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Added EditorStartup test #ROBOMERGE-SOURCE: CL 11943314 via CL 11944263 via CL 11944396 via CL 11944577 #ROBOMERGE-BOT: (v656-11643781) [CL 11947228 by andrew grant in Main branch]
583 lines
19 KiB
C#
583 lines
19 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace AutomationTool.Benchmark
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{
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[Help("Runs benchmarks and reports overall results")]
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[Help("Example1: RunUAT BenchmarkBuild -all -project=UE4")]
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[Help("Example2: RunUAT BenchmarkBuild -allcompile -project=UE4+EngineTest -platform=PS4")]
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[Help("Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=UE4+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3")]
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[Help("preview", "List everything that will run but don't do it")]
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[Help("project=<name>", "Do tests on the specified projec(s)t. E.g. -project=UE4+FortniteGame+QAGame")]
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[Help("all", "Run all the things (except noddc)")]
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[Help("allcompile", "Run all the compile things")]
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[Help("editor", "Build an editor for compile tests")]
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[Help("client", "Build a client for comple tests (see -platform)")]
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[Help("platform=<p1+p2>", "Specify the platform(s) to use for client compilation/cooking, if empty the local platform be used if -client or -cook is specified")]
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[Help("xge", "Do a compile with XGE / FASTBuild")]
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[Help("noxge", "Do a compile without XGE / FASTBuild")]
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[Help("singlecompile", "Do a single-file compile")]
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[Help("nopcompile", "Do a nothing-needs-compiled compile")]
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[Help("cores=X+Y+Z", "Do noxge builds with these processor counts (default is Environment.ProcessorCount)")]
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[Help("cook", "Do a cook for the specified platform")]
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[Help("cook-cold", "When cooking clear the local ddc before each run")]
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[Help("cook-noshaderddc", "Do a cook test with no ddc for shaders")]
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[Help("cook-noddc", "Do a cook test with nodcc (likely to take 10+ hours with cookfortnite)")]
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[Help("editorstartup", "Launch the editor (only valid when -project is specified")]
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[Help("editorstartup-cold", "Launch the editor with a cold ddc")]
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[Help("editorstartup-hot", "Launch the editor with a hot ddc")]
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[Help("startupmap=", "Maps to use with launcheditor. Should be one per project or specify 'none'")]
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[Help("iterations=<n>", "How many times to perform each test)")]
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[Help("wait=<n>", "How many seconds to wait between each test)")]
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[Help("filename", "Name/path of file to write CSV results to. If empty the local machine name will be used")]
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[Help("noclean", "Don't build from clean. (Mostly just to speed things up when testing)")]
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[Help("ExtraCookArgs", "Extra args to use when cooking")]
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class BenchmarkBuild : BuildCommand
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{
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class BenchmarkOptions : BuildCommand
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{
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public bool Preview = false;
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public bool DoUE4Tests = false;
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public IEnumerable<string> ProjectsToTest = Enumerable.Empty<string>();
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public IEnumerable<UnrealTargetPlatform> PlatformsToTest = Enumerable.Empty<UnrealTargetPlatform>();
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// building
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public bool DoBuildEditorTests = false;
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public bool DoBuildClientTests = false;
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public bool DoNoCompileTests = false;
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public bool DoSingleCompileTests = false;
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public bool DoAcceleratedCompileTests = false;
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public bool DoNoAcceleratedCompileTests = false;
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public IEnumerable<int> CoresForLocalJobs = new[] { Environment.ProcessorCount };
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// cooking
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public bool DoCookTests = false;
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public bool DoColdCookTests = false;
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public bool DoHotCookTests = false;
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public bool DoNoshaderDDCCookTests = false;
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public bool DoNoDDCCookTests = false;
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// editor startup tests
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public bool DoEditorStartupTests = false;
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public bool DoEditorColdStartupTests = false;
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public bool DoEditorColdStartupHot = false;
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// list of maps for each project
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public IEnumerable<string> StartupMapList = Enumerable.Empty<string>();
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// misc
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public int Iterations = 1;
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public bool NoClean = false;
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public int TimeBetweenTasks = 0;
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public string ExtraCookArgs = "";
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public string FileName = string.Format("{0}_Results.csv", Environment.MachineName);
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public void ParseParams(string[] InParams)
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{
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this.Params = InParams;
