Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h
Maciej Mroz 9772e948ab Load Asset node causes structural Blueprint change
[CL 2555985 by Maciej Mroz in Main branch]
2015-05-18 17:41:48 -04:00

58 lines
1.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_LoadAsset.generated.h"
UCLASS(MinimalAPI)
class UK2Node_LoadAsset : public UK2Node
{
GENERATED_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual bool IsNodePure() const override { return false; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FName GetCornerIcon() const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual bool NodeCausesStructuralBlueprintChange() const { return true; }
// End of UK2Node interface
protected:
virtual FName NativeFunctionName() const;
virtual const FString& GetInputCategory() const;
virtual const FString& GetOutputCategory() const;
virtual const FString& GetInputPinName() const;
virtual const FString& GetOutputPinName() const;
};
UCLASS(MinimalAPI)
class UK2Node_LoadAssetClass : public UK2Node_LoadAsset
{
GENERATED_BODY()
public:
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// End of UEdGraphNode interface
protected:
virtual FName NativeFunctionName() const override;
virtual const FString& GetInputCategory() const override;
virtual const FString& GetOutputCategory() const override;
virtual const FString& GetInputPinName() const override;
virtual const FString& GetOutputPinName() const override;
};