Files
UnrealEngineUWP/Engine/Source/Editor/DestructibleMeshEditor/Public/DestructibleMeshEditorModule.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

57 lines
2.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
#include "Toolkits/IToolkit.h" // For EAssetEditorMode
#include "Toolkits/AssetEditorToolkit.h" // For FExtensibilityManager
extern const FName DestructibleMeshEditorAppIdentifier;
class IDestructibleMeshEditor;
/** DestructibleMesh Editor module */
class FDestructibleMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/**
* Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary.
*
* @param Mode Mode that this editor should operate in
* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
* @param Table The table to start editing
*
* @return Interface to the new table editor
*/
virtual TSharedRef<IDestructibleMeshEditor> CreateDestructibleMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UDestructibleMesh* Table );
/**
* Creates a DestructibleMesh from a StaticMesh
*
* @param InParent - parent object for the UDestructibleMesh
* @param StaticMesh - the StaticMesh to convert
* @param Name - the Unreal name for the UDestructibleMesh. If Name == NAME_None, then a the StaticMesh name followed appended with "_Dest" will be used.
* @param Flags - object flags for the UDestructibleMesh
* @param OutErrorMsg - if it returns false, this string contains the error
*
* @return The newly created UDestructibleMesh if successful, NULL otherwise
*/
virtual UDestructibleMesh* CreateDestructibleMeshFromStaticMesh(UObject* InParent, UStaticMesh* StaticMesh, FName Name, EObjectFlags Flags, FText& OutErrorMsg);
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override {return MenuExtensibilityManager;}
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override {return ToolBarExtensibilityManager;}
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
};