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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations
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Patrick Enfedaque aca2ccef34 WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
#rb richard.malo, jeanfrancois.dube
#preflight 6214e114a97c2c3348cb166d
#rnx

[CL 19071881 by Patrick Enfedaque in ue5-main branch]
2022-02-22 08:54:19 -05:00
..
Private
WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
2022-02-22 08:54:19 -05:00
Public
Added LinearDeltaSensitivity metadata tag to make it possible for detail panel sliders to not be exponential. Used it in a couple of modeling tools.
2022-01-06 14:41:14 -05:00
DetailCustomizations.Build.cs
Add button to landscape details panel to create RVT volumes for all set RVT assets.
2022-01-20 17:23:55 -05:00
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