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- Added IDesktopPlatform::GetUserTempPath() and implemented it for windows
- Created SGetSuggestedIDEWidget class that handles whether to show a "Download X" hyperlink vs. an "Install X" button (depending on whether the platform supports on-demand installation)
- Analytics event added ("Editor.Usage.InstalledIDE") that fires whenever the "Install X" button is clicked
- Changed SourceCodeIDEURL_Windows in BaseEditor.ini from the VSC 2013 web page link to the installer download link (need to replace with perma-link once we have it)
[CL 2409158 by Dan Hertzka in Main branch]
19 lines
512 B
C
19 lines
512 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnrealEd.h"
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#include "EngineSettings.h"
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#include "Projects.h"
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#include "TextFilter.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogGameProjectGeneration, Verbose, All);
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#include "GameProjectGenerationClasses.h"
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#include "GameProjectGenerationModule.h"
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#include "GameProjectUtils.h"
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#include "SProjectBrowser.h"
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#include "SNewProjectWizard.h"
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#include "SGameProjectDialog.h"
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#include "SNewClassDialog.h"
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#include "SGetSuggestedIDEWidget.h" |