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42 lines
918 B
C#
42 lines
918 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DestructibleMeshEditor : ModuleRules
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{
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public DestructibleMeshEditor(TargetInfo Target)
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{
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PublicDependencyModuleNames.Add("Engine");
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"LevelEditor",
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}
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);
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PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX importer
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PrivateIncludePathModuleNames.Add("UnrealEd"); //compatibility for FBX importer
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"DesktopPlatform"
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}
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);
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DynamicallyLoadedModuleNames.Add("PropertyEditor");
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AddThirdPartyPrivateStaticDependencies(Target, "FBX");
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SetupModulePhysXAPEXSupport(Target);
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}
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}
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