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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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charles bloom 38b1d2e51f Mark up more ParallelFor scopes for Insights
#rb none
#preflight 6216cd82647bb7debf703367

[CL 19105606 by charles bloom in ue5-main branch]
2022-02-23 19:25:03 -05:00
..
MeshCardRepresentationUtilities.cpp
Mark up more ParallelFor scopes for Insights
2022-02-23 19:25:03 -05:00
MeshDistanceFieldUtilities.cpp
mark up most of the ParallelFors used in cook with named scopes for Insights
2022-02-11 19:32:06 -05:00
MeshRepresentationCommon.cpp
#ue5 - LWC: FVector4f <-> FVector4d conversion is now explicit.
2022-01-27 03:30:41 -05:00
MeshRepresentationCommon.h
…
MeshUtilities.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
MeshUtilitiesPrivate.h
Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
2022-01-24 15:07:48 -05:00
SkeletalMeshTools.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
SkeletalMeshTools.h
Fix FVector2D variant casts
2022-02-02 01:45:23 -05:00
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