Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/NodeDependingOnEnumInterface.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

20 lines
565 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NodeDependingOnEnumInterface.generated.h"
UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
class BLUEPRINTGRAPH_API UNodeDependingOnEnumInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class BLUEPRINTGRAPH_API INodeDependingOnEnumInterface
{
GENERATED_IINTERFACE_BODY()
virtual class UEnum* GetEnum() const PURE_VIRTUAL(INodeDependingOnEnumInterface::GetEnum,return NULL;);
virtual bool ShouldBeReconstructedAfterEnumChanged() const {return false;}
};