Files
UnrealEngineUWP/Engine/Source/Editor/NiagaraEditor/Public/NiagaraEditorModule.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

42 lines
1.7 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
#include "Toolkits/IToolkit.h" // For EAssetEditorMode
#include "Toolkits/AssetEditorToolkit.h" // For FExtensibilityManager
class INiagaraEditor;
class INiagaraEffectEditor;
/** DataTable Editor module */
class FNiagaraEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Compile the specified script. */
virtual void CompileScript(class UNiagaraScript* ScriptToCompile);
/** Creates an instance of Niagara editor. Only virtual so that it can be called across the DLL boundary. */
virtual TSharedRef<INiagaraEditor> CreateNiagaraEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UNiagaraScript* Script );
virtual TSharedRef<INiagaraEffectEditor> CreateNiagaraEffectEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UNiagaraEffect* Effect);
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override {return MenuExtensibilityManager;}
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override {return ToolBarExtensibilityManager;}
/** Niagara Editor app identifier string */
static const FName NiagaraEditorAppIdentifier;
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
};