Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/TargetsTableEntry.h
Saul Abreu fe3c70a0ff Updated copyright years on localization dashboard source files.
[CL 2469772 by Saul Abreu in Main branch]
2015-03-05 00:11:00 -05:00

30 lines
771 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class ULocalizationTarget;
struct FTargetsTableEntry
{
TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle;
int32 CultureIndex;
FTargetsTableEntry()
: CultureIndex(INDEX_NONE)
{}
FTargetsTableEntry(const TSharedPtr<IPropertyHandle>& InTargetObjectPropertyHandle, const int32 InCultureIndex = INDEX_NONE)
: TargetObjectPropertyHandle(InTargetObjectPropertyHandle)
, CultureIndex(InCultureIndex)
{}
ULocalizationTarget* GetTarget()
{
if (TargetObjectPropertyHandle.IsValid() && TargetObjectPropertyHandle->IsValidHandle())
{
UObject* Value = nullptr;
TargetObjectPropertyHandle->GetValue(Value);
return Cast<ULocalizationTarget>(Value);
}
return nullptr;
}
};