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UnrealEngineUWP
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ca59cdae9d906a3d9f9fbf0baeba2fa6d462e30e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
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History
jimmy andrews
709a94dbbd
Add a method to remove unused vertices from a dynamic mesh, and expose it to geometry script
...
#rb tyson.brochu [CL 30048365 by jimmy andrews in ue5-main branch]
2023-12-01 14:14:28 -05:00
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Async
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Clustering
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CompGeom
in convex decomposition helper function, fix mismatch between parameters listed in comment and actual parameters in method
2023-11-07 10:54:19 -05:00
Curve
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Deformers
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Distance
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DynamicMesh
Add a method to remove unused vertices from a dynamic mesh, and expose it to geometry script
2023-12-01 14:14:28 -05:00
Generators
better simple collision level set visualization: add optional marching-cubes-based level set triangulation to the simple-collision->mesh utility functions and use the new marching cubes triangulation in tools + optionally in geometry script's append simple collision function.
2023-11-15 18:04:18 -05:00
Image
Texture preventative fixes; clarify some mip locking code and fix 64 bit issues
2023-11-15 16:30:26 -05:00
Implicit
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Intersection
put the exact triangle intersection find-segments branch in an 'else' to prevent the compiler from complaining about unreachable code when it takes the other constexpr if branch
2023-11-28 14:36:08 -05:00
Operations
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Parameterization
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Sampling
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Selections
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Solvers
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Spatial
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Util
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BoxTypes.h
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CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
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DynamicSubmesh3.h
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EdgeLoop.h
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EdgeSpan.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
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IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
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MeshQueries.h
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MeshRegionBoundaryLoops.h
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OrientedBoxTypes.h
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PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
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Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
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TriangleTypes.h
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VectorTypes.h
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VectorUtil.h
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VertexConnectedComponents.h
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WeightMapTypes.h
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