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bool AllThings = ParseParam("all");
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bool AllCompile = AllThings | ParseParam("allcompile");
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Preview = ParseParam("preview");
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DoUE4Tests = AllThings || ParseParam("ue4");
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// compilation
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DoBuildEditorTests = AllCompile | ParseParam("editor");
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DoBuildClientTests = AllCompile | ParseParam("client");
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DoNoCompileTests = AllCompile | ParseParam("nopcompile");
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DoSingleCompileTests = AllCompile | ParseParam("singlecompile");
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DoAcceleratedCompileTests = AllCompile | ParseParam("xge") | ParseParam("fastbuild");
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DoNoAcceleratedCompileTests = AllCompile | ParseParam("noxge") | ParseParam("nofastbuild");
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// cooking
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DoCookTests = AllThings | ParseParam("cook");
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DoColdCookTests = AllThings | ParseParam("cook-cold");
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DoHotCookTests = AllThings | ParseParam("cook-hotddc");
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DoNoshaderDDCCookTests = AllThings | ParseParam("cook-noshaderddc");
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DoNoDDCCookTests = ParseParam("cook-noddc");
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// editor startup tests
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DoEditorStartupTests = AllThings | ParseParam("editorstartup");
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DoEditorColdStartupTests = AllThings | ParseParam("editorstartup-cold");
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DoEditorColdStartupHot = AllThings | ParseParam("editorhotstartup-hot");
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// sanity
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DoAcceleratedCompileTests = DoAcceleratedCompileTests && BenchmarkBuildTask.SupportsAcceleration;
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Preview = ParseParam("Preview");
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Iterations = ParseParamInt("Iterations", Iterations);
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TimeBetweenTasks = ParseParamInt("Wait", TimeBetweenTasks);
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FileName = ParseParamValue("filename", FileName);
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ExtraCookArgs = ParseParamValue("ExtraCookArgs", "");
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// Parse the project arg
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{
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string ProjectsArg = ParseParamValue("project", null);
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ProjectsArg = ParseParamValue("projects", ProjectsArg);
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// Look at the project argument and verify it's a valid uproject
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if (!string.IsNullOrEmpty(ProjectsArg))
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{
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var ProjectList = ProjectsArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (var Project in ProjectList)
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{
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if (!string.Equals(Project, "UE4", StringComparison.OrdinalIgnoreCase))
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{
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FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(Project);
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if (ProjectFile == null)
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{
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throw new AutomationException("Could not find project file for {0}", Project);
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}
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}
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}
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ProjectsToTest = ProjectList;
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}
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}
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// Parse and validate platform list from arguments
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{
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string PlatformArg = ParseParamValue("platform", "");
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PlatformArg = ParseParamValue("platforms", PlatformArg);
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if (!string.IsNullOrEmpty(PlatformArg))
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{
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List<UnrealTargetPlatform> ClientPlatforms = new List<UnrealTargetPlatform>();
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var PlatformList = PlatformArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (var Platform in PlatformList)
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{
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UnrealTargetPlatform PlatformEnum;
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if (!UnrealTargetPlatform.TryParse(Platform, out PlatformEnum))
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{
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throw new AutomationException("{0} is not a valid Unreal Platform", Platform);
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}
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ClientPlatforms.Add(PlatformEnum);
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}
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PlatformsToTest = ClientPlatforms;
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}
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else
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{
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PlatformsToTest = new[] { BuildHostPlatform.Current.Platform };
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}
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}
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// parse processor args
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{
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string ProcessorArg = ParseParamValue("cores", "");
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if (!string.IsNullOrEmpty(ProcessorArg))
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{
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var ProcessorList = ProcessorArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
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CoresForLocalJobs = ProcessorList.Select(P => Convert.ToInt32(P));
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}
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}
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// parse maps for startup tests
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{
