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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDocumentation.h"
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#define LOCTEXT_NAMESPACE "PersonaMeshMode"
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/////////////////////////////////////////////////////
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// FMeshPropertiesSummoner
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struct FMeshPropertiesSummoner : public FWorkflowTabFactory
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{
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FMeshPropertiesSummoner(TSharedPtr<class FAssetEditorToolkit> InHostingApp);
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// FWorkflowTabFactory interface
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virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override;
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// Create a tooltip widget for the tab
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virtual TSharedPtr<SToolTip> CreateTabToolTipWidget(const FWorkflowTabSpawnInfo& Info) const override
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{
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return IDocumentation::Get()->CreateToolTip(LOCTEXT("MeshDetailsTooltip", "The Mesh Details tab lets you edit properties (materials etc) of the current Skeletal Mesh."), NULL, TEXT("Shared/Editors/Persona"), TEXT("MeshDetail_Window"));
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}
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// FWorkflowTabFactory interface
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};
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/////////////////////////////////////////////////////
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// FMeshEditAppMode
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class FMeshEditAppMode : public FPersonaAppMode
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{
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public:
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FMeshEditAppMode(TSharedPtr<FPersona> InPersona);
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// FApplicationMode interface
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// End of FApplicationMode interface
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};
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#undef LOCTEXT_NAMESPACE
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