifyIndex = Sequence->Notifies.AddZeroed();
//Get array property
UArrayProperty* ArrayProperty = NULL;
uint8* PropData = Sequence->FindNotifyPropertyData(NewNotifyIndex, ArrayProperty);
if (PropData && ArrayProperty)
{
ArrayProperty->Inner->ImportText(*NotifyLine, PropData, PPF_Copy, NULL);
FAnimNotifyEvent& NewNotify = Sequence->Notifies[NewNotifyIndex];
if (TimeToPasteAt >= 0.f)
{
Shift = TimeToPasteAt - (NewNotify.GetTime() * ScaleMultiplier);
NewNotify.SetTime(TimeToPasteAt);
// Don't want to paste subsequent nodes at this position
TimeToPasteAt = -1.0f;
}
else
{
NewNotify.SetTime((NewNotify.GetTime() * ScaleMultiplier) + Shift);
// Clamp into the bounds of the sequence
NewNotify.SetTime(FMath::Clamp(NewNotify.GetTime(), 0.0f, Sequence->SequenceLength));
}
NewNotify.TriggerTimeOffset = GetTriggerTimeOffsetForType(Sequence->CalculateOffsetForNotify(NewNotify.GetTime()));
NewNotify.TrackIndex = TrackIndex;
// Get anim notify ptr of the new notify event array element (This ptr is the same as the source anim notify ptr)
UAnimNotify* AnimNotifyPtr = NewNotify.Notify;
if (AnimNotifyPtr)
{
//Create a new instance of anim notify subclass.
UAnimNotify* NewAnimNotifyPtr = Cast<UAnimNotify>(StaticDuplicateObject(AnimNotifyPtr, Sequence, TEXT("None")));
if (NewAnimNotifyPtr)
{
//Reassign new anim notify ptr to the pasted anim notify event.
NewNotify.Notify = NewAnimNotifyPtr;
}
}
UAnimNotifyState * AnimNotifyStatePtr = NewNotify.NotifyStateClass;
if (AnimNotifyStatePtr)
{
//Create a new instance of anim notify subclass.
UAnimNotifyState * NewAnimNotifyStatePtr = Cast<UAnimNotifyState>(StaticDuplicateObject(AnimNotifyStatePtr, Sequence, TEXT("None")));
if (NewAnimNotifyStatePtr)
{
//Reassign new anim notify ptr to the pasted anim notify event.
NewNotify.NotifyStateClass = NewAnimNotifyStatePtr;
}
if ((NewNotify.GetTime() + NewNotify.GetDuration()) > Sequence->SequenceLength)
{
NewNotify.SetDuration(Sequence->SequenceLength - NewNotify.GetTime());
}
}
}
else
{
//Remove newly created array element if pasting is not successful
Sequence->Notifies.RemoveAt(NewNotifyIndex);
}
}
OnDeselectAllNotifies.ExecuteIfBound();
Sequence->MarkPackageDirty();
OnUpdatePanel.ExecuteIfBound();
}
}
void SAnimNotifyTrack::OnManageNotifies()
{
TSharedPtr< FPersona > PersonalPin = PersonaPtr.Pin();
if( PersonalPin.IsValid() )
{
PersonalPin->GetTabManager()->InvokeTab( FPersonaTabs::SkeletonAnimNotifiesID );
}
}
void SAnimNotifyTrack::OnOpenNotifySource(UBlueprint* InSourceBlueprint) const
{
FAssetEditorManager::Get().OpenEditorForAsset(InSourceBlueprint);
}
void SAnimNotifyTrack::SetTriggerWeight(const FText& TriggerWeight, ETextCommit::Type CommitInfo, int32 NotifyIndex)
{
if ( CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus )
{
if ( AnimNotifies.IsValidIndex(NotifyIndex) )
{
float NewWeight = FMath::Max(FCString::Atof( *TriggerWeight.ToString() ), ZERO_ANIMWEIGHT_THRESH);
AnimNotifies[NotifyIndex]->TriggerWeightThreshold = NewWeight;
}
}
FSlateApplication::Get().DismissAllMenus();
}
bool SAnimNotifyTrack::IsSingleNodeSelected()
{
return SelectedNotifyIndices.Num() == 1;
}
bool SAnimNotifyTrack::IsSingleNodeInClipboard()
{
FString PropString;
const TCHAR* Buffer;
float OriginalTime;
float OriginalLength;
uint32 Count = 0;
if (ReadNotifyPasteHeader(PropString, Buffer, OriginalTime, OriginalLength))
{
// If reading a single line empties the buffer then we only have one notify in there.
FString TempLine;
FParse::Line(&Buffer, TempLine);
return *Buffer == 0;
}
return false;
}
void SAnimNotifyTrack::OnSetTriggerWeightNotifyClicked(int32 NotifyIndex)
{
if (AnimNotifies.IsValidIndex(NotifyIndex))
{
FString DefaultText = FString::Printf(TEXT("%0.6f"), AnimNotifies[NotifyIndex]->TriggerWeightThreshold);
// Show dialog to enter weight
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label( LOCTEXT("TriggerWeightNotifyClickedLabel", "Trigger Weight") )
.DefaultText( FText::FromString(DefaultText) )
.OnTextCommitted( this, &SAnimNotifyTrack::SetTriggerWeight, NotifyIndex );
FSlateApplication::Get().PushMenu(
AsShared(), // Menu being summoned from a menu that is closing: Parent widget should be k2 not the menu thats open or it will be closed when the menu is dismissed
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
);
}
}
void SAnimNotifyTrack::OnSetDurationNotifyClicked(int32 NotifyIndex)
{
if (AnimNotifies.IsValidIndex(NotifyIndex))
{
FString DefaultText = FString::Printf(TEXT("%f"), AnimNotifies[NotifyIndex]->GetDuration());
// Show dialog to enter weight
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label(LOCTEXT("DurationNotifyClickedLabel", "Duration"))
.DefaultText( FText::FromString(DefaultText) )
.OnTextCommitted( this, &SAnimNotifyTrack::SetDuration, NotifyIndex );
FSlateApplication::Get().PushMenu(
AsShared(), // Menu being summoned from a menu that is closing: Parent widget should be k2 not the menu thats open or it will be closed when the menu is dismissed
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
);
}
}
void SAnimNotifyTrack::SetDuration(const FText& DurationText, ETextCommit::Type CommitInfo, int32 NotifyIndex)
{
if ( CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus )
{
if ( AnimNotifies.IsValidIndex(NotifyIndex) )
{
float NewDuration = FMath::Max(FCString::Atof( *DurationText.ToString() ), SAnimNotifyNode::MinimumStateDuration);
float MaxDuration = Sequence->SequenceLength - AnimNotifies[NotifyIndex]->GetTime();
NewDuration = FMath::Min(NewDuration, MaxDuration);
AnimNotifies[NotifyIndex]->SetDuration(NewDuration);
// If we have a delegate bound to refresh the offsets, call it.
// This is used by the montage editor to keep the offsets up to date.