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// pull the list of maps to use for startup tests
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string MapArg = ParseParamValue("startupmap", "");
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MapArg = ParseParamValue("startupmaps", MapArg);
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StartupMapList = MapArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
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}
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}
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}
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public BenchmarkBuild()
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{
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}
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public override ExitCode Execute()
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{
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BenchmarkOptions Options = new BenchmarkOptions();
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Options.ParseParams(this.Params);
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List<BenchmarkTaskBase> Tasks = new List<BenchmarkTaskBase>();
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Dictionary<BenchmarkTaskBase, List<TimeSpan>> Results = new Dictionary<BenchmarkTaskBase, List<TimeSpan>>();
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for (int ProjectIndex = 0; ProjectIndex < Options.ProjectsToTest.Count(); ProjectIndex++)
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{
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string Project = Options.ProjectsToTest.ElementAt(ProjectIndex);
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if (Options.DoBuildEditorTests)
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{
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Tasks.AddRange(AddBuildTests(Project, BuildHostPlatform.Current.Platform, "Editor", Options));
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}
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// do startup tests
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Tasks.AddRange(AddStartupTests(Project, Options));
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foreach (var ClientPlatform in Options.PlatformsToTest)
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{
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// build a client if the project supports it
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string TargetName = ProjectSupportsClientBuild(Project) ? "Client" : "Game";
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// do build tests
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Tasks.AddRange(AddBuildTests(Project, ClientPlatform, TargetName, Options));
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// do cook tests
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Tasks.AddRange(AddCookTests(Project, ClientPlatform, Options));
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}
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}
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Log.TraceInformation("Will execute tests:");
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foreach (var Task in Tasks)
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{
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Log.TraceInformation("{0}", Task.GetFullTaskName());
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}
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if (!Options.Preview)
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{
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// create results lists
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foreach (var Task in Tasks)
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{
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Results.Add(Task, new List<TimeSpan>());
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}
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DateTime StartTime = DateTime.Now;
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for (int i = 0; i < Options.Iterations; i++)
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{
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foreach (var Task in Tasks)
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{
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Log.TraceInformation("Starting task {0} (Pass {1})", Task.GetFullTaskName(), i+1);
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Task.Run();
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Log.TraceInformation("Task {0} took {1}", Task.GetFullTaskName(), Task.TaskTime.ToString(@"hh\:mm\:ss"));
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Results[Task].Add(Task.TaskTime);
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// write results so far
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WriteCSVResults(Options.FileName, Tasks, Results);
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Log.TraceInformation("Waiting {0} secs until next task", Options.TimeBetweenTasks);
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Thread.Sleep(Options.TimeBetweenTasks * 1000);
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}
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}
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Log.TraceInformation("**********************************************************************");
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Log.TraceInformation("Test Results:");
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foreach (var Task in Tasks)
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{
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string TimeString = "";
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IEnumerable<TimeSpan> TaskTimes = Results[Task];
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foreach (var TaskTime in TaskTimes)
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{
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if (TimeString.Length > 0)
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{
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TimeString += ", ";
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}
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if (TaskTime == TimeSpan.Zero)
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{
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TimeString += "Failed";
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}
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else
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{
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TimeString += TaskTime.ToString(@"hh\:mm\:ss");
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}
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}
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var AvgTimeString = "";
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if (TaskTimes.Count() > 1)
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{
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var AvgTime = new TimeSpan(TaskTimes.Sum(T => T.Ticks) / TaskTimes.Count());
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AvgTimeString = string.Format(" (Avg: {0})", AvgTime.ToString(@"hh\:mm\:ss"));
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}
