Files
UnrealEngineUWP/Engine/Source/Editor/DestructibleMeshEditor/DestructibleMeshEditor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

42 lines
918 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DestructibleMeshEditor : ModuleRules
{
public DestructibleMeshEditor(TargetInfo Target)
{
PublicDependencyModuleNames.Add("Engine");
PublicIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"LevelEditor",
}
);
PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX importer
PrivateIncludePathModuleNames.Add("UnrealEd"); //compatibility for FBX importer
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"DesktopPlatform"
}
);
DynamicallyLoadedModuleNames.Add("PropertyEditor");
AddThirdPartyPrivateStaticDependencies(Target, "FBX");
SetupModulePhysXAPEXSupport(Target);
}
}