Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Michael Schoell 913b55c8e0 Support for streaming level communication via interfaces.
Changed the K2Node_Message to expand and attempt to cast the incoming reference as a ULevelStreaming reference, get the level script actor, and cast that to the interface.

Exposed for Blueprints (BP internal use only) ULevelStreaming::GetLevelScriptActor

All levels can now have a BP interface added to them.

#jira UE-16706 - Implement Level Blueprint Interface Communication

[CL 2597586 by Michael Schoell in Main branch]
2015-06-23 14:40:21 -04:00

50 lines
2.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
#include "K2Node_Message.generated.h"
UCLASS(MinimalAPI)
class UK2Node_Message : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface.
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void AllocateDefaultPins() override;
// End UEdGraphNode interface.
// Begin K2Node interface.
virtual bool IsNodeSafeToIgnore() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FName GetCornerIcon() const override;
virtual bool IsNodePure() const override { return false; }
// End K2Node interface.
// Begin K2Node_CallFunction Interface.
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
protected:
/**
* Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out
*
* @param InCompilerContext CompilerContext from ExpandNode
* @param InSourceGraph Graph that the node are expanding from
* @param InStartingExecPin Exec pin that connects to the message node, to correctly be mapped into the exec pins of the expanded nodes
* @param InMessageSelfPin The message node's self pin, to correctly be mapped into the object pins of the expanded nodes
* @param InCastToInterfaceNode Previously generated node to cast to the message's interface, to be wired into the expanded nodes
*/
void ExpandLevelStreamingHandlers(class FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph, class UEdGraphPin* InStartingExecPin, class UEdGraphPin* InMessageSelfPin, class UK2Node_DynamicCast* InCastToInterfaceNode);
virtual void EnsureFunctionIsInBlueprint() override;
// End K2Node_CallFunction Interface.
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTitleTextTable CachedNodeTitles;
};