Files
UnrealEngineUWP/Engine/Source/ThirdParty/jemalloc/jemalloc.Build.cs
nuno leiria ea940d3794 Rename Linux folders to Unix where needed
#jira UE-99748
#preflight 60d0e0b778c3b00001e7cdd1
#rb brandon.schaefer, michael.sartain, arciel.rekman

[CL 16744169 by nuno leiria in ue5-main branch]
2021-06-22 12:04:15 -04:00

19 lines
602 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class jemalloc : ModuleRules
{
public jemalloc(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// includes may differ depending on target platform
PublicIncludePaths.Add(Target.UEThirdPartySourceDirectory + "jemalloc/include/Unix/" + Target.Architecture);
PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + "jemalloc/lib/Unix/" + Target.Architecture + "/libjemalloc_pic.a");
}
}
}