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24 lines
624 B
C++
24 lines
624 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// FEditorObjectTracker
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class FEditorObjectTracker : public FGCObject
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{
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public:
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// FGCObject interface
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void AddReferencedObjects( FReferenceCollector& Collector ) override;
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// End of FGCObject interface
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/** Returns an existing editor object for the specified class or creates one
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if none exist */
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UObject* GetEditorObjectForClass( UClass* EdClass );
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private:
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/** Tracks editor objects created for details panel */
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TMap< UClass*, UObject* > EditorObjMap;
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}; |