OnRequestRefreshOffsets.ExecuteIfBound();
}
}
FSlateApplication::Get().DismissAllMenus();
}
void SAnimNotifyTrack::OnNewNotifyClicked()
{
// Show dialog to enter new track name
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label( LOCTEXT("NewNotifyLabel", "Notify Name") )
.OnTextCommitted( this, &SAnimNotifyTrack::AddNewNotify );
// Show dialog to enter new event name
FSlateApplication::Get().PushMenu(
AsShared(), // Menu being summoned from a menu that is closing: Parent widget should be k2 not the menu thats open or it will be closed when the menu is dismissed
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
);
}
void SAnimNotifyTrack::AddNewNotify(const FText& NewNotifyName, ETextCommit::Type CommitInfo)
{
USkeleton* SeqSkeleton = Sequence->GetSkeleton();
if ((CommitInfo == ETextCommit::OnEnter) && SeqSkeleton)
{
const FScopedTransaction Transaction( LOCTEXT("AddNewNotifyEvent", "Add New Anim Notify") );
FName NewName = FName( *NewNotifyName.ToString() );
SeqSkeleton->AddNewAnimationNotify(NewName);
FBlueprintActionDatabase::Get().RefreshAssetActions(SeqSkeleton);
CreateNewNotifyAtCursor(NewNotifyName.ToString(), (UClass*)nullptr);
}
FSlateApplication::Get().DismissAllMenus();
}
void SAnimNotifyTrack::Update()
{
NotifyPairs.Empty();
NotifyNodes.Empty();
TrackArea->SetContent(
SAssignNew( NodeSlots, SOverlay )
);
if ( AnimNotifies.Num() > 0 )
{
TArray<TSharedPtr<FTimingRelevantElementBase>> TimingElements;
SAnimTimingPanel::GetTimingRelevantElements(Sequence, TimingElements);
for (int32 NotifyIndex = 0; NotifyIndex < AnimNotifies.Num(); ++NotifyIndex)
{
TSharedPtr<FTimingRelevantElementBase> Element;
FAnimNotifyEvent* Event = AnimNotifies[NotifyIndex];
for(int32 Idx = 0 ; Idx < TimingElements.Num() ; ++Idx)
{
Element = TimingElements[Idx];
if(Element->GetType() == ETimingElementType::NotifyStateBegin
|| Element->GetType() == ETimingElementType::BranchPointNotify
|| Element->GetType() == ETimingElementType::QueuedNotify)
{
// Only the notify type will return the type flags above
FTimingRelevantElement_Notify* NotifyElement = static_cast<FTimingRelevantElement_Notify*>(Element.Get());
if(Event == &Sequence->Notifies[NotifyElement->NotifyIndex])
{
break;
}
}
}
TSharedPtr<SAnimNotifyNode> AnimNotifyNode = nullptr;
TSharedPtr<SAnimNotifyPair> NotifyPair = nullptr;
TSharedPtr<SAnimTimingNode> TimingNode = nullptr;
TSharedPtr<SAnimTimingNode> EndTimingNode = nullptr;
// Create visibility attribute to control timing node visibility for notifies
TAttribute<EVisibility> TimingNodeVisibility = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateLambda(
[this]()
{
if(OnGetTimingNodeVisibility.IsBound())
{
return OnGetTimingNodeVisibility.Execute(ETimingElementType::QueuedNotify);
}
return EVisibility(EVisibility::Hidden);
}));
SAssignNew(TimingNode, SAnimTimingNode)
.InElement(Element)
.bUseTooltip(false)
.Visibility(TimingNodeVisibility);
if(Event->NotifyStateClass)
{
TSharedPtr<FTimingRelevantElementBase>* FoundStateEndElement = TimingElements.FindByPredicate([Event](TSharedPtr<FTimingRelevantElementBase>& ElementToTest)
{
if(ElementToTest.IsValid() && ElementToTest->GetType() == ETimingElementType::NotifyStateEnd)
{
FTimingRelevantElement_NotifyStateEnd* StateElement = static_cast<FTimingRelevantElement_NotifyStateEnd*>(ElementToTest.Get());
return &(StateElement->Sequence->Notifies[StateElement->NotifyIndex]) == Event;
}
return false;
});
if(FoundStateEndElement)
{
// Create an end timing node if we have a state
SAssignNew(EndTimingNode, SAnimTimingNode)
.InElement(*FoundStateEndElement)
.bUseTooltip(false)
.Visibility(TimingNodeVisibility);
}
}
SAssignNew(AnimNotifyNode, SAnimNotifyNode)
.Sequence(Sequence)
.AnimNotify(Event)
.OnNodeDragStarted(this, &SAnimNotifyTrack::OnNotifyNodeDragStarted, NotifyIndex)
.OnUpdatePanel(OnUpdatePanel)
.PanTrackRequest(OnRequestTrackPan)
.ViewInputMin(ViewInputMin)
.ViewInputMax(ViewInputMax)
.MarkerBars(MarkerBars)
.OnDeselectAllNotifies(OnDeselectAllNotifies)
.StateEndTimingNode(EndTimingNode);
SAssignNew(NotifyPair, SAnimNotifyPair)
.LeftContent()
[
TimingNode.ToSharedRef()
]
.Node(AnimNotifyNode);
NodeSlots->AddSlot()
.Padding(TAttribute<FMargin>::Create(TAttribute<FMargin>::FGetter::CreateSP(this, &SAnimNotifyTrack::GetNotifyTrackPadding, NotifyIndex)))
.VAlign(VAlign_Center)
[
NotifyPair->AsShared()
];
NotifyNodes.Add(AnimNotifyNode);
NotifyPairs.Add(NotifyPair);
}
}
}
int32 SAnimNotifyTrack::GetHitNotifyNode(const FGeometry& MyGeometry, const FVector2D& CursorPosition)
{
for ( int32 I=NotifyNodes.Num()-1; I>=0; --I ) //Run through from 'top most' Notify to bottom
{
if ( NotifyNodes[I].Get()->HitTest(MyGeometry, CursorPosition) )
{
return I;
}
}
return INDEX_NONE;
}
FReply SAnimNotifyTrack::OnNotifyNodeDragStarted( TSharedRef<SAnimNotifyNode> NotifyNode, const FPointerEvent& MouseEvent, const FVector2D& ScreenNodePosition, const bool bDragOnMarker, int32 NotifyIndex )
{
// Check to see if we've already selected the triggering node
if (!NotifyNode->bSelected)
{
SelectNotifyNode(NotifyIndex, MouseEvent.IsShiftDown());
}
// Sort our nodes so we're acessing them in time order
SelectedNotifyIndices.Sort([this](const int32& A, const int32& B)
{
FAnimNotifyEvent* First = AnimNotifies[A];
FAnimNotifyEvent* Second = AnimNotifies[B];
return First->GetTime() < Second->GetTime();
});
// If we're dragging one of the direction markers we don't need to call any further as we don't want the drag drop op
if(!bDragOnMarker)
{
TArray<TSharedPtr<SAnimNotifyNode>> NodesToDrag;
const float FirstNodeX = NotifyNodes[SelectedNotifyIndices[0]]->GetWidgetPosition().X;
TSharedRef<SOverlay> DragBox = SNew(SOverlay);
for (auto Iter = SelectedNotifyIndices.CreateIterator(); Iter; ++Iter)
{
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[*Iter];
NodesToDrag.Add(Node);
}
FVector2D DecoratorPosition = NodesToDrag[0]->GetWidgetPosition();
DecoratorPosition = CachedGeometry.LocalToAbsolute(DecoratorPosition);
return OnNodeDragStarted.Execute(NodesToDrag, DragBox, MouseEvent.GetScreenSpacePosition(), DecoratorPosition, bDragOnMarker);
}
else
{
// Capture the mouse in the node
return FReply::Handled().CaptureMouse(NotifyNode).UseHighPrecisionMouseMovement(NotifyNode);
}
}
FReply SAnimNotifyTrack::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton )
{
FVector2D CursorPos = MouseEvent.GetScreenSpacePosition();
CursorPos = MyGeometry.AbsoluteToLocal(CursorPos);
int32 HitIndex = GetHitNotifyNode(MyGeometry, CursorPos);
if (HitIndex!=INDEX_NONE)
{
// Hit a node, record the mouse position for use later so we can know when / where a
// drag happened on the node handles if necessary.
NotifyNodes[HitIndex]->SetLastMouseDownPosition(CursorPos);
return FReply::Handled().DetectDrag( NotifyNodes[HitIndex].ToSharedRef(), EKeys::LeftMouseButton );
}
}
return FReply::Unhandled();
}
float SAnimNotifyTrack::CalculateTime( const FGeometry& MyGeometry, FVector2D NodePos, bool bInputIsAbsolute )
{
if(bInputIsAbsolute)
{
NodePos = MyGeometry.AbsoluteToLocal(NodePos);
}
FTrackScaleInfo ScaleInfo(ViewInputMin.Get(), ViewInputMax.Get(), 0, 0, MyGeometry.Size);
return FMath::Clamp<float>( ScaleInfo.LocalXToInput(NodePos.X), 0.f, Sequence->SequenceLength );
}
FReply SAnimNotifyTrack::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
return FReply::Unhandled();
}
void SAnimNotifyTrack::HandleNodeDrop(TSharedPtr<SAnimNotifyNode> Node, float Offset)
{
ensure(Node.IsValid());
OnDeselectAllNotifies.ExecuteIfBound();
const FScopedTransaction Transaction(LOCTEXT("MoveNotifyEvent", "Move Anim Notify"));
Sequence->Modify();
float LocalX = GetCachedGeometry().AbsoluteToLocal(Node->GetScreenPosition() + Offset).X;
float Time = GetCachedScaleInfo().LocalXToInput(LocalX);
FAnimNotifyEvent* DroppedEvent = Node->NotifyEvent;
float EventDuration = DroppedEvent->GetDuration();
if(Node->GetLastSnappedTime() != -1.0f)
{
DroppedEvent->Link(Sequence, Node->GetLastSnappedTime(), DroppedEvent->GetSlotIndex());
}
else
{
