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Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes. #jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language #codereview justin.sargent [CL 2517785 by Michael Schoell in Main branch]
26 lines
948 B
C++
26 lines
948 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_GetInputAxisKeyValue.h"
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#include "K2Node_GetInputVectorAxisValue.generated.h"
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UCLASS(MinimalAPI, meta=(Keywords = "Get"))
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class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue
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{
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GENERATED_UCLASS_BODY()
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// Begin EdGraphNode interface
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virtual FText GetTooltipText() const override;
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// End EdGraphNode interface
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// Begin UK2Node interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual UClass* GetDynamicBindingClass() const override;
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virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// End UK2Node interface
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void Initialize(const FKey AxisKey);
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};
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