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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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Phillip Kavan 1d9df9cd9a Allow unloaded type assets to be included in the member type selector in the user-defined structure editor.
#jira UE-132060
#rb Benjamin.Fox
#preflight 6215640cbd3bdd90869bcc41

[CL 19096200 by Phillip Kavan in ue5-main branch]
2022-02-23 13:46:16 -05:00
..
Classes
Control Rig: Added BlueprintInternalUseOnlyHierarchical tag that can be inherited by derived structs. Addded this tag to base rig unit to hide all raw rig unit structs from BP
2022-02-09 12:15:30 -05:00
Private
Allow unloaded type assets to be included in the member type selector in the user-defined structure editor.
2022-02-23 13:46:16 -05:00
Public
Add an edit condition to global namespace config settings to avoid confusion when Blueprint namespace editor features are disabled.
2022-02-14 18:35:09 -05:00
BlueprintGraph.Build.cs
Moved BaseClassesToAllowRecompilingDuringPlayInEditor from experimental to *both* blueprint project settings and blueprint editor preferences (so it can be enabled for everyone in a given project for safe base classes as well as the existing 'local power user' cases)
2022-01-13 18:38:06 -05:00
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