You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
#include "K2Node.h"
|
|
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache
|
|
#include "K2Node_ForEachElementInEnum.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_ForEachElementInEnum : public UK2Node
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
UEnum* Enum;
|
|
|
|
static const FString InsideLoopPinName;
|
|
static const FString EnumOuputPinName;
|
|
|
|
// Begin UEdGraphNode interface
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.Macro.Loop_16x"); }
|
|
// End UEdGraphNode interface
|
|
|
|
// Begin UK2Node interface
|
|
virtual bool IsNodePure() const override { return false; }
|
|
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
|
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
// End UK2Node interface
|
|
|
|
private:
|
|
/** Constructing FText strings can be costly, so we cache the node's title */
|
|
FNodeTextCache CachedNodeTitle;
|
|
};
|
|
|