DroppedEvent->Link(Sequence, Time, DroppedEvent->GetSlotIndex());
}
DroppedEvent->RefreshTriggerOffset(Sequence->CalculateOffsetForNotify(DroppedEvent->GetTime()));
if(EventDuration > 0.0f)
{
DroppedEvent->EndLink.Link(Sequence, DroppedEvent->GetTime() + EventDuration, DroppedEvent->GetSlotIndex());
DroppedEvent->RefreshEndTriggerOffset(Sequence->CalculateOffsetForNotify(DroppedEvent->EndLink.GetTime()));
}
else
{
DroppedEvent->EndTriggerTimeOffset = 0.0f;
}
DroppedEvent->TrackIndex = TrackIndex;
}
void SAnimNotifyTrack::DisconnectSelectedNodesForDrag(TArray<TSharedPtr<SAnimNotifyNode>>& DragNodes)
{
if(SelectedNotifyIndices.Num() == 0)
{
return;
}
const float FirstNodeX = NotifyNodes[SelectedNotifyIndices[0]]->GetWidgetPosition().X;
for(auto Iter = SelectedNotifyIndices.CreateIterator(); Iter; ++Iter)
{
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[*Iter];
TSharedPtr<SAnimNotifyPair> Pair = NotifyPairs[*Iter];
NodeSlots->RemoveSlot(Pair->AsShared());
DragNodes.Add(Node);
}
}
void SAnimNotifyTrack::AppendSelectionToSet(FGraphPanelSelectionSet& SelectionSet)
{
// Add our selection to the provided set
for(auto Iter = SelectedNotifyIndices.CreateConstIterator(); Iter; ++Iter)
{
int32 Index = *Iter;
check(AnimNotifies.IsValidIndex(Index));
FAnimNotifyEvent* Event = AnimNotifies[Index];
if(Event->Notify)
{
SelectionSet.Add(Event->Notify);
}
else if(Event->NotifyStateClass)
{
SelectionSet.Add(Event->NotifyStateClass);
}
}
}
void SAnimNotifyTrack::AppendSelectionToArray(TArray<FAnimNotifyEvent*>& Selection) const
{
for(int32 Idx : SelectedNotifyIndices)
{
check(AnimNotifies.IsValidIndex(Idx));
FAnimNotifyEvent* Event = AnimNotifies[Idx];
if(Event)
{
Selection.Add(Event);
}
}
}
void SAnimNotifyTrack::PasteSingleNotify(FString& NotifyString, float PasteTime)
{
int32 NewIdx = Sequence->Notifies.Add(FAnimNotifyEvent());
UArrayProperty* ArrayProperty = NULL;
uint8* PropertyData = Sequence->FindNotifyPropertyData(NewIdx, ArrayProperty);
if(PropertyData && ArrayProperty)
{
ArrayProperty->Inner->ImportText(*NotifyString, PropertyData, PPF_Copy, NULL);
FAnimNotifyEvent& NewNotify = Sequence->Notifies[NewIdx];
if(PasteTime != -1.0f)
{
NewNotify.SetTime(PasteTime);
}
// Make sure the notify is within the track area
NewNotify.SetTime(FMath::Clamp(NewNotify.GetTime(), 0.0f, Sequence->SequenceLength));
NewNotify.TriggerTimeOffset = GetTriggerTimeOffsetForType(Sequence->CalculateOffsetForNotify(NewNotify.GetTime()));
NewNotify.TrackIndex = TrackIndex;
if(NewNotify.Notify)
{
UAnimNotify* NewNotifyObject = Cast<UAnimNotify>(StaticDuplicateObject(NewNotify.Notify, Sequence, TEXT("None")));
check(NewNotifyObject);
NewNotify.Notify = NewNotifyObject;
}
else if(NewNotify.NotifyStateClass)
{
UAnimNotifyState* NewNotifyStateObject = Cast<UAnimNotifyState>(StaticDuplicateObject(NewNotify.NotifyStateClass, Sequence, TEXT("None")));
check(NewNotifyStateObject);
NewNotify.NotifyStateClass = NewNotifyStateObject;
// Clamp duration into the sequence
NewNotify.SetDuration(FMath::Clamp(NewNotify.GetDuration(), 1 / 30.0f, Sequence->SequenceLength - NewNotify.GetTime()));
NewNotify.EndTriggerTimeOffset = GetTriggerTimeOffsetForType(Sequence->CalculateOffsetForNotify(NewNotify.GetTime() + NewNotify.GetDuration()));
}
NewNotify.ConditionalRelink();
}
else
{
// Paste failed, remove the notify
Sequence->Notifies.RemoveAt(NewIdx);
}
OnDeselectAllNotifies.ExecuteIfBound();
Sequence->MarkPackageDirty();
OnUpdatePanel.ExecuteIfBound();
}
void SAnimNotifyTrack::AppendSelectedNodeWidgetsToArray(TArray<TSharedPtr<SAnimNotifyNode>>& NodeArray) const
{
for(TSharedPtr<SAnimNotifyNode> Node : NotifyNodes)
{
if(Node->bSelected)
{
NodeArray.Add(Node);
}
}
}
void SAnimNotifyTrack::RefreshMarqueeSelectedNodes(FSlateRect& Rect, FNotifyMarqueeOperation& Marquee)
{
if(Marquee.Operation != FNotifyMarqueeOperation::Replace)
{
// Maintain the original selection from before the operation
for(int32 Idx = 0 ; Idx < NotifyNodes.Num() ; ++Idx)
{
TSharedPtr<SAnimNotifyNode> Notify = NotifyNodes[Idx];
bool bWasSelected = Marquee.OriginalSelection.Contains(Notify);
if(bWasSelected)
{
SelectNotifyNode(Idx, true, false);
}
else if(SelectedNotifyIndices.Contains(Idx))
{
DeselectNotifyNode(Idx, false);
}
}
}
for(int32 Index = 0 ; Index < NotifyNodes.Num() ; ++Index)
{
TSharedPtr<SAnimNotifyNode> Node = NotifyNodes[Index];
FSlateRect NodeRect = FSlateRect(Node->GetWidgetPosition(), Node->GetWidgetPosition() + Node->GetSize());
if(FSlateRect::DoRectanglesIntersect(Rect, NodeRect))
{
// Either select or deselect the intersecting node, depending on the type of selection operation
if(Marquee.Operation == FNotifyMarqueeOperation::Remove)
{
if(SelectedNotifyIndices.Contains(Index))
{
DeselectNotifyNode(Index, false);
}
}
else
{
SelectNotifyNode(Index, true, false);
}
}
}
}
FString SAnimNotifyTrack::MakeBlueprintNotifyName(FAssetData& NotifyAssetData)
{
FString DefaultNotifyName = NotifyAssetData.AssetName.ToString();
DefaultNotifyName = DefaultNotifyName.Replace(TEXT("AnimNotify_"), TEXT(""), ESearchCase::CaseSensitive);
DefaultNotifyName = DefaultNotifyName.Replace(TEXT("AnimNotifyState_"), TEXT(""), ESearchCase::CaseSensitive);
return DefaultNotifyName;
}
void SAnimNotifyTrack::GetNotifyMenuData(TArray<FAssetData>& NotifyAssetData, TArray<BlueprintNotifyMenuInfo>& OutNotifyMenuData)
{
for(FAssetData& NotifyData : NotifyAssetData)
{
OutNotifyMenuData.AddZeroed();
BlueprintNotifyMenuInfo& MenuInfo = OutNotifyMenuData.Last();
MenuInfo.BlueprintPath = NotifyData.ObjectPath.ToString();
MenuInfo.NotifyName = MakeBlueprintNotifyName(NotifyData);
}
OutNotifyMenuData.Sort([](const BlueprintNotifyMenuInfo& A, const BlueprintNotifyMenuInfo& B)
{
return A.NotifyName < B.NotifyName;
});
}
void SAnimNotifyTrack::OnSetNotifyTimeClicked(int32 NotifyIndex)
{
if(AnimNotifies.IsValidIndex(NotifyIndex))
{
FString DefaultText = FString::Printf(TEXT("%0.6f"), AnimNotifies[NotifyIndex]->GetTime());
// Show dialog to enter time
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label(LOCTEXT("NotifyTimeClickedLabel", "Notify Time"))
.DefaultText(FText::FromString(DefaultText))
.OnTextCommitted(this, &SAnimNotifyTrack::SetNotifyTime, NotifyIndex);
FSlateApplication::Get().PushMenu(
AsShared(), // Menu being summoned from a menu that is closing: Parent widget should be k2 not the menu thats open or it will be closed when the menu is dismissed
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect(FPopupTransitionEffect::TypeInPopup)
);
}
}
void SAnimNotifyTrack::SetNotifyTime(const FText& NotifyTimeText, ETextCommit::Type CommitInfo, int32 NotifyIndex)
{
if(CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus)
{
if(AnimNotifies.IsValidIndex(NotifyIndex))
{
FAnimNotifyEvent* Event = AnimNotifies[NotifyIndex];
float NewTime = FMath::Clamp(FCString::Atof(*NotifyTimeText.ToString()), 0.0f, Sequence->SequenceLength - Event->GetDuration());
Event->SetTime(NewTime);
Event->RefreshTriggerOffset(Sequence->CalculateOffsetForNotify(Event->GetTime()));
if(Event->GetDuration() > 0.0f)
{
Event->RefreshEndTriggerOffset(Sequence->CalculateOffsetForNotify(Event->GetTime() + Event->GetDuration()));
}
}
}
FSlateApplication::Get().DismissAllMenus();
}
void SAnimNotifyTrack::OnSetNotifyFrameClicked(int32 NotifyIndex)
{
if(AnimNotifies.IsValidIndex(NotifyIndex))
{
FAnimNotifyEvent* Event = AnimNotifies[NotifyIndex];
//const float Time = Event->GetTime();
//const float Percentage = Time / Sequence->SequenceLength;
const FText Frame = FText::AsNumber(Sequence->GetFrameAtTime(Event->GetTime()));
FString DefaultText = FString::Printf(TEXT("%s"), *Frame.ToString());
// Show dialog to enter frame
TSharedRef<STextEntryPopup> TextEntry =
SNew(STextEntryPopup)
.Label(LOCTEXT("NotifyFrameClickedLabel", "Notify Frame"))
.DefaultText(FText::FromString(DefaultText))
.OnTextCommitted(this, &SAnimNotifyTrack::SetNotifyFrame, NotifyIndex);
FSlateApplication::Get().PushMenu(