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Log.TraceInformation("Task {0}:\t{1}{2}", Task.GetFullTaskName(), TimeString, AvgTimeString);
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}
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Log.TraceInformation("**********************************************************************");
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TimeSpan Elapsed = DateTime.Now - StartTime;
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Log.TraceInformation("Total benchmark time: {0}", Elapsed.ToString(@"hh\:mm\:ss"));
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WriteCSVResults(Options.FileName, Tasks, Results);
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}
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return ExitCode.Success;
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}
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IEnumerable<BenchmarkTaskBase> AddBuildTests(string InProjectName, UnrealTargetPlatform InPlatform, string InTargetName, BenchmarkOptions InOptions)
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{
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BuildOptions CleanFlag = InOptions.NoClean ? BuildOptions.None : BuildOptions.Clean;
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BuildOptions NoAndSingleCompileOptions = BuildOptions.None;
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List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
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if (InOptions.DoAcceleratedCompileTests)
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{
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NewTasks.Add(new BenchmarkBuildTask(InProjectName, InTargetName, InPlatform, CleanFlag));
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}
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if (InOptions.DoNoAcceleratedCompileTests)
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{
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foreach (int ProcessorCount in InOptions.CoresForLocalJobs)
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{
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NewTasks.Add(new BenchmarkBuildTask(InProjectName, InTargetName, InPlatform, CleanFlag | BuildOptions.NoAcceleration, "", ProcessorCount));
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}
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// do single compilation with these results
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NoAndSingleCompileOptions |= BuildOptions.NoAcceleration;
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}
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if (InOptions.DoNoCompileTests)
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{
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// note, don't clean since we build normally then build a single file
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NewTasks.Add(new BenchmarkNopCompileTask(InProjectName, InTargetName, InPlatform, NoAndSingleCompileOptions));
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}
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if (InOptions.DoSingleCompileTests)
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{
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FileReference SourceFile = FindProjectSourceFile(InProjectName);
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// note, don't clean since we build normally then build again
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NewTasks.Add(new BenchmarkSingleCompileTask(InProjectName, InTargetName, InPlatform, SourceFile, NoAndSingleCompileOptions));
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}
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return NewTasks;
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}
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IEnumerable<BenchmarkTaskBase> AddCookTests(string InProjectName, UnrealTargetPlatform InPlatform, BenchmarkOptions InOptions)
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{
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if (InProjectName.Equals("UE4", StringComparison.OrdinalIgnoreCase))
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{
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return Enumerable.Empty<BenchmarkTaskBase>();
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}
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List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
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// Cook a client if the project supports i
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bool CookClient = ProjectSupportsClientBuild(InProjectName);
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EditorTaskOptions ClientCookOptions = CookClient ? EditorTaskOptions.CookClient : EditorTaskOptions.None;
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EditorTaskOptions DefaultCookOptions = ClientCookOptions;
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EditorTaskOptions TaskCookOptions = DefaultCookOptions;
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if (InOptions.DoHotCookTests)
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{
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// only want to set this for the first cook for a platform
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TaskCookOptions |= EditorTaskOptions.HotDDC;
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}
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if (InOptions.DoCookTests)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, TaskCookOptions, InOptions.ExtraCookArgs));
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TaskCookOptions = DefaultCookOptions;
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}
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if (InOptions.DoColdCookTests)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, TaskCookOptions | EditorTaskOptions.ColdDDC, InOptions.ExtraCookArgs));
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TaskCookOptions = DefaultCookOptions;
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}
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if (InOptions.DoNoshaderDDCCookTests)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, TaskCookOptions | EditorTaskOptions.NoShaderDDC, InOptions.ExtraCookArgs));
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TaskCookOptions = DefaultCookOptions;
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}
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if (InOptions.DoNoDDCCookTests)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, TaskCookOptions | EditorTaskOptions.NoDDC, InOptions.ExtraCookArgs));
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TaskCookOptions = DefaultCookOptions;
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}
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/*bool DoWriteHints = ParseParam("recordhints");
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bool DoUseHints = ParseParam("usehints");
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if (DoWriteHints)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, ClientCookOptions, "-recordhints"));
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}
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if (DoUseHints)
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{
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NewTasks.Add(new BenchmarkCookTask(InProjectName, InPlatform, ClientCookOptions | EditorTaskOptions.ColdDDC, "-usehints"));
