You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
We now have the capacity to set a uproperty value anywhere in the config file hierarchy Satisfies UEPLAT-429 The user can now use the 'ConfigHierarchyEditable' meta flag in their uproperties to present a butoon that allows the property to be edited in the config hierarchy, where applicable. Target platform is configurable. [CL 2521330 by Terence Burns in Main branch]
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Editor/PropertyEditor/Public/PropertyHandle.h"
|
|
#include "Editor/PropertyEditor/Public/IPropertyTableCellPresenter.h"
|
|
|
|
|
|
class FConfigPropertyCellPresenter : public TSharedFromThis< FConfigPropertyCellPresenter >, public IPropertyTableCellPresenter
|
|
{
|
|
public:
|
|
|
|
FConfigPropertyCellPresenter(const TSharedPtr< IPropertyHandle > PropertyHandle);
|
|
virtual ~FConfigPropertyCellPresenter() {}
|
|
|
|
|
|
/** Begin IPropertyTableCellPresenter interface */
|
|
virtual TSharedRef< class SWidget > ConstructDisplayWidget() override;
|
|
virtual bool RequiresDropDown() override;
|
|
virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() override;
|
|
virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() override;
|
|
virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() override;
|
|
virtual bool HasReadOnlyEditMode() override;
|
|
virtual FString GetValueAsString() override;
|
|
virtual FText GetValueAsText() override;
|
|
/** End IPropertyTableCellPresenter interface */
|
|
|
|
protected:
|
|
// The cell content
|
|
TSharedPtr<SWidget> DisplayWidget;
|
|
}; |