AsShared(), // Menu being summoned from a menu that is closing: Parent widget should be k2 not the menu thats open or it will be closed when the menu is dismissed
FWidgetPath(),
TextEntry,
FSlateApplication::Get().GetCursorPos(),
FPopupTransitionEffect(FPopupTransitionEffect::TypeInPopup)
);
}
}
void SAnimNotifyTrack::SetNotifyFrame(const FText& NotifyFrameText, ETextCommit::Type CommitInfo, int32 NotifyIndex)
{
if(CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus)
{
if(AnimNotifies.IsValidIndex(NotifyIndex))
{
FAnimNotifyEvent* Event = AnimNotifies[NotifyIndex];
int32 Frame = FCString::Atof(*NotifyFrameText.ToString());
float NewTime = FMath::Clamp(Sequence->GetTimeAtFrame(Frame), 0.0f, Sequence->SequenceLength - Event->Duration);
Event->SetTime(NewTime);
Event->RefreshTriggerOffset(Sequence->CalculateOffsetForNotify(Event->GetTime()));
if(Event->GetDuration() > 0.0f)
{
Event->RefreshEndTriggerOffset(Sequence->CalculateOffsetForNotify(Event->GetTime() + Event->GetDuration()));
}
}
}
FSlateApplication::Get().DismissAllMenus();
}
const EVisibility SAnimNotifyTrack::GetTimingNodeVisibility(TSharedPtr<SAnimNotifyNode> NotifyNode)
{
if(OnGetTimingNodeVisibility.IsBound())
{
FAnimNotifyEvent* Event = NotifyNode->NotifyEvent;
EMontageNotifyTickType::Type TickType = Event->MontageTickType;
return TickType == EMontageNotifyTickType::BranchingPoint ? OnGetTimingNodeVisibility.Execute(ETimingElementType::BranchPointNotify) : OnGetTimingNodeVisibility.Execute(ETimingElementType::QueuedNotify);
}
// No visibility defined, not visible
return EVisibility::Hidden;
}
void SAnimNotifyTrack::UpdateCachedGeometry(const FGeometry& InGeometry)
{
CachedGeometry = InGeometry;
for(TSharedPtr<SAnimNotifyNode> Node : NotifyNodes)
{
Node->CachedTrackGeometry = InGeometry;
}
}
//////////////////////////////////////////////////////////////////////////
// SSequenceEdTrack
void SNotifyEdTrack::Construct(const FArguments& InArgs)
{
Sequence = InArgs._Sequence;
TrackIndex = InArgs._TrackIndex;
FAnimNotifyTrack& Track = Sequence->AnimNotifyTracks[InArgs._TrackIndex];
// @Todo anim: we need to fix this to allow track color to be customizable.
// for now name, and track color are given
Track.TrackColor = ((TrackIndex & 1) != 0) ? FLinearColor(0.9f, 0.9f, 0.9f, 0.9f) : FLinearColor(0.5f, 0.5f, 0.5f);
TSharedRef<SAnimNotifyPanel> PanelRef = InArgs._AnimNotifyPanel.ToSharedRef();
AnimPanelPtr = InArgs._AnimNotifyPanel;
//////////////////////////////
this->ChildSlot
[
SNew( SBorder )
.Padding( FMargin(2.0f, 2.0f) )
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1)
[
// Notification editor panel
SAssignNew(NotifyTrack, SAnimNotifyTrack)
.Persona(PanelRef->GetPersona().Pin())
.Sequence(Sequence)
.TrackIndex(TrackIndex)
.AnimNotifies(Track.Notifies)
.ViewInputMin(InArgs._ViewInputMin)
.ViewInputMax(InArgs._ViewInputMax)
.OnSelectionChanged(InArgs._OnSelectionChanged)
.OnUpdatePanel(InArgs._OnUpdatePanel)
.OnGetNotifyBlueprintData(InArgs._OnGetNotifyBlueprintData)
.OnGetNotifyStateBlueprintData(InArgs._OnGetNotifyStateBlueprintData)
.OnGetNotifyNativeClasses(InArgs._OnGetNotifyNativeClasses)
.OnGetNotifyStateNativeClasses(InArgs._OnGetNotifyStateNativeClasses)
.OnGetScrubValue(InArgs._OnGetScrubValue)
.OnGetDraggedNodePos(InArgs._OnGetDraggedNodePos)
.OnNodeDragStarted(InArgs._OnNodeDragStarted)
.MarkerBars(InArgs._MarkerBars)
.TrackColor(Track.TrackColor)
.OnRequestTrackPan(FPanTrackRequest::CreateSP(PanelRef, &SAnimNotifyPanel::PanInputViewRange))
.OnRequestOffsetRefresh(InArgs._OnRequestRefreshOffsets)
.OnDeleteNotify(InArgs._OnDeleteNotify)
.OnGetIsAnimNotifySelectionValidForReplacement(PanelRef, &SAnimNotifyPanel::IsNotifySelectionValidForReplacement)
.OnReplaceSelectedWithNotify(PanelRef, &SAnimNotifyPanel::OnReplaceSelectedWithNotify)
.OnReplaceSelectedWithBlueprintNotify(PanelRef, &SAnimNotifyPanel::OnReplaceSelectedWithNotifyBlueprint)
.OnDeselectAllNotifies(InArgs._OnDeselectAllNotifies)
.OnCopyNotifies(InArgs._OnCopyNotifies)
.OnPasteNotifies(InArgs._OnPasteNotifies)
.OnSetInputViewRange(InArgs._OnSetInputViewRange)
.OnGetTimingNodeVisibility(InArgs._OnGetTimingNodeVisibility)
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew( SBox )
.WidthOverride(InArgs._WidgetWidth)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Center)
.FillWidth(1)
[
// Name of track
SNew(STextBlock)
.Text( FText::FromName( Track.TrackName ) )
.ColorAndOpacity(Track.TrackColor)
]
+SHorizontalBox::Slot()
.AutoWidth()
[
// Name of track
SNew(SButton)
.Text(LOCTEXT("AddTrackButtonLabel", "+"))
.ToolTipText( LOCTEXT("AddTrackTooltip", "Add track above here") )
.OnClicked( PanelRef, &SAnimNotifyPanel::InsertTrack, TrackIndex + 1 )
]
+SHorizontalBox::Slot()
.AutoWidth()
[
// Name of track
SNew(SButton)
.Text(LOCTEXT("RemoveTrackButtonLabel", "-"))
.ToolTipText( LOCTEXT("RemoveTrackTooltip", "Remove this track") )
.OnClicked( PanelRef, &SAnimNotifyPanel::DeleteTrack, TrackIndex )
.IsEnabled( SNotifyEdTrack::CanDeleteTrack() )
]
]
]
]
];
}
bool SNotifyEdTrack::CanDeleteTrack()
{
return AnimPanelPtr.Pin()->CanDeleteTrack(TrackIndex);
}
//////////////////////////////////////////////////////////////////////////
// FAnimNotifyPanelCommands
void FAnimNotifyPanelCommands::RegisterCommands()
{
UI_COMMAND(DeleteNotify, "Delete", "Deletes the selected notifies.", EUserInterfaceActionType::Button, FInputChord(EKeys::Platform_Delete));
}
//////////////////////////////////////////////////////////////////////////
// SAnimNotifyPanel
void SAnimNotifyPanel::Construct(const FArguments& InArgs)
{
SAnimTrackPanel::Construct( SAnimTrackPanel::FArguments()
.WidgetWidth(InArgs._WidgetWidth)
.ViewInputMin(InArgs._ViewInputMin)
.ViewInputMax(InArgs._ViewInputMax)
.InputMin(InArgs._InputMin)
.InputMax(InArgs._InputMax)
.OnSetInputViewRange(InArgs._OnSetInputViewRange));
PersonaPtr = InArgs._Persona;
Sequence = InArgs._Sequence;
MarkerBars = InArgs._MarkerBars;
FAnimNotifyPanelCommands::Register();
BindCommands();
// @todo anim : this is kinda hack to make sure it has 1 track is alive
// we can do this whenever import or asset is created, but it's more places to handle than here
// the function name in that case will need to change
Sequence->InitializeNotifyTrack();
Sequence->RegisterOnNotifyChanged(UAnimSequenceBase::FOnNotifyChanged::CreateSP( this, &SAnimNotifyPanel::RefreshNotifyTracks ) );
PersonaPtr.Pin()->RegisterOnPostUndo(FPersona::FOnPostUndo::CreateSP( this, &SAnimNotifyPanel::PostUndo ) );
PersonaPtr.Pin()->RegisterOnGenericDelete(FPersona::FOnDeleteGeneric::CreateSP(this, &SAnimNotifyPanel::OnDeletePressed));
CurrentPosition = InArgs._CurrentPosition;
OnSelectionChanged = InArgs._OnSelectionChanged;
WidgetWidth = InArgs._WidgetWidth;
OnGetScrubValue = InArgs._OnGetScrubValue;
OnRequestRefreshOffsets = InArgs._OnRequestRefreshOffsets;
OnGetTimingNodeVisibility = InArgs._OnGetTimingNodeVisibility;
this->ChildSlot
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.FillHeight(1)
[
SNew( SExpandableArea )
.AreaTitle( LOCTEXT("Notifies", "Notifies") )
.AddMetaData<FTagMetaData>(TEXT("AnimNotify.Notify"))
.BodyContent()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.FillHeight(1)
[
SAssignNew(PanelArea, SBorder)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
.Padding(FMargin(2.0f, 2.0f))
.ColorAndOpacity(FLinearColor::White)
]
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1)
[
SAssignNew(NotifyTrackScrollBar, SScrollBar)
.Orientation(EOrientation::Orient_Horizontal)
.AlwaysShowScrollbar(true)
.OnUserScrolled(this, &SAnimNotifyPanel::OnNotifyTrackScrolled)
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SBox)
.WidthOverride(WidgetWidth)
]
]
]
]
];
InputViewRangeChanged(ViewInputMin.Get(), ViewInputMax.Get());
OnPropertyChangedHandle = FCoreUObjectDelegates::FOnObjectPropertyChanged::FDelegate::CreateSP(this, &SAnimNotifyPanel::OnPropertyChanged);
OnPropertyChangedHandleDelegateHandle = FCoreUObjectDelegates::OnObjectPropertyChanged.Add(OnPropertyChangedHandle);
// Base notify classes used to search asset data for children.
