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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP
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Engine
/
Source
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Editor
/
KismetCompiler
/
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Phillip Kavan
5948f6ee41
[UE-16820] Provide ability to access class default property values at runtime in a Blueprint script.
...
#codereview Maciej.Mroz, Nick.Whiting [CL 2600715 by Phillip Kavan in Main branch]
2015-06-25 12:09:53 -04:00
..
BlueprintCompiledStatement.h
…
BlueprintCompilerCppBackendInterface.h
#ue4: Blueprint Compiler Cpp Backend moved to its own module
2015-03-30 14:10:13 -04:00
BPTerminal.h
[UE-16820] Provide ability to access class default property values at runtime in a Blueprint script.
2015-06-25 12:09:53 -04:00
EdGraphCompilerUtilities.h
FBlurpint::OnChanged split into OnCompiled and OnChanged. Only difference is that we don't call RefreshEditors in the case of OnCompiled (we manually update displayed error information on the graph nodes)
2015-01-15 15:57:51 -05:00
KismetCompiledFunctionContext.h
ME Optimization:
2015-06-15 10:54:30 -04:00
KismetCompiler.h
Add includes to files to remove the need of including Engine.h.
2015-04-10 03:30:54 -04:00
KismetCompilerMisc.h
FNodeHandlingFunctor::RegisterLiteral function was separated.
2015-06-13 09:55:27 -04:00
KismetCompilerModule.h
UMG/BP - UE-16315 - You can now help the blueprint utility functions create the correct blueprint for you. Previously all classes created a standard blueprint, now it asks the compiler module if any registered IBlueprintCompiler's have special blueprint classes for a particular UObject class when creating new blueprint assets. This fixes the problem of the new asset buttons creating UBlueprints for UUserWidget subclasses, instead of UWidgetBlueprints.
2015-06-01 10:06:20 -04:00
UserDefinedStructureCompilerUtils.h
…