Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp
Max Preussner f3289560da MovieScene: Moved tools module into Editor; reorganized files; removed Classes folder.
[CL 2596124 by Max Preussner in Main branch]
2015-06-22 16:54:34 -04:00

77 lines
1.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsPrivatePCH.h"
#include "PropertyEditing.h"
#include "MovieScene.h"
#include "MovieSceneTrack.h"
#include "ScopedTransaction.h"
#include "MovieSceneSection.h"
#include "ISequencerObjectChangeListener.h"
#include "ISequencerSection.h"
#include "ISectionLayoutBuilder.h"
#include "IKeyArea.h"
#include "MovieSceneToolHelpers.h"
#include "SFloatCurveKeyEditor.h"
#include "SIntegralCurveKeyEditor.h"
#include "SEnumCurveKeyEditor.h"
void FFloatCurveKeyArea::AddKeyUnique(float Time)
{
FKeyHandle CurrentKeyHandle = Curve->FindKey(Time);
if (Curve->IsKeyHandleValid(CurrentKeyHandle) == false)
{
if (OwningSection->GetStartTime() > Time)
{
OwningSection->SetStartTime(Time);
}
if (OwningSection->GetEndTime() < Time)
{
OwningSection->SetEndTime(Time);
}
Curve->AddKey(Time, Curve->Eval(Time), false, CurrentKeyHandle);
}
}
TSharedRef<SWidget> FFloatCurveKeyArea::CreateKeyEditor(ISequencer* Sequencer)
{
return SNew(SFloatCurveKeyEditor)
.Sequencer(Sequencer)
.OwningSection(OwningSection)
.Curve(Curve);
};
void FIntegralKeyArea::AddKeyUnique(float Time)
{
FKeyHandle CurrentKey = Curve.FindKey(Time);
if (Curve.IsKeyHandleValid(CurrentKey) == false)
{
if (OwningSection->GetStartTime() > Time)
{
OwningSection->SetStartTime(Time);
}
if (OwningSection->GetEndTime() < Time)
{
OwningSection->SetEndTime(Time);
}
Curve.AddKey(Time, Curve.Evaluate(Time), CurrentKey);
}
}
TSharedRef<SWidget> FIntegralKeyArea::CreateKeyEditor(ISequencer* Sequencer)
{
return SNew(SIntegralCurveKeyEditor)
.Sequencer(Sequencer)
.OwningSection(OwningSection)
.Curve(&Curve);
};
TSharedRef<SWidget> FEnumKeyArea::CreateKeyEditor(ISequencer* Sequencer)
{
return SNew(SEnumCurveKeyEditor)
.Sequencer(Sequencer)
.OwningSection(OwningSection)
.Curve(&Curve)
.Enum(Enum);
};