NotifyClassNames.Add(TEXT("Class'/Script/Engine.AnimNotify'"));
NotifyStateClassNames.Add(TEXT("Class'/Script/Engine.AnimNotifyState'"));
PopulateNotifyBlueprintClasses(NotifyClassNames);
PopulateNotifyBlueprintClasses(NotifyStateClassNames);
Update();
}
SAnimNotifyPanel::~SAnimNotifyPanel()
{
Sequence->UnregisterOnNotifyChanged(this);
if (PersonaPtr.IsValid())
{
PersonaPtr.Pin()->UnregisterOnPostUndo(this);
PersonaPtr.Pin()->UnregisterOnGenericDelete(this);
}
FCoreUObjectDelegates::OnObjectPropertyChanged.Remove(OnPropertyChangedHandleDelegateHandle);
}
FReply SAnimNotifyPanel::InsertTrack(int32 TrackIndexToInsert)
{
// before insert, make sure everything behind is fixed
for (int32 I=TrackIndexToInsert; I<Sequence->AnimNotifyTracks.Num(); ++I)
{
FAnimNotifyTrack& Track = Sequence->AnimNotifyTracks[I];
for (int32 J=0; J<Track.Notifies.Num(); ++J)
{
// fix notifies indices
Track.Notifies[J]->TrackIndex = I+1;
}
// fix track names, for now it's only index
Track.TrackName = *FString::FromInt(I+2);
}
FAnimNotifyTrack NewItem;
NewItem.TrackName = *FString::FromInt(TrackIndexToInsert+1);
NewItem.TrackColor = FLinearColor::White;
Sequence->AnimNotifyTracks.Insert(NewItem, TrackIndexToInsert);
Sequence->MarkPackageDirty();
Update();
return FReply::Handled();
}
FReply SAnimNotifyPanel::DeleteTrack(int32 TrackIndexToDelete)
{
if (Sequence->AnimNotifyTracks.IsValidIndex(TrackIndexToDelete))
{
if (Sequence->AnimNotifyTracks[TrackIndexToDelete].Notifies.Num() == 0)
{
// before insert, make sure everything behind is fixed
for (int32 I=TrackIndexToDelete+1; I<Sequence->AnimNotifyTracks.Num(); ++I)
{
FAnimNotifyTrack& Track = Sequence->AnimNotifyTracks[I];
for (int32 J=0; J<Track.Notifies.Num(); ++J)
{
// fix notifies indices
Track.Notifies[J]->TrackIndex = I-1;
}
// fix track names, for now it's only index
Track.TrackName = *FString::FromInt(I);
}
Sequence->AnimNotifyTracks.RemoveAt(TrackIndexToDelete);
Sequence->MarkPackageDirty();
Update();
}
}
return FReply::Handled();
}
bool SAnimNotifyPanel::CanDeleteTrack(int32 TrackIndexToDelete)
{
if (Sequence->AnimNotifyTracks.Num() > 1 && Sequence->AnimNotifyTracks.IsValidIndex(TrackIndexToDelete))
{
return Sequence->AnimNotifyTracks[TrackIndexToDelete].Notifies.Num() == 0;
}
return false;
}
void SAnimNotifyPanel::DeleteNotify(FAnimNotifyEvent* Notify)
{
for (int32 I=0; I<Sequence->Notifies.Num(); ++I)
{
if (Notify == &(Sequence->Notifies[I]))
{
Sequence->Notifies.RemoveAt(I);
Sequence->MarkPackageDirty();
break;
}
}
}
void SAnimNotifyPanel::Update()
{
if(Sequence != NULL)
{
Sequence->UpdateAnimNotifyTrackCache();
}
PersonaPtr.Pin()->OnAnimNotifiesChanged.Broadcast();
}
bool SAnimNotifyPanel::ReadNotifyPasteHeader(FString& OutPropertyString, const TCHAR*& OutBuffer, float& OutOriginalTime, float& OutOriginalLength, int32& OutTrackSpan) const
{
OutBuffer = NULL;
OutOriginalTime = -1.f;
FPlatformMisc::ClipboardPaste(OutPropertyString);
if(!OutPropertyString.IsEmpty())
{
//Remove header text
const FString HeaderString(TEXT("COPY_ANIMNOTIFYEVENT"));
//Check for string identifier in order to determine whether the text represents an FAnimNotifyEvent.
if(OutPropertyString.StartsWith(HeaderString) && OutPropertyString.Len() > HeaderString.Len())
{
int32 HeaderSize = HeaderString.Len();
OutBuffer = *OutPropertyString;
OutBuffer += HeaderSize;
FString ReadLine;
// Read the original time from the first notify
FParse::Line(&OutBuffer, ReadLine);
FParse::Value(*ReadLine, TEXT("OriginalTime="), OutOriginalTime);
FParse::Value(*ReadLine, TEXT("OriginalLength="), OutOriginalLength);
FParse::Value(*ReadLine, TEXT("TrackSpan="), OutTrackSpan);
return true;
}
}
return false;
}
void SAnimNotifyPanel::RefreshNotifyTracks()
{
check (Sequence);
TSharedPtr<SVerticalBox> NotifySlots;
PanelArea->SetContent(
SAssignNew( NotifySlots, SVerticalBox )
);
NotifyAnimTracks.Empty();
for(int32 I=Sequence->AnimNotifyTracks.Num()-1; I>=0; --I)
{
FAnimNotifyTrack& Track = Sequence->AnimNotifyTracks[I];
TSharedPtr<SNotifyEdTrack> EdTrack;
NotifySlots->AddSlot()
.AutoHeight()
.VAlign(VAlign_Center)
[
SAssignNew(EdTrack, SNotifyEdTrack)
.TrackIndex(I)
.Sequence(Sequence)
.AnimNotifyPanel(SharedThis(this))
.WidgetWidth(WidgetWidth)
.ViewInputMin(ViewInputMin)
.ViewInputMax(ViewInputMax)
.OnGetScrubValue(OnGetScrubValue)
.OnGetDraggedNodePos(this, &SAnimNotifyPanel::CalculateDraggedNodePos)
.OnUpdatePanel(this, &SAnimNotifyPanel::Update)
.OnGetNotifyBlueprintData(this, &SAnimNotifyPanel::OnGetNotifyBlueprintData, &NotifyClassNames)
.OnGetNotifyStateBlueprintData(this, &SAnimNotifyPanel::OnGetNotifyBlueprintData, &NotifyStateClassNames)
.OnGetNotifyNativeClasses(this, &SAnimNotifyPanel::OnGetNativeNotifyData, UAnimNotify::StaticClass(), &NotifyClassNames)
.OnGetNotifyStateNativeClasses(this, &SAnimNotifyPanel::OnGetNativeNotifyData, UAnimNotifyState::StaticClass(), &NotifyStateClassNames)
.OnSelectionChanged(this, &SAnimNotifyPanel::OnTrackSelectionChanged)
.OnNodeDragStarted(this, &SAnimNotifyPanel::OnNotifyNodeDragStarted)
.MarkerBars(MarkerBars)
.OnRequestRefreshOffsets(OnRequestRefreshOffsets)
.OnDeleteNotify(this, &SAnimNotifyPanel::DeleteSelectedNotifies)
.OnDeselectAllNotifies(this, &SAnimNotifyPanel::DeselectAllNotifies)
.OnCopyNotifies(this, &SAnimNotifyPanel::CopySelectedNotifiesToClipboard)
.OnPasteNotifies(this, &SAnimNotifyPanel::OnPasteNotifies)
.OnSetInputViewRange(this, &SAnimNotifyPanel::InputViewRangeChanged)
.OnGetTimingNodeVisibility(OnGetTimingNodeVisibility)
];
NotifyAnimTracks.Add(EdTrack->NotifyTrack);
}
}
float SAnimNotifyPanel::CalculateDraggedNodePos() const
{
return CurrentDragXPosition;
}
FReply SAnimNotifyPanel::OnNotifyNodeDragStarted(TArray<TSharedPtr<SAnimNotifyNode>> NotifyNodes, TSharedRef<SWidget> Decorator, const FVector2D& ScreenCursorPos, const FVector2D& ScreenNodePosition, const bool bDragOnMarker)
{
