Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h
Maciej Mroz ce2f1880c3 K2Node_ConvertAsset - fixes
[CL 2559877 by Maciej Mroz in Main branch]
2015-05-20 18:30:37 -04:00

40 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_ConvertAsset.generated.h"
UCLASS(MinimalAPI)
class UK2Node_ConvertAsset : public UK2Node
{
GENERATED_BODY()
public:
UClass* GetTargetClass() const;
bool IsAssetClassType() const;
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void PostReconstructNode() override;
virtual bool IsNodePure() const override { return true; }
virtual bool ShouldDrawCompact() const override { return true; }
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetCompactNodeTitle() const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const;
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
protected:
void RefreshPinTypes();
};