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}*/
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return NewTasks;
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}
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IEnumerable<BenchmarkTaskBase> AddStartupTests(string InProjectName, BenchmarkOptions InOptions)
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{
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if (InProjectName.Equals("UE4", StringComparison.OrdinalIgnoreCase))
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{
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return Enumerable.Empty<BenchmarkTaskBase>();
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}
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List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
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bool HaveUE4Project = InOptions.ProjectsToTest.Where(P => P.ToLower() == "ue4").Any();
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int ProjectIndex = InOptions.ProjectsToTest.ToList().FindIndex(P => P == InProjectName);
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int MapIndex = HaveUE4Project ? ProjectIndex - 1 : ProjectIndex;
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string ProjectMap = MapIndex < InOptions.StartupMapList.Count() ? InOptions.StartupMapList.ElementAt(ProjectIndex) : "";
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if (ProjectMap.Equals("none", StringComparison.OrdinalIgnoreCase))
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{
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ProjectMap = "";
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}
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if (InOptions.DoEditorStartupTests)
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{
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NewTasks.Add(new BenchmarkRunEditorTask(InProjectName, ProjectMap, EditorTaskOptions.None, "-recordhints"));
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}
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if (InOptions.DoEditorColdStartupTests)
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{
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NewTasks.Add(new BenchmarkRunEditorTask(InProjectName, ProjectMap, EditorTaskOptions.None | EditorTaskOptions.ColdDDC));
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NewTasks.Add(new BenchmarkRunEditorTask(InProjectName, ProjectMap, EditorTaskOptions.None | EditorTaskOptions.ColdDDC, "-usehints"));
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}
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return NewTasks;
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}
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/// <summary>
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/// Writes our current result to a CSV file. It's expected that this function is called multiple times so results are
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/// updated as we go
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/// </summary>
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void WriteCSVResults(string InFileName, List<BenchmarkTaskBase> InTasks, Dictionary<BenchmarkTaskBase, List<TimeSpan>> InResults)
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{
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Log.TraceInformation("Writing results to {0}", InFileName);
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try
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{
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List<string> Lines = new List<string>();
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// first line is machine name,CPU count,Iteration 1, Iteration 2 etc
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string FirstLine = string.Format("{0},{1}", Environment.MachineName, Environment.ProcessorCount);
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if (InTasks.Count() > 0)
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{
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int Iterations = InResults[InTasks.First()].Count();
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if (Iterations > 0)
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{
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for (int i = 0; i < Iterations; i++)
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{
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FirstLine += ",";
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FirstLine += string.Format("Iteration {0}", i + 1);
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}
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}
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}
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Lines.Add(FirstLine);
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foreach (var Task in InTasks)
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{
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// start with Name, StartTime
|
|
string Line = string.Format("{0},{1}", Task.GetFullTaskName(), Task.StartTime.ToString("yyyy-dd-MM HH:mm:ss"));
|
|
|
|
// now append all iteration times
|
|
foreach (TimeSpan TaskTime in InResults[Task])
|
|
{
|
|
Line += ",";
|
|
if (TaskTime == TimeSpan.Zero)
|
|
{
|
|
Line += "FAILED";
|
|
}
|
|
else
|
|
{
|
|
Line += TaskTime.ToString(@"hh\:mm\:ss");
|
|
}
|
|
}
|
|
|
|
Lines.Add(Line);
|
|
}
|
|
|
|
File.WriteAllLines(InFileName, Lines.ToArray());
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log.TraceError("Failed to write CSV to {0}. {1}", InFileName, Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true/false based on whether the project supports a client configuration
|
|
/// </summary>
|
|
/// <param name="ProjectName"></param>
|
|
/// <returns></returns>
|
|
bool ProjectSupportsClientBuild(string ProjectName)
|
|
{
|
|
if (ProjectName.Equals("UE4", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
// UE4
|
|
return true;
|
|
}
|
|
|
|
FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectName);
|
|
|
|
ProjectProperties Properties = ProjectUtils.GetProjectProperties(ProjectFile);
|
|
|
|
return Properties.Targets.Where(T => T.TargetName.Contains("Client")).Any();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Returns true/false based on whether the project supports a client configuration
|
|
/// </summary>
|
|
/// <param name="ProjectName"></param>
|
|
/// <returns></returns>
|
|
FileReference FindProjectSourceFile(string ProjectName)
|
|
{
|
|
FileReference SourceFile = null;
|
|
|
|
FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectName);
|
|
|
|
if (ProjectFile != null)
|
|
{
|
|
DirectoryReference SourceDir = DirectoryReference.Combine(ProjectFile.Directory, "Source", ProjectName);
|
|
|
|
var Files = DirectoryReference.EnumerateFiles(SourceDir, "*.cpp", System.IO.SearchOption.AllDirectories);
|
|
|
|
SourceFile = Files.FirstOrDefault();
|
|
}
|
|
|
|
if (SourceFile == null)
|
|
{
|
|
// touch the write time on a file, first making it writable since it may be under P4
|
|
SourceFile = FileReference.Combine(CommandUtils.EngineDirectory, "Source/Runtime/Engine/Private/UnrealEngine.cpp");
|
|
}
|
|
|
|
Log.TraceVerbose("Will compile {0} for single-file compilation test for {1}", SourceFile, ProjectName);
|
|
|
|
return SourceFile;
|
|
}
|
|
}
|
|
}
|