TSharedRef<SOverlay> NodeDragDecorator = SNew(SOverlay);
TArray<TSharedPtr<SAnimNotifyNode>> Nodes;
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->DisconnectSelectedNodesForDrag(Nodes);
}
FVector2D OverlayOrigin = Nodes[0]->GetScreenPosition();
FVector2D OverlayExtents = OverlayOrigin;
OverlayExtents.X += Nodes[0]->GetDurationSize();
for(int32 Idx = 1 ; Idx < Nodes.Num() ; ++Idx)
{
TSharedPtr<SAnimNotifyNode> Node = Nodes[Idx];
FVector2D NodePosition = Node->GetScreenPosition();
float NodeDuration = Node->GetDurationSize();
if(NodePosition.X < OverlayOrigin.X)
{
OverlayOrigin.X = NodePosition.X;
}
else if(NodePosition.X + NodeDuration > OverlayExtents.X)
{
OverlayExtents.X = NodePosition.X + NodeDuration;
}
if(NodePosition.Y < OverlayOrigin.Y)
{
OverlayOrigin.Y = NodePosition.Y;
}
else if(NodePosition.Y + NotifyHeight > OverlayExtents.Y)
{
OverlayExtents.Y = NodePosition.Y + NotifyHeight;
}
}
OverlayExtents -= OverlayOrigin;
for(TSharedPtr<SAnimNotifyNode> Node : Nodes)
{
FVector2D OffsetFromFirst(Node->GetScreenPosition() - OverlayOrigin);
NodeDragDecorator->AddSlot()
.Padding(FMargin(OffsetFromFirst.X, OffsetFromFirst.Y, 0.0f, 0.0f))
[
Node->AsShared()
];
}
FPanTrackRequest PanRequestDelegate = FPanTrackRequest::CreateSP(this, &SAnimNotifyPanel::PanInputViewRange);
FOnUpdatePanel UpdateDelegate = FOnUpdatePanel::CreateSP(this, &SAnimNotifyPanel::Update);
return FReply::Handled().BeginDragDrop(FNotifyDragDropOp::New(Nodes, NodeDragDecorator, NotifyAnimTracks, Sequence, ScreenCursorPos, OverlayOrigin, OverlayExtents, CurrentDragXPosition, PanRequestDelegate, MarkerBars, UpdateDelegate));
}
void SAnimNotifyPanel::PostUndo()
{
if(Sequence != NULL)
{
Sequence->UpdateAnimNotifyTrackCache();
}
}
void SAnimNotifyPanel::OnDeletePressed()
{
// If there's no focus on the panel it's likely the user is not editing notifies
// so don't delete anything when the key is pressed.
if(HasKeyboardFocus() || HasFocusedDescendants())
{
DeleteSelectedNotifies();
}
}
void SAnimNotifyPanel::DeleteSelectedNotifies()
{
TArray<FAnimNotifyEvent*> SelectedNotifies;
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->AppendSelectionToArray(SelectedNotifies);
}
if(SelectedNotifies.Num() > 0)
{
FScopedTransaction Transaction(LOCTEXT("DeleteNotifies", "Delete Animation Notifies"));
Sequence->Modify(true);
// Delete from highest index to lowest
SelectedNotifies.Sort();
for(int NotifyIndex = SelectedNotifies.Num() - 1; NotifyIndex >= 0 ; --NotifyIndex)
{
FAnimNotifyEvent* Notify = SelectedNotifies[NotifyIndex];
DeleteNotify(Notify);
}
}
// clear selection and update the panel
FGraphPanelSelectionSet ObjectSet;
OnSelectionChanged.ExecuteIfBound(ObjectSet);
Update();
}
void SAnimNotifyPanel::SetSequence(class UAnimSequenceBase * InSequence)
{
if (InSequence != Sequence)
{
Sequence = InSequence;
// @todo anim : this is kinda hack to make sure it has 1 track is alive
// we can do this whenever import or asset is created, but it's more places to handle than here
// the function name in that case will need to change
Sequence->InitializeNotifyTrack();
Update();
}
}
void SAnimNotifyPanel::OnTrackSelectionChanged()
{
// Need to collect selection info from all tracks
FGraphPanelSelectionSet SelectionSet;
TArray<UEditorNotifyObject*> NotifyObjects;
TArray<FAnimNotifyEvent*> Events;
for(int32 TrackIdx = 0 ; TrackIdx < NotifyAnimTracks.Num() ; ++TrackIdx)
{
TSharedPtr<SAnimNotifyTrack> Track = NotifyAnimTracks[TrackIdx];
TArray<int32> TrackIndices = Track->GetSelectedNotifyIndices();
for(int32 Idx : TrackIndices)
{
FString ObjName = MakeUniqueObjectName(GetTransientPackage(), UEditorNotifyObject::StaticClass()).ToString();
UEditorNotifyObject* NewNotifyObject = NewObject<UEditorNotifyObject>(GetTransientPackage(), FName(*ObjName), RF_Public | RF_Standalone | RF_Transient);
NewNotifyObject->InitFromAnim(Sequence, FOnAnimObjectChange::CreateSP(this, &SAnimNotifyPanel::OnNotifyObjectChanged));
NewNotifyObject->InitialiseNotify(NotifyAnimTracks.Num() - TrackIdx - 1, Idx);
SelectionSet.Add(NewNotifyObject);
}
}
OnSelectionChanged.ExecuteIfBound(SelectionSet);
}
void SAnimNotifyPanel::DeselectAllNotifies()
{
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->DeselectAllNotifyNodes(false);
}
// Broadcast the change so the editor can update
TSharedPtr<FPersona> SharedPersona = PersonaPtr.Pin();
if(SharedPersona.IsValid())
{
SharedPersona->OnAnimNotifiesChanged.Broadcast();
}
OnTrackSelectionChanged();
}
void SAnimNotifyPanel::CopySelectedNotifiesToClipboard() const
{
// Grab the selected events
TArray<FAnimNotifyEvent*> SelectedNotifies;
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->AppendSelectionToArray(SelectedNotifies);
}
const FString HeaderString(TEXT("COPY_ANIMNOTIFYEVENT"));
if(SelectedNotifies.Num() > 0)
{
FString StrValue(HeaderString);
// Sort by track
SelectedNotifies.Sort([](const FAnimNotifyEvent& A, const FAnimNotifyEvent& B)
{
return (A.TrackIndex > B.TrackIndex) || (A.TrackIndex == B.TrackIndex && A.GetTime() < B.GetTime());
});
// Need to find how many tracks this selection spans and the minimum time to use as the beginning of the selection
int32 MinTrack = MAX_int32;
int32 MaxTrack = MIN_int32;
float MinTime = MAX_flt;
for(const FAnimNotifyEvent* Event : SelectedNotifies)
{
MinTrack = FMath::Min(MinTrack, Event->TrackIndex);
MaxTrack = FMath::Max(MaxTrack, Event->TrackIndex);
MinTime = FMath::Min(MinTime, Event->GetTime());
}
int32 TrackSpan = MaxTrack - MinTrack + 1;
StrValue += FString::Printf(TEXT("OriginalTime=%f,"), MinTime);
StrValue += FString::Printf(TEXT("OriginalLength=%f,"), Sequence->SequenceLength);
StrValue += FString::Printf(TEXT("TrackSpan=%d"), TrackSpan);
for(const FAnimNotifyEvent* Event : SelectedNotifies)
{
// Locate the notify in the sequence, we need the sequence index; but also need to
// keep the order we're currently in.
