Files
UnrealEngineUWP/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
Lukasz Furman dcd7345250 unified shared parts of AI editors (nested nodes, copy/paste/drag operations)
[CL 2456137 by Lukasz Furman in Main branch]
2015-02-23 10:30:16 -05:00

29 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GraphEditorCommon.h"
#include "ConnectionDrawingPolicy.h"
class AIGRAPH_API FAIGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UEdGraph* GraphObj;
TMap<UEdGraphNode*, int32> NodeWidgetMap;
public:
FAIGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FVector2D& StartPoint, const FVector2D& EndPoint, const FConnectionParams& Params) override;
virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2D& StartPoint, const FVector2D& EndPoint, UEdGraphPin* Pin) override;
virtual FVector2D ComputeSplineTangent(const FVector2D& Start, const FVector2D& End) const override;
// End of FConnectionDrawingPolicy interface
protected:
void Internal_DrawLineWithArrow(const FVector2D& StartAnchorPoint, const FVector2D& EndAnchorPoint, const FConnectionParams& Params);
};