Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities
ben marsh 0f201db161 Add support for UAT script projects using foreign engine builds, and for game projects to output binaries under their own project directory.
* UAT will now read each *.Automation.csproj file to determine the output path, and load from there rather than just loading anything under Engine\Binaries\AutomationScripts.
* When compiling *.Automation.csproj files, UAT will set the $(EngineDir) directory to the current engine directory, allowing the project to resolve assembly references to the correct location.
* When generating project files, UBT will create an *.Automation.csproj.props file next to the project containing the path to the engine directory, allowing the assembly to be compiled correctly from Visual Studio.

#rb none
#jira UE-77934

#ROBOMERGE-SOURCE: CL 11601626 in //UE4/Release-4.25/... via CL 11601635
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11601659 by ben marsh in Main branch]
2020-02-25 09:26:12 -05:00
..