int32 Index = INDEX_NONE;
for(int32 NotifyIdx = 0 ; NotifyIdx < Sequence->Notifies.Num() ; ++NotifyIdx)
{
if(Event == &Sequence->Notifies[NotifyIdx])
{
Index = NotifyIdx;
break;
}
}
check(Index != INDEX_NONE);
StrValue += "\n";
UArrayProperty* ArrayProperty = NULL;
uint8* PropertyData = Sequence->FindNotifyPropertyData(Index, ArrayProperty);
StrValue += FString::Printf(TEXT("AbsTime=%f,"), Event->GetTime());
if(PropertyData && ArrayProperty)
{
ArrayProperty->Inner->ExportTextItem(StrValue, PropertyData, PropertyData, Sequence, PPF_Copy);
}
}
FPlatformMisc::ClipboardCopy(*StrValue);
}
}
bool SAnimNotifyPanel::IsNotifySelectionValidForReplacement()
{
// Grab the selected events
TArray<FAnimNotifyEvent*> SelectedNotifies;
for (TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->AppendSelectionToArray(SelectedNotifies);
}
bool bSelectionContainsAnimNotify = false;
bool bSelectionContainsAnimNotifyState = false;
for (FAnimNotifyEvent* NotifyEvent : SelectedNotifies)
{
if (NotifyEvent)
{
if (NotifyEvent->Notify)
{
bSelectionContainsAnimNotify = true;
}
else if (NotifyEvent->NotifyStateClass)
{
bSelectionContainsAnimNotifyState = true;
}
// Custom AnimNotifies have no class, but they are like AnimNotify class notifies in that they have no duration
else
{
bSelectionContainsAnimNotify = true;
}
}
}
// Only allow replacement for selections that contain _only_ AnimNotifies, or _only_ AnimNotifyStates, but not both
// (Want to disallow replacement of AnimNotify with AnimNotifyState, and vice-versa)
bool bIsValidSelection = bSelectionContainsAnimNotify != bSelectionContainsAnimNotifyState;
return bIsValidSelection;
}
void SAnimNotifyPanel::OnReplaceSelectedWithNotify(FString NewNotifyName, UClass* NewNotifyClass)
{
TArray<FAnimNotifyEvent*> SelectedNotifies;
for (TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->AppendSelectionToArray(SelectedNotifies);
}
// Sort these since order is important for deletion
SelectedNotifies.Sort();
const FScopedTransaction Transaction(LOCTEXT("AddNotifyEvent", "Replace Anim Notify"));
Sequence->Modify(true);
for (int NotifyIndex = SelectedNotifies.Num()-1; NotifyIndex >= 0; --NotifyIndex)
{
FAnimNotifyEvent* OldEvent = SelectedNotifies[NotifyIndex];
if (OldEvent)
{
float BeginTime = OldEvent->GetTime();
float Length = OldEvent->GetDuration();
int32 TargetTrackIndex = (NotifyAnimTracks.Num()-1) - OldEvent->TrackIndex;
float TriggerTimeOffset = OldEvent->TriggerTimeOffset;
float EndTriggerTimeOffset = OldEvent->EndTriggerTimeOffset;
int32 SlotIndex = OldEvent->GetSlotIndex();
int32 EndSlotIndex = OldEvent->EndLink.GetSlotIndex();
int32 SegmentIndex = OldEvent->GetSegmentIndex();
int32 EndSegmentIndex = OldEvent->GetSegmentIndex();
EAnimLinkMethod::Type LinkMethod = OldEvent->GetLinkMethod();
EAnimLinkMethod::Type EndLinkMethod = OldEvent->EndLink.GetLinkMethod();
// Delete old one before creating new one to avoid potential array re-allocation when array temporarily increases by 1 in size
DeleteNotify(OldEvent);
FAnimNotifyEvent& NewEvent = NotifyAnimTracks[TargetTrackIndex]->CreateNewNotify(NewNotifyName, NewNotifyClass, BeginTime);
NewEvent.TriggerTimeOffset = TriggerTimeOffset;
NewEvent.ChangeSlotIndex(SlotIndex);
NewEvent.SetSegmentIndex(SegmentIndex);
NewEvent.ChangeLinkMethod(LinkMethod);
// For Anim Notify States, handle the end time and link
if (NewEvent.NotifyStateClass != nullptr)
{
NewEvent.SetDuration(Length);
NewEvent.EndTriggerTimeOffset = EndTriggerTimeOffset;
NewEvent.EndLink.ChangeSlotIndex(EndSlotIndex);
NewEvent.EndLink.SetSegmentIndex(EndSegmentIndex);
NewEvent.EndLink.ChangeLinkMethod(EndLinkMethod);
}
NewEvent.Update();
}
}
// clear selection
FGraphPanelSelectionSet ObjectSet;
OnSelectionChanged.ExecuteIfBound(ObjectSet);
// TODO: set selection to new notifies?
// update the panel
Update();
}
void SAnimNotifyPanel::OnReplaceSelectedWithNotifyBlueprint(FString NewBlueprintNotifyName, FString NewBlueprintNotifyClass)
{
TSubclassOf<UObject> BlueprintClass = SAnimNotifyTrack::GetBlueprintClassFromPath(NewBlueprintNotifyClass);
OnReplaceSelectedWithNotify(NewBlueprintNotifyName, BlueprintClass);
}
void SAnimNotifyPanel::OnPasteNotifies(SAnimNotifyTrack* RequestTrack, float ClickTime, ENotifyPasteMode::Type PasteMode, ENotifyPasteMultipleMode::Type MultiplePasteType)
{
int32 PasteIdx = RequestTrack->GetTrackIndex();
int32 NumTracks = NotifyAnimTracks.Num();
FString PropString;
const TCHAR* Buffer;
float OrigBeginTime;
float OrigLength;
int32 TrackSpan;
int32 FirstTrack = -1;
float ScaleMultiplier = 1.0f;
if(ReadNotifyPasteHeader(PropString, Buffer, OrigBeginTime, OrigLength, TrackSpan))
{
DeselectAllNotifies();
FScopedTransaction Transaction(LOCTEXT("PasteNotifyEvent", "Paste Anim Notifies"));
Sequence->Modify();
if(ClickTime == -1.0f)
{
// We want to place the notifies exactly where they were
ClickTime = OrigBeginTime;
}
// Expand the number of tracks if we don't have enough.
check(TrackSpan > 0);
if(PasteIdx - (TrackSpan - 1) < 0)
{
int32 TracksToAdd = PasteIdx + TrackSpan - 1;
while(TracksToAdd)
{
InsertTrack(PasteIdx++);
--TracksToAdd;
}
NumTracks = NotifyAnimTracks.Num();
RequestTrack = NotifyAnimTracks[NumTracks - 1 - PasteIdx].Get();
}
// Scaling for relative paste
if(MultiplePasteType == ENotifyPasteMultipleMode::Relative)
{
ScaleMultiplier = Sequence->SequenceLength / OrigLength;
}
// Process each line of the paste buffer and spawn notifies
FString CurrentLine;
while(FParse::Line(&Buffer, CurrentLine))
{
int32 OriginalTrack;
float OrigTime;
float PasteTime = -1.0f;
if(FParse::Value(*CurrentLine, TEXT("TrackIndex="), OriginalTrack) && FParse::Value(*CurrentLine, TEXT("AbsTime="), OrigTime))
{
FString NotifyExportString;
CurrentLine.Split(TEXT(","), NULL, &NotifyExportString);
// Store the first track so we know where to place notifies
if(FirstTrack < 0)
{
FirstTrack = OriginalTrack;
}
int32 TrackOffset = OriginalTrack - FirstTrack;
float TimeOffset = OrigTime - OrigBeginTime;
float TimeToPaste = ClickTime + TimeOffset * ScaleMultiplier;
// Have to invert the index here as tracks are stored in reverse
TSharedPtr<SAnimNotifyTrack> TrackToUse = NotifyAnimTracks[NotifyAnimTracks.Num() - 1 - (PasteIdx + TrackOffset)];
TrackToUse->PasteSingleNotify(NotifyExportString, TimeToPaste);
}
}
}
}
void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject, FPropertyChangedEvent& PropertyEvent)
{
// Bail if it isn't a notify
if(!ChangedObject->GetClass()->IsChildOf(UAnimNotify::StaticClass()) &&
!ChangedObject->GetClass()->IsChildOf(UAnimNotifyState::StaticClass()))
{
return;
}
// Don't process if it's an interactive change; wait till we receive the final event.
if(PropertyEvent.ChangeType != EPropertyChangeType::Interactive)
{
for(FAnimNotifyEvent& Event : Sequence->Notifies)
{
if(Event.Notify == ChangedObject || Event.NotifyStateClass == ChangedObject)
{
// If we've changed a notify present in the sequence, refresh our tracks.
