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even when source image was opaque this is caused by the mip filter being not quite normalized, which introduces a slightly less than 1 alpha fix by increasing alpha tolerance to where a non-255 U8 alpha would actually be visible prevents BC1 textures from becoming BC3 for no reason #jira UE-133281 #preflight 6216749d104496cff89ca0e8 #rb dan.thompson,fabian.giesen [CL 19097654 by charles bloom in ue5-main branch]