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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP/Engine/Source/Editor/AIGraph/Private
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Lukasz Furman 25b22b990a fixed order of behavior tree nodes when creating a new node from existing pin
#ue4 UE-17114

[CL 2593361 by Lukasz Furman in Main branch]
2015-06-19 09:18:09 -04:00
..
AIGraph.cpp
fixed crash on pasting composite decorator node in behavior tree editor
2015-03-17 07:30:01 -04:00
AIGraphConnectionDrawingPolicy.cpp
Graph Editor: Add experimental support for hovering and interacting with splines
2015-03-18 21:37:27 -04:00
AIGraphEditor.cpp
fixed crash on pasting composite decorator node in behavior tree editor
2015-03-17 07:30:01 -04:00
AIGraphModule.cpp
…
AIGraphNode.cpp
Fixed titles on Material editor nodes to update when the pin connections change.
2015-05-13 16:26:28 -04:00
AIGraphPrivatePCH.h
…
AIGraphSchema.cpp
fixed order of behavior tree nodes when creating a new node from existing pin
2015-06-19 09:18:09 -04:00
AIGraphTypes.cpp
UProperty and UFunction metadata for Category can now be localized and have improved FText usage throughout the editor (Blueprints, Behavior Trees, Materials, etc).
2015-05-08 10:46:42 -04:00
SGraphEditorActionMenuAI.cpp
Removed the Blueprint Editor's legacy node menu system.
2015-04-16 11:47:54 -04:00
SGraphNodeAI.cpp
Some workflow and performance improvements for behavior trees and environmental queries
2015-04-28 11:13:20 -04:00
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