RefreshNotifyTracks();
}
}
// Broadcast the change so the editor can update
TSharedPtr<FPersona> SharedPersona = PersonaPtr.Pin();
if(SharedPersona.IsValid())
{
SharedPersona->OnAnimNotifiesChanged.Broadcast();
}
}
}
void SAnimNotifyPanel::BindCommands()
{
check(!UICommandList.IsValid());
UICommandList = MakeShareable(new FUICommandList);
const FAnimNotifyPanelCommands& Commands = FAnimNotifyPanelCommands::Get();
UICommandList->MapAction(
Commands.DeleteNotify,
FExecuteAction::CreateSP(this, &SAnimNotifyPanel::OnDeletePressed));
}
FReply SAnimNotifyPanel::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
if(UICommandList->ProcessCommandBindings(InKeyEvent))
{
return FReply::Handled();
}
return FReply::Unhandled();
}
FReply SAnimNotifyPanel::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
SAnimTrackPanel::OnMouseButtonDown(MyGeometry, MouseEvent);
bool bLeftButton = MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton);
if(bLeftButton)
{
TArray<TSharedPtr<SAnimNotifyNode>> SelectedNodes;
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
Track->AppendSelectedNodeWidgetsToArray(SelectedNodes);
}
Marquee.Start(MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()), Marquee.OperationTypeFromMouseEvent(MouseEvent), SelectedNodes);
if(Marquee.Operation == FNotifyMarqueeOperation::Replace)
{
// Remove and Add operations preserve selections, replace starts afresh
DeselectAllNotifies();
}
return FReply::Handled().DetectDrag(SharedThis(this), EKeys::LeftMouseButton);
}
return FReply::Unhandled();
}
FReply SAnimNotifyPanel::OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
if(Marquee.bActive)
{
OnTrackSelectionChanged();
Marquee = FNotifyMarqueeOperation();
return FReply::Handled().ReleaseMouseCapture();
}
return SAnimTrackPanel::OnMouseButtonUp(MyGeometry, MouseEvent);
}
FReply SAnimNotifyPanel::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
FReply BaseReply = SAnimTrackPanel::OnMouseMove(MyGeometry, MouseEvent);
if(!BaseReply.IsEventHandled())
{
bool bLeftButton = MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton);
if(bLeftButton && Marquee.bActive)
{
Marquee.Rect.UpdateEndPoint(MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()));
RefreshMarqueeSelectedNodes(MyGeometry);
}
return FReply::Handled();
}
return BaseReply;
}
int32 SAnimNotifyPanel::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
LayerId = SAnimTrackPanel::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
FVector2D Origin = AllottedGeometry.AbsoluteToLocal(Marquee.Rect.GetUpperLeft());
FVector2D Extents = AllottedGeometry.AbsoluteToLocal(Marquee.Rect.GetSize());
if(Marquee.IsValid())
{
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId++,
AllottedGeometry.ToPaintGeometry(Marquee.Rect.GetUpperLeft(), Marquee.Rect.GetSize()),
FEditorStyle::GetBrush(TEXT("MarqueeSelection")),
MyClippingRect
);
}
return LayerId;
}
void SAnimNotifyPanel::RefreshMarqueeSelectedNodes(const FGeometry& PanelGeo)
{
if(Marquee.IsValid())
{
FSlateRect MarqueeRect = Marquee.Rect.ToSlateRect();
for(TSharedPtr<SAnimNotifyTrack> Track : NotifyAnimTracks)
{
if(Marquee.Operation == FNotifyMarqueeOperation::Replace || Marquee.OriginalSelection.Num() == 0)
{
Track->DeselectAllNotifyNodes(false);
}
const FGeometry& TrackGeo = Track->GetCachedGeometry();
FSlateRect TrackClip = TrackGeo.GetClippingRect();
FSlateRect PanelClip = PanelGeo.GetClippingRect();
FVector2D PanelSpaceOrigin = TrackClip.GetTopLeft() - PanelClip.GetTopLeft();
FVector2D TrackSpaceOrigin = MarqueeRect.GetTopLeft() - PanelSpaceOrigin;
FSlateRect MarqueeTrackSpace(TrackSpaceOrigin, TrackSpaceOrigin + MarqueeRect.GetSize());
Track->RefreshMarqueeSelectedNodes(MarqueeTrackSpace, Marquee);
}
}
}
FReply SAnimNotifyPanel::OnDragDetected(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
Marquee.bActive = true;
return FReply::Handled().CaptureMouse(SharedThis(this));
}
void SAnimNotifyPanel::OnFocusLost(const FFocusEvent& InFocusEvent)
{
if(Marquee.bActive)
{
OnTrackSelectionChanged();
}
Marquee = FNotifyMarqueeOperation();
}
void SAnimNotifyPanel::PopulateNotifyBlueprintClasses(TArray<FString>& InOutAllowedClasses)
{
TArray<FAssetData> TempArray;
OnGetNotifyBlueprintData(TempArray, &InOutAllowedClasses);
}
void SAnimNotifyPanel::OnGetNotifyBlueprintData(TArray<FAssetData>& OutNotifyData, TArray<FString>* InOutAllowedClassNames)
{
// If we have nothing to seach with, early out
if(InOutAllowedClassNames == NULL || InOutAllowedClassNames->Num() == 0)
{
return;
}
TArray<FAssetData> AssetDataList;
TArray<FString> FoundClasses;
// Load the asset registry module
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
// Collect a full list of assets with the specified class
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetFName(), AssetDataList);
static const FName BPParentClassName(TEXT("ParentClass"));
static const FName BPGenClassName(TEXT("GeneratedClass"));
int32 BeginClassCount = InOutAllowedClassNames->Num();
int32 CurrentClassCount = -1;
while(BeginClassCount != CurrentClassCount)
{
BeginClassCount = InOutAllowedClassNames->Num();
for(int32 AssetIndex = 0; AssetIndex < AssetDataList.Num(); ++AssetIndex)
{
FAssetData& AssetData = AssetDataList[AssetIndex];
FString TagValue = AssetData.TagsAndValues.FindRef(BPParentClassName);
if(InOutAllowedClassNames->Contains(TagValue))
{
FString GenClass = AssetData.TagsAndValues.FindRef(BPGenClassName);
if(!OutNotifyData.Contains(AssetData))
{
// Output the assetdata and record it as found in this request
OutNotifyData.Add(AssetData);
FoundClasses.Add(GenClass);
}
if(!InOutAllowedClassNames->Contains(GenClass))
{
// Expand the class list to account for a new possible parent class found
InOutAllowedClassNames->Add(GenClass);
}
}
}
CurrentClassCount = InOutAllowedClassNames->Num();
}
// Count native classes, so we don't remove them from the list
int32 NumNativeClasses = 0;
for(FString& AllowedClass : *InOutAllowedClassNames)
{
if(!AllowedClass.EndsWith(FString(TEXT("_C'"))))
{
++NumNativeClasses;
}
}
if(FoundClasses.Num() < InOutAllowedClassNames->Num() - NumNativeClasses)
{
// Less classes found, some may have been deleted or reparented
for(int32 ClassIndex = InOutAllowedClassNames->Num() - 1 ; ClassIndex >= 0 ; --ClassIndex)
{
FString& ClassName = (*InOutAllowedClassNames)[ClassIndex];
if(ClassName.EndsWith(FString(TEXT("_C'"))) && !FoundClasses.Contains(ClassName))
{
InOutAllowedClassNames->RemoveAt(ClassIndex);
}
}
}
}
void SAnimNotifyPanel::OnGetNativeNotifyData(TArray<UClass*>& OutClasses, UClass* NotifyOutermost, TArray<FString>* OutAllowedBlueprintClassNames)
{
for(TObjectIterator<UClass> It ; It ; ++It)
{
UClass* Class = *It;
if(Class->IsChildOf(NotifyOutermost) && Class->HasAllClassFlags(CLASS_Native) && !Class->HasAllClassFlags(CLASS_Abstract) && !Class->IsInBlueprint())
{
OutClasses.Add(Class);
// Form class name to search later
FString ClassName = FString::Printf(TEXT("%s'%s'"), *Class->GetClass()->GetName(), *Class->GetPathName());
OutAllowedBlueprintClassNames->AddUnique(ClassName);
}
}
}
void SAnimNotifyPanel::OnNotifyObjectChanged(UObject* EditorBaseObj, bool bRebuild)
{
if(UEditorNotifyObject* NotifyObject = Cast<UEditorNotifyObject>(EditorBaseObj))
{
// TODO: We should really un-invert these.
int32 WidgetTrackIdx = NotifyAnimTracks.Num() - NotifyObject->TrackIndex - 1;
if(NotifyAnimTracks.IsValidIndex(WidgetTrackIdx))
{
NotifyAnimTracks[WidgetTrackIdx]->Update();
}
// Broadcast the change so the editor can update
TSharedPtr<FPersona> SharedPersona = PersonaPtr.Pin();
if(SharedPersona.IsValid())
{
SharedPersona->OnAnimNotifiesChanged.Broadcast();
}
}
}
void SAnimNotifyPanel::OnNotifyTrackScrolled(float InScrollOffsetFraction)
{
float Ratio = (ViewInputMax.Get() - ViewInputMin.Get()) / Sequence->SequenceLength;
float MaxOffset = (Ratio < 1.0f) ? 1.0f - Ratio : 0.0f;
InScrollOffsetFraction = FMath::Clamp(InScrollOffsetFraction, 0.0f, MaxOffset);
// Calculate new view ranges
float NewMin = InScrollOffsetFraction * Sequence->SequenceLength;
float NewMax = (InScrollOffsetFraction + Ratio) * Sequence->SequenceLength;
InputViewRangeChanged(NewMin, NewMax);
}
void SAnimNotifyPanel::InputViewRangeChanged(float ViewMin, float ViewMax)
{
float Ratio = (ViewMax - ViewMin) / Sequence->SequenceLength;
float OffsetFraction = ViewMin / Sequence->SequenceLength;
NotifyTrackScrollBar->SetState(OffsetFraction, Ratio);
SAnimTrackPanel::InputViewRangeChanged(ViewMin, ViewMax);
}
#undef LOCTEXT_NAMESPACE