Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackends.cpp
danny couture c2a09f533e Add a DDC throttling layer that can be used to approximate Jupiter performance locally by adding latency and limiting bandwidth
This is useful for benchmarking as it reduce noise caused by variable Internet performance

#rnx
#rb Devin.Doucette
#preflight 60fa02ea1f926d0001f9f9b6

[CL 16934015 by danny couture in ue5-main branch]
2021-07-22 22:55:55 -04:00

45 KiB