Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

38 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_PureAssignmentStatement.generated.h"
UCLASS(MinimalAPI)
class UK2Node_PureAssignmentStatement : public UK2Node
{
GENERATED_UCLASS_BODY()
// Name of the Variable pin for this node
static FString VariablePinName;
// Name of the Value pin for this node
static FString ValuePinName;
// Name of the output pin for this node
static FString OutputPinName;
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual bool IsNodePure() const override { return true; }
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
// End UK2Node interface
/** Get the Then output pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetOutputPin() const;
/** Get the Variable input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin() const;
/** Get the Value input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
};