You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- SubmitCompileJobs was assumed to be render thread only. Make this explicit in the function name and add a render thread check. - Add SubmitCompileJobs_GameThread to perform shader compilation submitted from the Game Thread safe. - Keep a ref to a GameThreadPendingCompilerEnvironment because the one on the GameThreadShaderMap goes away after we clone. - Add render thread check to GetRuntimeVirtualTextureOutputAttibuteMask_RenderThread - Move simple enum types from ShaderCompiler.h to ShaderCompilerCore.h so we can access EShaderCompileJobPriority in MaterialShared.h - Fixup incorrect usage SubmitCompileJobs that was submitted from the Game Thread using the Render Thread maps. #rb Ben.Ingram #jira none #preflight 6216879fdb60b6b592f1d97f [CL 19098715 by Jason Nadro in ue5-main branch]