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#jira UE-13391 - Delete old BP menu system (is causing confusion) #codereview Mike.Beach [CL 2514361 by Michael Schoell in Main branch]
25 lines
739 B
C++
25 lines
739 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_GameplayCueEvent.generated.h"
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UCLASS()
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class UK2Node_GameplayCueEvent : public UK2Node_Event
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{
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GENERATED_UCLASS_BODY()
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// UObject interface
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virtual void Serialize(FArchive& Ar) override;
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// End of UObject interface
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// Begin UEdGraphNode interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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// End UEdGraphNode interface
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// Begin UK2Node interface
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// End UK2Node interface
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}; |