Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h
Michael Schoell 9e386384e2 DoOnceMultiInput node now works in non-English languages.
Changed PinNames to always be in English and set the PinFriendlyNames to be the localized form.

[CL 2514468 by Michael Schoell in Main branch]
2015-04-16 12:30:40 -04:00

60 lines
2.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_DoOnceMultiInput.generated.h"
UCLASS(MinimalAPI)
class UK2Node_DoOnceMultiInput : public UK2Node
{
GENERATED_UCLASS_BODY()
/** The number of additional input pins to generate for this node (2 base pins are not included) */
UPROPERTY()
int32 NumAdditionalInputs;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
/** Reference to the integer that contains */
UPROPERTY(transient)
class UK2Node_TemporaryVariable* DataNode;
void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>&) override;
ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
private:
const static int32 NumBaseInputs = 1;
static int32 GetMaxInputPinsNum();
static FText GetNameForPin(int32 PinIndex, bool In);
FEdGraphPinType GetInType() const;
FEdGraphPinType GetOutType() const;
void AddPinsInner(int32 AdditionalPinIndex);
bool CanAddPin() const;
bool CanRemovePin(const UEdGraphPin* Pin) const;
public:
BLUEPRINTGRAPH_API UEdGraphPin* FindOutPin() const;
BLUEPRINTGRAPH_API UEdGraphPin* FindSelfPin() const;
/** Get TRUE input type (self, etc.. are skipped) */
BLUEPRINTGRAPH_API UEdGraphPin* GetInputPin(int32 InputPinIndex);
BLUEPRINTGRAPH_API UEdGraphPin* GetOutputPin(int32 InputPinIndex);
BLUEPRINTGRAPH_API void AddInputPin();
BLUEPRINTGRAPH_API void RemoveInputPin(UEdGraphPin* Pin);
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
};