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#jira UE-14008 - UK2Node_ComponentBoundEvent causes log spam due to incorrectly set up EventReference [CL 2516475 by Michael Schoell in Main branch]
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_Event.h"
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#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache
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#include "K2Node_ComponentBoundEvent.generated.h"
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class UDynamicBlueprintBinding;
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UCLASS(MinimalAPI)
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class UK2Node_ComponentBoundEvent : public UK2Node_Event
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{
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GENERATED_UCLASS_BODY()
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/** Delegate property name that this event is associated with */
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UPROPERTY()
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FName DelegatePropertyName;
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/** Delegate property's owner class that this event is associated with */
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UPROPERTY()
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UClass* DelegateOwnerClass;
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/** Name of property in Blueprint class that pointer to component we want to bind to */
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UPROPERTY()
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FName ComponentPropertyName;
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// Begin UObject interface
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virtual bool Modify(bool bAlwaysMarkDirty = true) override;
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virtual void Serialize(FArchive& Ar) override;
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// End UObject interface
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// Begin UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FString GetDocumentationLink() const override;
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virtual FString GetDocumentationExcerptName() const override;
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// End UEdGraphNode interface
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// Begin K2Node interface
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual UClass* GetDynamicBindingClass() const override;
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virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
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// End K2Node interface
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virtual bool IsUsedByAuthorityOnlyDelegate() const override;
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/** Return the delegate property that this event is bound to */
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BLUEPRINTGRAPH_API UMulticastDelegateProperty* GetTargetDelegateProperty() const;
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BLUEPRINTGRAPH_API void InitializeComponentBoundEventParams(UObjectProperty const* InComponentProperty, const UMulticastDelegateProperty* InDelegateProperty);
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private:
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTextCache CachedNodeTitle;
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};
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