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2) Added new struct and class specifiers to account for settings being extracted from the engine code. 3) UHT no longer depends on pre-existing classes in the engine but will use them when it needs to create the engine instances of the classes. #rb joe.kirchoff, janathan.adamczewski #rnx #preflight 620fa0316c6c638c07ddca93 [CL 19049306 by Tim Smith in ue5-main branch]