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Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes. #jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language #codereview justin.sargent [CL 2517785 by Michael Schoell in Main branch]
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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//#include "KismetCompiler.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "K2Node_EnumInequality.h"
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//#include "BlueprintNodeSpawner.h"
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//#include "EditorCategoryUtils.h"
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//#include "BlueprintActionDatabaseRegistrar.h"
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#define LOCTEXT_NAMESPACE "K2Node_EnumInequality"
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UK2Node_EnumInequality::UK2Node_EnumInequality(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UK2Node_EnumInequality::GetTooltipText() const
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{
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return LOCTEXT("EnumInequalityTooltip", "Returns true if A is NOT equal to B (A != B)");
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}
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FText UK2Node_EnumInequality::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return NSLOCTEXT("K2Node_EnumInequality", "NotEqualEnum", "NotEqual (Enum)");
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}
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void UK2Node_EnumInequality::GetConditionalFunction(FName& FunctionName, UClass** FunctionClass) const
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{
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FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetMathLibrary, NotEqual_ByteByte);
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*FunctionClass = UKismetMathLibrary::StaticClass();
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}
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#undef LOCTEXT_NAMESPACE
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