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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
20 lines
460 B
C++
20 lines
460 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MatineeTrackParticleReplayHelper.generated.h"
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UCLASS()
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class UMatineeTrackParticleReplayHelper : public UInterpTrackHelper
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{
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GENERATED_UCLASS_BODY()
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public:
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// UInterpTrackHelper interface
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virtual bool PreCreateKeyframe( UInterpTrack *Track, float KeyTime ) const override;
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virtual void PostCreateKeyframe( UInterpTrack *Track, int32 KeyIndex ) const override;
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};
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