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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Source/Editor/FoliageEdit
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Patrick Enfedaque aca2ccef34 WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
#rb richard.malo, jeanfrancois.dube
#preflight 6214e114a97c2c3348cb166d
#rnx

[CL 19071881 by Patrick Enfedaque in ue5-main branch]
2022-02-22 08:54:19 -05:00
..
Private
WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
2022-02-22 08:54:19 -05:00
Public
Adds embedded FoliageType conversion to UWorldPartitionConvertCommandlet
2022-01-18 15:38:27 -05:00
FoliageEdit.build.cs
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
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