Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h
Maciej Mroz 5ab6dc7ad5 Better validation in Result Node.
[CL 2595677 by Maciej Mroz in Main branch]
2015-06-22 13:10:43 -04:00

39 lines
1.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_FunctionTerminator.h"
#include "K2Node_FunctionResult.generated.h"
UCLASS(MinimalAPI)
class UK2Node_FunctionResult : public UK2Node_FunctionTerminator
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual bool DrawNodeAsExit() const override { return true; }
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const;
virtual void PostPlacedNewNode();
virtual bool CanDuplicateNode() const { return false; }
// End UK2Node interface
// Begin K2Node_FunctionTerminator interface
virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
virtual UEdGraphPin* CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo) override;
// End K2Node_FunctionTerminator interface
BLUEPRINTGRAPH_API TArray<UK2Node_FunctionResult*> GetAllResultNodes() const;
};