Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h
Michael Schoell abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00

26 lines
948 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_GetInputAxisKeyValue.h"
#include "K2Node_GetInputVectorAxisValue.generated.h"
UCLASS(MinimalAPI, meta=(Keywords = "Get"))
class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue
{
GENERATED_UCLASS_BODY()
// Begin EdGraphNode interface
virtual FText GetTooltipText() const override;
// End EdGraphNode interface
// Begin UK2Node interface
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End UK2Node interface
void Initialize(const FKey AxisKey);
};