Files
UnrealEngineUWP/Engine/Source/Editor/GameplayAbilitiesEditor/Classes/K2Node_GameplayCueEvent.h
Michael Schoell 63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00

25 lines
739 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_GameplayCueEvent.generated.h"
UCLASS()
class UK2Node_GameplayCueEvent : public UK2Node_Event
{
GENERATED_UCLASS_BODY()
// UObject interface
virtual void Serialize(FArchive& Ar) override;
// End of UObject interface
// Begin UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End UK2Node interface
};